
Become a master hacker in this Cyberpunk Roguelike Deckbuilder. Explore the dangers of cyberspace and fight evil corporations. Build and upgrade a deck of powerful programs. Unlock perks and skills, and unleash digital hell on your enemies. Dive Into The Grid!
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About


Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.

We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!

Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.

The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.

The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, upgrade your favorites and remove your less effective ones to optimize you combat abilities.
As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!

Into The Grid includes different characters, each with its own gameplay mechanics, art, and story arcs (single player campaigns available at full launch).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Spanish - Latin America, Korean, Traditional Chinese, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cool deckbuilder with a *lot* more strategy and planning needed for the between-combats parts than any other that I've seen. Risk-management and resource management are vital to success, and the trace/alarm system puts an imposing clock on everything (though the most recent early access patch sort of nerfed that clock, I'm expecting it to be fiddled with more as they go). Combat mechanics are pretty good too, and the in-combat visuals are great. There's ineteresting and unique mechanics which will be relevant every run, with all enemies getting 1-3 allies of varying threat/utility and the player having a special meter that can be utilized with several different strategies. One downside is that all that resource management makes runs much slower and longer than they are in most games. You can't just trace out the best choice from several routes on a map, you have to plan out every move and restrategize every few nodes.
Immaculate Cyberpunk vibes from the beginning. Loving the twist on the Deckbuilder genre. A great experience overall for me. I need more.
[h2] 黑客帝国[/h2] 潜入赛博空间,用黑客的技巧入侵全世界。《深入矩阵 (Into The Grid)》,作为一款第一人称3D卡牌肉鸽,搭配上沉浸感满满的赛博朋克风格,一开始就给我一种很新颖的感觉。在原本卡牌的玩法中加入了黑客入侵的刺激机制,因为黑入数据网络中所遗留下的踪迹,导致不断提升的警报系统,我们能否成功突破对方所有的安全防线,现在就让我们一起来看看吧。 [h2] 骇入网络,传奇黑客的初次潜行[/h2] 我们是黑客入侵,万事皆得小心谨慎,游戏目前两位角色可供选择,身穿一个白色宇航服的达尔文,她更加的有策略以及操作,叠加各种BUFF来进行战斗。另一位安装机械手臂则叫做厄萨,除了大量基础数值的提升能很好地度过前期新手状态,他所拥有的特性使得我们抽中同类型的卡牌几率增大,也算变相地引导我们更专心地培养属于自己流派,尝试的容错率降低了不少。 游戏中最让我上头的地方,在于它极具深度的战术地图探索环节,有种黑客入侵的味道,通过门户进入节点,在其中使用探测器进行情报提取,重算哈希值获取核心节点信息,而我们需要在网格状的赛博空间中规划前进路线,因为沿途不仅有敌人,还有各种防火墙和未知事件。每一次移动都需要消耗资源,而我们也会因此留下自己的踪迹,注意踪迹一旦过多则会被敌方安全警戒系统探测到,届时将会整个门户变得更加危险,敌人的强度以及破解的困难程度等等,所以盲目快速地直冲核心也不一定是件好事,稳扎稳打地升级优化自己的卡组流派。此外敌人的种类多样且特别,这里的特别是指它不同于常见的卡牌对战游戏,敌人的血条不只有一条,盾牌装备有自己的血条,而躯体又有另一个血条,最后就是核心,这连宛如身体中心脏一样,将其破坏掉就能对躯体造成大量的伤害。 [h2] 战斗系统我们也能黑[/h2] 想要在这片危险的数字海洋里活到最后,光靠谨慎走位肯定走不远。说到战斗,第一人称的卡牌战斗是我从来没体验过的,这种视觉画面的呈现所带来的强烈代入感能让我们沉浸其中,当敌人的机械实体会直接怼在我们的屏幕前,仿佛就像是我们在战斗一般,整个视角都会随着敌我的攻击在不断地变化,我们能清晰地观察到各种机械的抬手动作,像是敌人的重锤通过下落时的速度加成,在砸到我们的时候画面都在晃动,并且还伴随着各种炫酷的特效,视觉冲击力极其扎实。 而这战斗中的特别,本作战斗的本质还是经典的牌组构筑,我们在每回合都会随机地从牌库堆中抽取出卡牌,针对当前敌人下一步的行动进行准备,进攻结合防守虽然简单但也是最实用的,而除了敌我双方的血条,手中抽取出来的卡牌,我们能发现右侧出现了一个黄色的功能界面,这就是制作组设计的VIM,类似于一种黑客装置,我们能通过其在战斗额外发出指令使战斗变得更对我们有利。当我们出牌发动攻击时,这个能量就会进行上涨充能,随着我们的积累将会开启不同的增幅,甚至卡牌可以消耗VIM能量,在原有之上发出更加强大的效果,VIM自带的各种指令协议,可以在绝境中起到力挽狂澜的作用,让我们拥有额外的抽牌机会以及操作空间。 [h2] 总结[/h2] 总而言之,《深入矩阵》是一款非常有潜力的卡牌肉鸽游戏。它不仅保留了传统的卡牌构筑乐趣,还巧妙地引入了VIM黑入的机制,极大地降低了运气不好卡手带来的挫败感,新手也能简单上手。在游玩的过程中也能感觉到制作组花了很多心思在战斗沉浸感的打磨上,动感的机械背景音乐搭配上第一人称的战斗界面,塑造出了原汁原味的赛博空间,让我们能完全代入到黑客的角色中,享受纯粹的智力博弈与视觉刺激。如果你对本作已经产生了一些兴趣,十分推荐尝试体验一下! [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
2026/07/08 大きめのアプデ入ったのでレビュー一新 ■まとめ ログワイパーでの追跡0化が強すぎて攻略がワンパターン化。 ひどく簡単になりました(ノードを使用するまでずっと追跡0で敵を倒せる) 今後高難易度モード導入予定らしいのでそれからな気がします。 現状はワンパンクソゲーですが、それはそれで爽快感があって面白いのでお勧め。 ■概要 サイバー空間で敵を撃退しつつ3つのエリアをクリアするデッキ構築型ローグライト。 一定回数何かをすると敵が強化され、進行が困難になる。 なので重要度を理解してないとあっという間にゲームオーバーになる。 ただし慣れたらカード1枚でワンキル可能になる。 アンロック前提のゲームバランス。 パッシブや能力値が増えると格段に楽になる。 アンロック無しでのクリアは無限ループもどきをするしかない。 アンロックは少ししただけで勝てるようになる。 でもフルアンロックはかなり遠く、100時間は覚悟しないといけないかもしれない。 カードのアンロックはすぐに済むけど、パッシブが重たい(別にいらないけど) 半分以上のパッシブは役に立たない。 カードの効果はかなり個性的で基本的にどれも強い。 初期デッキで十分とか特定のカードが引けないと勝てないということもない。 ドライバというレリックというか追加パッシブも強力。 ただしこちらは引きによっては何の役にも立たないことも。
玩法挺創新 要用腦 一場又不會用太長時間 希望能快點開新角色 耐玩性會大大提高
内容很少,怪就七八种的样子,两个角色,正式版跟DEMO没什么差别,不过内容够独特,等它更新吧
Интересно и весело, НО. После 5 часов в игре сбросилась вся метапрогрессия, даже вкладка в меню с метапрогрессией исчезла, все ресурсы исчезли. Разрабы ответили на запрос быстро, предложиллии решениено не сработало, но к этому временни я снова набил всю метапрогрессию)) Ждём историю!
Needs an undo button for actions that didn't reveal any secret info, but other than that is a pretty good unique take to the roguelike crawler genre.
我曾以为安东尼已经够弱智了,直到我遇见贴吧睿智diy, 我本以为睿智diy已经无人能出其右了,这又是谁的部将?
[h3]【第一人称刀光影,卡牌黑客藏奇策】[/h3] 赛博朋克题材的回合制卡牌爬塔游戏。 游戏战斗中可以用第一人称直观感受到极具科幻风格的招式以及打斗效果。 相对于同类玩法的爬塔游戏,在探索环节中玩家可用资源来交互场景,或消除场上怪物等等,战斗中则辅以专属资源,用于触发卡牌进阶或角色技能,丰富了游戏的策略和构筑面。 评测体验时为0.22版本,但是已经展现出富有特色的机制以及可玩性,未来拓展空间也巨大。 让人期待!推荐给赛博题材和ROG爬塔爱好者! [h2][url=https://store.steampowered.com/curator/36376191] 锐评游戏,偶尔吐槽 →【老K的游戏购买指南】[/url][/h2]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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