
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The rush I feel when a turn seems impossible to clear without serious casualties, yet I find some extremely clever combination of actions that works, is like nothing else. Into the Breach manages to give that feeling frequently, and through mechanics that are all individually quite simple. Masterful design.
Hell yeah
Un jeu super cool, je l'ai pris car il y avait une réduction,j'en avais entendu du bien (J'ai du le payer environ 2,50€). C'est super addictif on a envie de relancer une game pour déverrouiller les succès afin débloquer de nouvelles formations de teams.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
로그라이크 뇌지컬 갓 겜 매 턴마다 서순이 아주 중요하고 운빨이 없다 무조건 가능한 배치만 나옴 쉬움 난이도라 그런지 모르겠으나 나는 아마 이거 진짜 오래 할 듯
别吵,我在思考😴😴
Into the Breach may appear to be an easy game with its minimalist pixelated graphics and its straightforward turn-based combat system, but don't be mistaken: the game has a surprising amount of strategic depth to master. The premise of the game is simple: defend your power grid within a limited number of turns by commanding your squad of mechs to either kill or nullify the enemy. Most of the strategic depth comes from the squads and pilots. There are 14 squads to choose from, each containing 3 unique mechs with their own abilities, and every squad plays completely differently from the others. That variety gives the game a lot of replayability, keeping you hooked for many hours, especially if you're willing to master each one. Pilots matter just as much as squads when it comes to success, as each one comes with unique abilities. Some pilots perform well in most squads, whereas others only thrive under certain circumstances, depending on how well their skills complement the squad you have chosen. There are 5 islands to play on in total: 4 main islands and a final island that unlocks once you've saved two of the four main ones, where the endgame battle takes place. Each island has its own biome, corporation, and hazards, making every one feel and play distinctly different from the last. Hazards can work in your favour if you use them right. More than once, I've turned a spreading wildfire or a creeping flood into the exact tool I needed to win a fight. The learning curve is steep. A few bad moves can result in death, forcing you to restart all over. Once you complete a perfect run, you will feel like a genius who cracked a code. Never before have I played a game with so many Aha! moments. Overall, Into the Breach is not for the faint-hearted, as it is a rather difficult game to master. It requires patience, planning, and precise execution. I highly recommend this fantastic game for those looking for a strategic challenge.
아주 적당한 전략성, 성장요소.. 이제 5시간밖에 안해서 밸런스는 모르겠지만 후회 안할듯
完全依靠动态难度的宽恕机制来取得胜利的游戏,使得其宣称的硬核难以使人信服。(如果你的敌人总是用全力,无论如何也会输掉呢?)如果玩家自己都不知道胜利的路径从何而来,那又要如何去思考“策略”呢?
Chess like strategy, easy to understand, hard to master/win especially in higher difficulties, Highly recommed this game even at full price for what it has to offer. I am sure if you have a steam deck this would be the perfect travel game and a long session can be achieved easily.
Gud
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $10M | 65.3K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $2.8K | 27 | 85% | $4.19 | |
| $6.2M | 8.3K | 83% | $24.99 |