
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very Gud
I loved the first one and played through the whole game and finished it. Great game. I am loving the second one as well and I am well on my way to beating it. It is not for everyone, but if you are down with being alone in a dead world full of anomalies and apparations some of which have guns, and a map that you become increasingly familiar with (turned off the gps location for this one and used landmarks and did not regret it), and if you like the idea of packing you backpack, clenaing your guns and loading your clips while deciding what to bring on your next excursion from your base, then you might be one of the people who gets really hooked on this game and considers it one of the all time greatest games. I even like their shrewd and prudent decisions in regards to how to handle a VR game budget as well. A lot actually. There is some jank and there was also some remaining jank from the first one that never got resolved, but this is still a very functional game and well within acceptable parameters and I think if you relax and look at the big picture or overall exeprience then the VR controls and interactions and the way you adorn your vest with holsters and little sacks is brilliant and exactly what VR is all about. Also, having lived with things like bits of geometry you get stuck on and such my whole life, this game is not that bad for it and for the most part you just need to jump. The development of this game is shorter and in some ways it show, but all in all they produced a high quality game regardless and it is easy to see why they made those decisions (mortality). Co-op might be good as well, but I have not tried it yet. The game's tone and mood does not actually necessitate co-op play either.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do like this game, but honestly it gets a real pain in the ass. I seem to be getting stuck on invisible particles on the ground, forcing me to jump the whole time to go anywhere. Theres no option to turn off virtual gunstock, i can't aim up or down and i struggle to aim fast when an enemy is pushing because of that aswell. I hope some of these things will improve overtime - hopefully in the near future.
Good game, usually as snuggly & fuzzy as a puppy but occasionally smells like ♥♥♥♥♥♥♥♥. The good: - The freedom to fully customize your rig (vest, backpack, weapons) is awesome. - The mimics still say creepy-ass things, and the feel of the radius is faithfully carried over from the original. - The guns feel good, graphics are good, excellent UI. - Large zones with more in them. - The addition of night vision is great. - The jank of the original game (opening drawers, cleaning weapons) has been fixed. The meh: - Sniper rifles are worthless. The zones are larger but are so full of vegetation etc that long-distance shots are rarely possible. - Co-op is a major focus. For players like me (solo), it means nothing. The bad: - The fast travel system (portals) is inexcusably bad. They aren't marked on your map, and are difficult to see from far away, so their exact locations have to be memorized. Absolutely stupid. This is my only strong complaint and dislike about the game. - Lags every time you pull out your tablet or backpack. - The knife is worthless. No more stabbing spawns when they jump at you. Overall it's a good game. Would be a great game with an acceptable fast travel system.
i have the recommended pc specs and some components are better than the recommended and i cannot for the life of me, figure out why this game runs so horribly, i have nothing else open and im not streaming to anyone. if i have the graphics at anything above the lowest possible, it stutters like a mf and the frame drops are egregious. this game is out of early access too how and why is it running so horribly for seemingly just me
Game played via Quest 3 + Virtual Desktop ITR2 is a solid entry in the "We have STALKER VR at home" genre. Which, as far as I'm aware, is just this and ZONA Origin but still. It's a genre, damnit. I'm not big on directly comparing 2 games but since these are trying to be the same thing: ITR2 does come across with more polish, but the inclusion of multiplayer does add some bugs that ZONA didn't have. If you're looking for the TL:DR - Good game, fun multiplayer, buggy but for the most part manageable. Gameplay wise, ITR2 has some positives. The guns are varied, the attachments add variety, and exploring is fun. You have a decent handful of anomalies to navigate and a VERY interesting and surreal environment to do it in. Looting is fun, though items you can sell all have the exact same shimmer effect, which does kind of kill the variety. Additionally, guns found in the wild are mostly "Stashed" versions, which for some reason are just weaker than ones bought with credits in the main hub, which are locked behind clearance levels. So you COULD find some parts of a neat gun you want to use, but can't actually buy the parts to finish building it until you raise your clearance level, which then will just let you outright buy a better version of that gun anyway. So it stumbles over its own feet, a little. Guns handle fantastic, with a nice variety of options. As well as a customizable armor vest and backpack, there's really a lot of player expression and just genuine fun you can get from getting set up for a mission. Like, I've currently got an M4, an MP9 on my shoulder, and a sidearm stubby shotgun in case I'm jumped in close quarters. In less than great news, enemy variety is a little lackluster. 4~5 versions of guy with a gun and various levels of armor, 3 versions of shambly polygon guy, 2 rolling orb things, and an invisible guy. Their AI is fine, gunfights feel tense enough, but there could have been more things to engage. Additionally, there are only 3 main areas to explore. 2 of them are quite large so it's not a massive complaint, but when comparing this to ZONA it does have significantly fewer and smaller areas. But on the flip side, those areas are more densely populated with lootables, anomolies, enemies, and other things so. Could have been more but what there is is good and interesting. For the bad stuff: it has bugs! Hoo boy does it have some bugs. I've had: Guns clip through the floor and become unable to be picked back up. Interactable items suddenly not responding to any contextual prompts (Magazines won't go into guns, ammo boxes won't go into ammo holders), small visual bugs mostly around electric anomalies, and one very game breaking bug that completely halted main quest progress and required my friend and I to start the game over. The item required to finish the quest got stuck in place due to the non-host initiating the quest objective, and we tried to fix it by resetting the game 3 times which overwrote our 3 autosave slots, making it impossible to roll back the issue. So! There are some bugs, not massive or constant but they are there. If you hit them, don't be like me. Load your autosave. So yeah, a game breaking bug definitely sucks, but my friend and I were enjoying the experience enough to spin up a new game and start over so. Props to the devs, ITR2 is a pretty solid game despite the flaws.
Great game
my brother took out the gpu so i cant really play it butt its good
into my ass alter das verrückt muss ich sagen into the radius 1 war deutlich besser meine meinung nach aber trotzdem geiles game
Comprei este jogo bem no início do lançamento em Acesso Antecipado. Mas me segurei pra não jogar antes de estar bem apresentável, pelo menos no nível do primeiro jogo. E confirmo que valeu muito a pena esperar! O clima de medo constante durante as missões mais difíceis, os sustos, a sensação de satisfação a cada arma conquistada, o zelo com as mesmas... tudo do primeiro jogo foi melhorado, inclusive o tamanho dos mapas. O som dos tiros foi aumentado, o que achei muito bom! Só liberei 2 mapas por enquanto e ainda estou no nivel 3, mas já vi que é um jogo que vou zerar com gosto. Parabéns aos desenvolvedores!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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