
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
高难度回合制策略。因为打折+有趣世界观买的,结果是个宝藏! 短小精悍的通关流程,清爽的像素风格,脑洞大开的机甲玩法设计是游戏的核心亮点。十多个不同机制与打法的机甲战队带来超高的重玩价值;直伤 / 位移 / 环境变化 / 元素伤害等瞬息万变,让每一次游玩都有不同的体验。作为作战指挥官,我时而因为完美清图而成就感满满,时而又因为虫族的猛攻而必须选择牺牲者,直面电车难题。这个游戏不仅难在几乎每场战斗都是敌众我寡的局面,还难在超低的容错率。每场战斗只有一次悔棋机会,然而往往局面的崩溃来源于多个回合的风险叠加,比如让强力敌人长期存活,后排单位过度前顶导致被切,关键技能使用时机不当等,经常一步错而步步错,导致数回合后的全面崩盘。 [b] 这是游戏的一个核心主题,即选择与后果。[/b] 我方的三个机甲,不仅要保护居民楼不受损害,还要完成各种目标,以及保障自身生存。然而,很多情况下三者无法同时满足。选择与后果不仅体现在局中的具体目标,更体现在每一次决定中。一回合内每个机甲只能移动并攻击一次,这使得每次位移,每次攻击都至关重要,让对局以完全不同的方向展开。最直观的例子就是让机甲去挡住正在孵化虫族的地块,以阻止新敌人生成。通常情况下机甲这么做会掉血,而且孵化方格不会消失,而是会在下一回合变得更多。是让机甲受损而减缓敌人攻势,还是让敌人正常生成力求速战速决,其中利弊需要我们谨慎权衡,我认为这也是游戏的乐趣精髓。 sl固然能让我多次试错,但这牺牲了游戏本身的乐趣。做了错误的决定就应该被惩罚,降低对悔棋的依赖性让我更加慎重地考虑每个选择,并通过这样的奖惩机制更高效地上手。 缺点是有的,比如解锁战队如开盲盒一般,解锁前看不到具体的机制说明,尽管这些战队都有一定打法且机制相辅相成,但上手难度确实有明显差异。有的战队打出效果的难度较大,或者需要较高熟练度,需要一小段时间的反复试错,多少对整体难度曲线和游玩体验有影响。还有就是流程比较短,如果之后能出个dlc补充世界观就太好了。 如果想要提前了解各个战队资料,可以去指南区观摩大佬的笔记。我自己还是更喜欢继续开盲盒,毕竟新鲜感只有一次 嘿嘿
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ajedrez durante el fin del mundo. Más dificil que hacer gárgaras con arena. La expansión gratuita añade 40 armas, 14 mechas, 4 pilotos... sin cargarse el balance: Hay relojeros suizos con menos tino. Imprescindible.
!GOOD
Creo que es un pelín menos rejugable que FTL, pero también es más accesible. Me encanta, estos tíos son unos genios. Cómpralo: ta bueno.
gud game
vicio
Great game to play while working. Short runs, easy to play, difficult to master. Eventually 100% it and hope they make another cool game soon. I am waiting for you Subset Games.
设计简洁,内容丰富,十分优雅
Fun game, low res reqs and easy pace, worth a try when the steam sales are on.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $2.8K | 27 | 85% | $4.19 | |
| $6.2M | 8.3K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $10M | 65.3K | 98% | $9.99 |