
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $8M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Буду честна, это игра просто шикарна, тут столько концовок для побега. И игра успела столько раз обновится, что я решила повторно её пройти. Ребят покупайте и наслаждайтесь игрой, советую от души
很棒的游戏。就是食物不能像我的战争那样可以屯 强迫症很难受
高清末日版这是我的战争,什么时候能出创意工坊啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Харашо!
Très bon jeu, un peu du même style que "the war is mine" mais avec des zombies. Des mise à jour assez fréquente, qui permette une refonte totale du jeu. Une fois le jeu fini, il y a tjs la possibilité de recommencer avec un autre personnage et avec une histoire complètement différente. Récemment il y a un système d'xp qui permet d'améliorer ses personnages via un petit arbre de compétences.
速更,游戏内容玩的基本都差不多了,更新一下内容吧,挺好玩的,期待正式服上线。
这游戏借鉴了《这是我的战争》、《腐烂国度2》的玩法,真没什么意思,还他妈卖86,你不配这个价
ถ้าใครชอบ This War Of Mine เกมนี้ก็ตอบโจทย์ครับ แต่มันจะช้าๆหน่อยเพราะว่าต้อง Stealth เสียยมาก ทรัพย์พยากร มีจำกัด รวมๆแล้วโอเคดีสำหรับคนชอบซอมบี้
The latest updates have significantly improved the game's balance and added more depth to the gameplay. As a result, the overall experience is much more enjoyable and takes the fun to a whole new level. The game can now be recommended with confidence. The Hard difficulty is well balanced and exactly what I was hoping for—a genuine challenge.
Overall, super fun zombie survival, coming from This War of Mine and Project Zomboid, feels pretty fresh. After the newest update, combat has improved so much (based on other comments) dodging is no longer laggy I guess, and the stun time was ideal. Shout out to the details of each stage, the design and background was outstanding. Sometimes I would just clear zombies and walk through each room trying to picture what happened there, compare each shelter's layout, watch the nxked zombies do their thing..... you get the idea right? The atmosphere is definitely there, and the zombies are not overwhelming if stealth was properly used. Not complaining, I feel This War of Mine's combat is harder and trickier. Also, the love the choice of weapons, compared to other items, weapons has the highest variety. Poking a zombie with a halberd feels like a Dead Rising reference and was pretty enjoyable. I don't like how fast they go bust in the beginning, but then weapons are quite easy to get and make. Characters are struggling but generally useful as long as you micro-manage your gang. Their skill growth seemed a bit overlapping, although a few are obviously stronger, so getting those makes a difference. But managed right, I feel anyone party can beat the run. And I became a Mei simp. TWO THINGS I really wish'd for (maybe 3): 1.a simple map marking system for easier tracking, since usually a spot will be visited twice. 2.stat counts at the end of each run, for example, zombie kills, wound suffered, drinks consumed, weapons used, spots visited, negative stats gained. I dunno, feels like a fun thing to view. 3.Each characters bio development during/after the game (I really enjoy the personal side mission like Michelle's and Hao's)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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