
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $7.9M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good for Early Access, can't wait for full release next year
Игра шикарная, мне зашла почти по всем фронтам (зомби всё-таки мерзость). Хоть доступ и ранний, контента прилично, меня затянуло уже на 4 прохождения =)). Боюсь представить, что со мной будет после релиза...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazo. Va muy fluido tuve un par de crasheos pero ya lo parchearon
背景的敌人不能直接击杀,要击杀只能制造噪音吸引,进驻避难所需要清图,所以清图=吸引整个图的丧尸来正面硬刚,这是什么逻辑?在一个物资稀缺主打潜行的游戏里鼓励玩家直面敌人?我真不明白 还有一点,墙壁背后(门打开的情况)的怪看不到,也没有轮廓提示,纯恶心玩家。比如那个什么酒吧的天台,击杀一个敌人后还有一个被墙挡住,而且还设置成停留在原地不会四处走动,走过去才发现,然后恭喜你潜行了十几分钟一下子就完蛋了。纯纯的制作组的恶意,逼玩家背板,这有什么意思? 再退一步说,爷今天就玩近战硬刚了,可是这丧尸的受击反馈也是一坨,有时候打出僵直有时候直接霸体挠你;攻击动作更是零帧起手,无法反应;有时候一刀出处决有时候四五刀都不死;根本让人无法应对
可玩性很高,人物塑造的也有质感,希望能出新的DLC
我觉得限制吃喝没毛病,有伤痛需要药没毛病,但是基础资源里面的木材,消耗大户,比吃喝还重要,获取途径还不多。。。希望增加的木头获取途径。 而且,不要尝试教玩家打游戏,这会显得游戏制作者很傲慢,资源不够了,攻击强度高了,需要逃生了,玩家自然会自己搬走。为了强迫玩家过得窘迫而设计一些恶心的事件,有点太过了,例如外面尸体太多了,我们需要烧掉尸体,我损失4个木头,你可知道,为了收集这四个木头,我剧情点都不推,就找基础资源点的那种心情吗?都求生档了,还强调生活品质,不扯淡吗。
extremely addictive, every run is a random scenario, thats cool
Un excellent jeu de zombie et infiltration avec une ambiance unique et un soin particulier du détail apporté à chaque niveau et des musiques d'ambiance plutôt cool et réussie. "Into the Dead: Our Darkest Days" a un très fort potentiel et profite de mises à jour régulières. On sent que les dev y mettent tout le cœur, un grand merci !
Великолепная игра в своей тематике. Все идеально, хотя я бы добавил чуть больше развилок, а так же немного повысил награды от личных квестов героев (Одной черты маловато). Ждем дальнейшего развития, но игра - шедевр, который стоит своих денег и времени. Слава Зомби Играм!
为什么没有存档啊 每次打完退出又要重新开始? 什么毛病?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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