
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $8M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
디옵마 상위호환이래서 디옵마 쳐돌이라 기대가 엄청 컸는데 생각보다 너무 잡탕 느낌에다 잔렉 잔버그가 너무 많음 게임 금액 크게 신경 안쓰는데 이건 얼엑에 이 가격? 싶었다 디옵마보다 그 이상이다 하는 기대 가지고 시작하면 실망이 클듯 ㅠㅠ
I invest in this one
güzel oyun fakat çok eksiği var biraz daha rpg öğelerine önem vermeleri lazım bir süre sonra aynı şeyi yapıp duruyorsun sıkıcı hale geliyor
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I keep forgetting this game is in early access, it just feels so polished overall. Lots of flavour packed in already, and I don't mind the lack of voice acting, as we get a lot of information in others ways as we piece the world together in our minds, and explore the characters and their personalities/relationships. I love the mix of base building/management and the real-time scavenging missions, it keeps the game from getting stale. The day/night phases mean that you can pick the game up for a just a little while and still feel like you've had a complete session, or lock in for a longer experience if that's what you want. The graphic style is beautiful, and at times haunting. It is a side scroller that doesn't feel like a side scroller, if that makes sense. I can't wait to keep playing and see how the game develops before full release.
Ohne zu spoilern das ende ist unlogisch und erzählt nur von einem teil der leute in deiner basis wie es weitergeht .ausedem musst du dauernt die basis wechseln weil man für die ziehle am ende dauernt die map hoch und runter muss wafffen pistolen toll hab nur einmal ne pistole gehabt bei 3 mal durchspielen . und selbst dann sinlos lockt alles an
Love it!! Not played a game like this before. Only played a couple of hours so far, but I'm hooked. Very heavy on the strategy and resource management. Tense atmosphere, gritty game play, and a lot to think about. Not a lot in the way of tutorial, but you learn the game as you go. Well worth the money, even in it's early phases of completion. Bravo.
不错
Good
Feels like playing This War of Mine but zombie mod
One of the best not only zombie games, but just games I have played. This looks insane to get into.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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