
As a detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the means?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dropped after chapter 5
Maybe I missed something looking at how this game is advertised but it didn't come off like copaganda to me before I bought it. I was expecting some kind of P.I. investigating but immediately it's shoved into your face "we totally have the bad guy, there's no way we could be wrong, so how do we trick him into incriminating himself" and I'll be cold and dead in the ground before I support any form of copaganda. The only good cop is a dead cop.
What can I say, the game is purely for one evening, personally I will not and do not want to go through it a second time. The graphics are quite cool, the elements of noir and the drawing are conveyed very well. The plot itself is not bad, but it leads you by the hand quite harshly. The gameplay here is so-so, sometimes there is logic in the interrogations, and sometimes you just have to guess which of the three phrases the game wants to hear from you now. Towards the end of the game it was already quite boring and not very interesting to conduct interrogations (the finale is like that in general, it's so long). However, I liked one thing, that at the end, they give a choice of deciding the fate of the main criminals, which adds to its charm. There are three options for "leveling" the detective - psychological pressure, "friendship" and torture, and there is also a type of team management, which does not have much effect on anything and is not very interesting. [b][i]5.5/10[/i][/b]
有卡 有成就 没中文
Interrogation: You Will Be Deceived, developed by Critique Gaming and published by Assemble Entertainment, is a gripping narrative-driven adventure that places players squarely in the uncomfortable, tense role of a detective tasked with uncovering the truth behind a series of complex cases. Unlike typical crime thrillers that lean heavily on action or puzzle-solving, this game carves out a niche by focusing almost entirely on interrogation mechanics and the psychological interplay between detective and suspect. It’s a slow-burning, cerebral experience that demands attention to detail, patience, and a willingness to navigate murky ethical waters. From the outset, the game immerses you in a bleak and oppressive world steeped in noir aesthetics. The art style is deliberately dark and stylized, with a hand-painted, graphic novel quality that complements the tone of deception and suspicion. The moody environments, from dimly lit interrogation rooms to cluttered offices, evoke a sense of claustrophobia and moral ambiguity. This atmosphere is reinforced by an understated but effective soundtrack and voice acting that ranges from hauntingly subtle to explosively intense, depending on the situation at hand. The writing throughout is sharp and thought-provoking, giving weight to every line of dialogue and every piece of evidence you uncover. At its core, Interrogation is about dialogue and decision-making. Players must carefully choose their questions and tactics, balancing pressure, empathy, and sometimes deception to extract the truth—or whatever version of it the suspect is willing to reveal. The interrogation system is intricate, rewarding close reading of both verbal and non-verbal cues. A suspect’s body language, tone, and inconsistencies in their story can all be clues that guide your next move. This makes the gameplay feel more like a delicate dance than a simple question-and-answer session, with every choice potentially influencing the case’s outcome and the fate of those involved. The branching dialogue and multiple endings add significant replay value, encouraging players to experiment with different strategies and moral approaches. The game also integrates investigative elements beyond the interrogation room, requiring players to gather evidence, analyze documents, and piece together timelines. These segments, while less interactive than the core dialogues, help build a fuller picture of the case and deepen the narrative complexity. However, it is clear that the heart of the experience remains the tense psychological battle in the interrogation chair. This focus is a double-edged sword: while it offers a unique and immersive gameplay loop, it may feel repetitive or slow-paced for players expecting more varied action or faster progression. One of the most compelling aspects of Interrogation: You Will Be Deceived is its exploration of ethical ambiguity and the consequences of your choices. The game doesn’t shy away from difficult topics such as corruption, abuse of power, and the fine line between justice and cruelty. As you delve deeper into cases, you’re forced to grapple with your own methods and the potential fallout of bending or breaking rules. This moral tension adds layers of depth to the narrative, elevating the game beyond a simple detective story into a meditation on truth, trust, and the human cost of interrogation. Technically, the game performs well, with smooth animations and a clean interface that keeps the focus on the storytelling. The UI is thoughtfully designed to highlight important information without cluttering the screen, and the controls feel intuitive even as the dialogue trees become complex. Some players may find the learning curve steep initially, especially as the game demands a high level of observation and critical thinking, but this challenge is integral to the overall experience rather than a frustrating barrier. The narrative pacing can occasionally drag during moments when evidence gathering or reading through case files slows the momentum, but these lulls often serve as necessary breaths between intense interrogation scenes. The voice acting and writing help maintain engagement, preventing these moments from becoming tedious. The replayability factor is bolstered by the multiple suspects, varied dialogue outcomes, and the possibility to approach interrogations in radically different ways—from calm and collected to aggressive and confrontational—each offering new insights into the story and characters. In summary, Interrogation: You Will Be Deceived is a richly atmospheric and intellectually stimulating detective game that breaks away from traditional crime-solving formulas to deliver a nuanced experience centered on psychological gameplay and moral complexity. It’s not designed for casual players looking for fast-paced action but instead rewards those willing to invest time into carefully unraveling mysteries through dialogue and observation. For anyone fascinated by the art of interrogation, human psychology, and narrative depth, this title offers a compelling, dark journey into the shadows of justice and deception. Rating: 7/10
Fun and engaging but gets a bit tedious in the last few chapters.
👎
Interesting game with a blend of some life-like elements that made for a believable police operations story. Every character had their own story. It wasn't about what you think you know, it was more about eliciting a confession from a character outside your control. I found getting the anxiety/empathy balance hard, so I had to rely on one of the guides in the Community Hub to help me.
Начали за здравие, закончили за упокой. Первая треть игры это расследование, построенное на дедукции, информации из файлов и информации, узнанной (или выбитой) из подозреваемых. Подход с агрессией дает быстрый результат, но накидывает последствия в будущем. Подход с расположением подозреваемых дольше и замудренее, но иногда более действенный и, вдобавок, более добрый. Вам приходится балансировать, "собирать" своего детектива в зависимости от подхода и получать по шапке за свои решения. Мрачная атмосфера работы полицейского, где на тебя давит и пресса, и начальство, и общество считает мусором, позволяет погрузиться в игру с головой. А потом ты начинаешь замечать, что ты уже третье дело очень легко находишь подозреваемых. И это начинает рушить игру. Основная идея игры состоит в понимании политических основ террористического движения, против которого ты борешься. Смешно становится, когда ты понимаешь левые политические мировоззрения авторов игры, и ловишь вымышленных террористов со 100% точностью. Вот например, кто подозреваемый в подрыве - [spolier]работающая там женщина с доступом ко всему этажу, психбольной или священник[/spoiler]? Или например, кто убил женщину в собственном доме - [spolier]спокойный муж покойной или грабитель-рецидивист [/spoiler]? Игра постоянно пытается разломать стереотипы, но из-за этих попыток дела становятся очевидными, простыми и неинтересными. Вдобавок, ближе к концу, игра пытается наказать игрока за свои преступления, но делает это так нелепо, что ты чувствуешь себя не на [spoiler] напряженном допросе у внутреннего агента [/spoiler], а на ролевой игре, где неуверенный ГМ пытается отыграть опасного злодея. Последние три эпизода ощущаются сложными не из-за запутанности дела, а из-за корявости реализации, где все дело рушится, не выбери ты одну реплику, или скажи ты вещи не в той последовательности. Это игра могла бы стать хорошей, но ее окончание рушит весь фундамент, так старательно закладываемый авторами. Задел для сложной истории с разными политическими взглядами, которые могут быть правы, а может не правы, все споры касательно оправданности действий террористов, вся философия протестов, которой тебя пичкают авторы, все это вкуснейшее основание торта превращается в лепешку, как только на нее скидывается десятитонная вишенка с надписью "мораль". Моему разочарованию нет предела, придется бить людей об стену в реальной жизни.
This game is surprisingly good and deep, It's not long but the content in your playing time is dent and worth every seconds... Must play if you interesting in Politic and Ideology!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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