
Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
Modeled estimate, not a reported figure. How we estimate →
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About
The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.
It is up to you to brave the dangers beneath the earth. Up to you to slay those behind the horror.
To descend ever deeper... INTO EVIL.

More than just bundles of stats, every item in INTO EVIL is unique and actually changes the way you play.
Unique movesets: Swords parry, axes cleave, lanterns still shine when stowed - every item has two moves (and often hidden secrets!)
Enchantments and Curses: Find items imbued with dark magic that radically changes their properties! Infused spells, elemental affinities, mutations, and more - expect the unexpected.
Abilities, not stats: No "+2% fire resist" here - rather than small stat increments, weapons and armor unlock new abilities and powers to face your enemies with.

The adventure that awaits you is deadly and unpredictable - no matter how many times you face it.
Unexpected dangers: The dungeons of the T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ are labyrinthine and cursed, changing their layout each time you attempt to brave them.
Meaningful choices: Not only are items powerful, they are scarce and you can only take what you can carry. Foes, traps, and hazards shift each time you die - but your choices will shape each Descent as well.
Die, die again: INTO EVIL is difficult - every enemy is a significant threat and cannot be taken lightly. You will need to learn to adapt to the dangers that confront you, or you will perish brutally.

Descend into a world gone mad - devils and death, torture and madness await.
Face the Hordes of Hell: Demons infest the dungeons of INTO EVIL, wielding terrible supernatural powers. You will need every ounce of skill and courage you can muster in order to survive.
Heroes turned betrayers: The T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ has been taken over by former heroes who now side with evil. What caused this turn? What dark purpose possesses them?
Dark secrets await: Learn tḧ̶͉́e̴̢͂ t̶̼̂e̴̙͑r̶͕͘r̶͚͉̈́ḯ̷͕b̶̻͖͛l̸̜̈e̷̜͗ ̵̛͓̒ t̵̰̜͝ṟ̶̪̈́̚u̸̪͔̾͘t̶̟̀͜h̶̺̓̈,̵͎̍̓ ̸̧̍t̴̢̛̤͛h̴͉͎̅a̴͍̖͗̍t̸̨̺͐̅█̸̢̀͝█̵̼́ ̸̛̬̗͝█̸̻̩͘ ̶̡̙̅█̷̣͎̅█̶̹͒█̸̪̾͂ ̶̨̯̓█̵͚͐̚█̴̭̞̏͠ ̴̦̅█̴̢̘͒█̸̭̅█̷̥̀█̵̢͝█̵̲̗̔͊█̴̞̳͑͛█̷̫͍͂█̶̬͔͒█̴̡̤̒́█̶̛̬ͅ █̷͓̎͗͜█̴͔͚́̀█̵̬̹̍̈́█̸̜̔█̸͍̐ █̸̦͎̈█̵̗̓͘█̴͚̌͜█̶̬̪̑̀█̷͓̳͂█̴̗̮͑ █̴̢͔̿͠█̸̞̙̊█̶̹̻̂█̶͙̔̀█̵̟̹̂̐█̷̰̳̈́̎█̵̧̱͒█̷̖̗̐̂█̷̜̯̓̑ █̶̢̩͐̔█̶̬̍̆█̷͎̤̅͌█̷͔͠ █̴̨̺̑́█̴̯̀̉ͅ█̵͙͖̀̿█̵͓̰͌█̵̝͉̏█̶̭̅̐█̴̬̱̂

...you doubt?
Think this deadly dungeon is a trifling matter?
Very well. Try the demo, and see for yourself. But: be warned! Those who venture into evil, rarely return...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
Overall, this is an incredibly enjoyable little roguelike. Hopefully it will not stay little for too long. After several days in the game, I strongly lean on recommending it for all fans of roguelike and dungeon crawlers, especially if you prefer action. I did encounter several issues and will list them below, I don't consider them deal breakers to me, but suggest the devs work on them: 1) The targeting system could use some upgrades - I can't figure out how you are supposed to untarget an enemy other than by walking out of sight and waiting a bit. Also, the targeting is finicky when you are facing several enemies. Should you defeat one enemy while walking away from the group of them, the character turns in the direction of the movement, exposing their back to all the critical strikes from the group. Words can't describe how many times I died simply because the targeting doesn't easily switch to the next enemy in front after killing one. I would suggest giving the player finer control over the targeting. 2) Playing with keyboard and mouse is not really enjoyable, unless you're training to be a pianist. I used a PS5 controller to beat the currrent version. 3) The tooltip that shows up when you walk up to an item on the ground is confusing. It is supposed to compare the item on the groud to the item currently equipped in the corresponding slot on the character. What it actually does is display the new values for defense or attack stats as well as what item properties will change. I can't ever tell what will the new armor change as far as stats just by looking at that tooltip. 4) Lastly, and it may just be me and my skill issues, combat spells are too risky to use in most cases and too hard to actually upgrade. They take a while to recharge, deal too little damage to justify charging them up before casting, and you need to lug 3 different items (on the Adventurer character) to have the best version of them. You will be lucky if you find 3 different things that give you an identical spell throughout the run, not to mention actually collecting them as it will require you to drop other items and redo your build as the result. I get that it is supposed to be like that, but it simply means that combat spells are only viable for the majority of runs in the form of high-level scrolls. Either make all spells just better, or make it feasible to learn a spell level during a run without holding items for it. Other than that, I can't find anything wrong with the game))
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun. I enjoy playing the game, can't wait to see how it progresses. (Join the discord and you can find more information and the dev is quite active).
One of 2025's biggest surprises for me, in a year filled to the brim with great indie titles from small teams, or in this case, solo dev projects. This game stands out particularly because it captures what a great dungeon-crawling adventure should: - Its mechanics are unique enough so as to change our original pre-conceptions, making you have to adapt and feel like a noob when you first launch it; - Its enemies are lethal and highly aggressive, leaving the player no room to second-guess himself; - The bosses are challenging and fun to fight; - The world is alluring and hiding many secrets within its layers, as you descend this literal wizard's tower; - The sprites are well drawn and highly immersive; - The lighting is dynamic and eye-catching, making you question if leaving your lantern behind for another weapon was actually a run-ending decision once you first reach a pitch-black area (not fun haha); - The atmosphere in its short notes and pillars containing lore-entries are very intriguing, and beckon you to explore deeper and more thoroughly every time you attempt another descent. Overall, a great mix of Demon's Souls and Hotline Miami - for those inclined for such crass comparisons. I believe this game is living proof of what a single individual can create in today's gaming landscape, a solid game in every front, a fresh take on a familiar genre and mostly, a challenging but fair game that actually teaches the player with each failure, instead of being the typical roguelite where you become so overpowered after the first dozen runs that it quickly turns into a mindless cakewalk to the finish line. Very thoughtful game design on display here, and coming from an experienced gamer - one of the best games I've played in recent years.
Very fun game with lots of future promise/potential. The dev makes updates, and I can't wait to see what this turns into. I do wish multiplayer was not "split screen" and a true multi - but I'm sure that will change one day.
This game is not "hard fun" is "hard unfair" Also the controls feels so weird and random
+(Задатки у игры есть, но пока контента мало)
手感太诡异了 难以适应
装备随机性极度不平衡,要么装备很好但是没血包,要么装备一堆但是全是垃圾,测试的时候法杖很容易拿到,而且强度也很高,雀食要降低一下获取概率或者强度,但是这概率也太低了吧,我打了这么多局就拿到一次法杖,这也就算了,打的还是最恶心的召唤流,打也就算了,全场就一个血包回了我一格血,还有就是明明打完第一个boss能随机到黑市,但是我不够钱,整个地图搜完了就只有一百六,买个好点的装备要两百多,拜托你们能不能调整一下东西获取概率啊,还有就是之前测试的时候没法杖我好歹也能roll到点不错的装备,血包也够,慢慢磨好歹能打打,你们这有血包没装备,有装备没血包,容错率很低啊,真就当全部玩家是大手子是吧
На 100% стоит того. Ничего мудреного, но ощущается приятно и не душно, что по моим ощущениям уже редкость. Разве что хочется побольше секреток, или каких то необычных ивентов, но это уже так : )
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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