
As a detective tasked with bringing down a dangerous terrorist group, you fight on two fronts: interrogating suspects & managing your team and its reputation. With time running out, how far will you go to stop these criminals? Manipulation, threats or even torture? Does the end justify the means?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 383reviews | 78% | — | $144.5K |
| $1.29−90% | 50ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dropped after chapter 5
Interrogation: You Will Be Deceived, developed by Critique Gaming and published by Assemble Entertainment, is a gripping narrative-driven adventure that places players squarely in the uncomfortable, tense role of a detective tasked with uncovering the truth behind a series of complex cases. Unlike typical crime thrillers that lean heavily on action or puzzle-solving, this game carves out a niche by focusing almost entirely on interrogation mechanics and the psychological interplay between detective and suspect. It’s a slow-burning, cerebral experience that demands attention to detail, patience, and a willingness to navigate murky ethical waters. From the outset, the game immerses you in a bleak and oppressive world steeped in noir aesthetics. The art style is deliberately dark and stylized, with a hand-painted, graphic novel quality that complements the tone of deception and suspicion. The moody environments, from dimly lit interrogation rooms to cluttered offices, evoke a sense of claustrophobia and moral ambiguity. This atmosphere is reinforced by an understated but effective soundtrack and voice acting that ranges from hauntingly subtle to explosively intense, depending on the situation at hand. The writing throughout is sharp and thought-provoking, giving weight to every line of dialogue and every piece of evidence you uncover. At its core, Interrogation is about dialogue and decision-making. Players must carefully choose their questions and tactics, balancing pressure, empathy, and sometimes deception to extract the truth—or whatever version of it the suspect is willing to reveal. The interrogation system is intricate, rewarding close reading of both verbal and non-verbal cues. A suspect’s body language, tone, and inconsistencies in their story can all be clues that guide your next move. This makes the gameplay feel more like a delicate dance than a simple question-and-answer session, with every choice potentially influencing the case’s outcome and the fate of those involved. The branching dialogue and multiple endings add significant replay value, encouraging players to experiment with different strategies and moral approaches. The game also integrates investigative elements beyond the interrogation room, requiring players to gather evidence, analyze documents, and piece together timelines. These segments, while less interactive than the core dialogues, help build a fuller picture of the case and deepen the narrative complexity. However, it is clear that the heart of the experience remains the tense psychological battle in the interrogation chair. This focus is a double-edged sword: while it offers a unique and immersive gameplay loop, it may feel repetitive or slow-paced for players expecting more varied action or faster progression. One of the most compelling aspects of Interrogation: You Will Be Deceived is its exploration of ethical ambiguity and the consequences of your choices. The game doesn’t shy away from difficult topics such as corruption, abuse of power, and the fine line between justice and cruelty. As you delve deeper into cases, you’re forced to grapple with your own methods and the potential fallout of bending or breaking rules. This moral tension adds layers of depth to the narrative, elevating the game beyond a simple detective story into a meditation on truth, trust, and the human cost of interrogation. Technically, the game performs well, with smooth animations and a clean interface that keeps the focus on the storytelling. The UI is thoughtfully designed to highlight important information without cluttering the screen, and the controls feel intuitive even as the dialogue trees become complex. Some players may find the learning curve steep initially, especially as the game demands a high level of observation and critical thinking, but this challenge is integral to the overall experience rather than a frustrating barrier. The narrative pacing can occasionally drag during moments when evidence gathering or reading through case files slows the momentum, but these lulls often serve as necessary breaths between intense interrogation scenes. The voice acting and writing help maintain engagement, preventing these moments from becoming tedious. The replayability factor is bolstered by the multiple suspects, varied dialogue outcomes, and the possibility to approach interrogations in radically different ways—from calm and collected to aggressive and confrontational—each offering new insights into the story and characters. In summary, Interrogation: You Will Be Deceived is a richly atmospheric and intellectually stimulating detective game that breaks away from traditional crime-solving formulas to deliver a nuanced experience centered on psychological gameplay and moral complexity. It’s not designed for casual players looking for fast-paced action but instead rewards those willing to invest time into carefully unraveling mysteries through dialogue and observation. For anyone fascinated by the art of interrogation, human psychology, and narrative depth, this title offers a compelling, dark journey into the shadows of justice and deception. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $1.99−84% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really loved this one. A unique art direction, effective dialogue, and smooth gameplay. The only time I had issues was when one dialogue option would open a new branch in an option I'd already clicked through, but even that wasn't tedious enough to take much, if anything, away from the experience. These kinds of games are particularly challenging to develop, and I was really impressed with the nuance and continual intrigue of the writing! I was surprised to see the review calling it a sanitized heroic detective narrative. You certainly don't have to play it that way. It's a largely VN-style game with enough flexibility to let you take a few different moral approaches to the plot's conflict. While it may not get as in-depth with its moral dilemmas as a game like Disco Elysium (a tall order, for sure), it's definitely worth playing and stands a head above a good chunk of indie games/VNs with similar goals.
incredible game with a very intriguing art style. the challenge mode is, well, actually challenging, which makes it incredibly fun for trying to figure out how to get into the minds of the interrogated. very interesting and exciting game, definitely recommend.
This game is surprisingly good and deep, It's not long but the content in your playing time is dent and worth every seconds... Must play if you interesting in Politic and Ideology!
Maybe I missed something looking at how this game is advertised but it didn't come off like copaganda to me before I bought it. I was expecting some kind of P.I. investigating but immediately it's shoved into your face "we totally have the bad guy, there's no way we could be wrong, so how do we trick him into incriminating himself" and I'll be cold and dead in the ground before I support any form of copaganda. The only good cop is a dead cop.
Interesting game with a blend of some life-like elements that made for a believable police operations story. Every character had their own story. It wasn't about what you think you know, it was more about eliciting a confession from a character outside your control. I found getting the anxiety/empathy balance hard, so I had to rely on one of the guides in the Community Hub to help me.
有卡 有成就 没中文
Начали за здравие, закончили за упокой. Первая треть игры это расследование, построенное на дедукции, информации из файлов и информации, узнанной (или выбитой) из подозреваемых. Подход с агрессией дает быстрый результат, но накидывает последствия в будущем. Подход с расположением подозреваемых дольше и замудренее, но иногда более действенный и, вдобавок, более добрый. Вам приходится балансировать, "собирать" своего детектива в зависимости от подхода и получать по шапке за свои решения. Мрачная атмосфера работы полицейского, где на тебя давит и пресса, и начальство, и общество считает мусором, позволяет погрузиться в игру с головой. А потом ты начинаешь замечать, что ты уже третье дело очень легко находишь подозреваемых. И это начинает рушить игру. Основная идея игры состоит в понимании политических основ террористического движения, против которого ты борешься. Смешно становится, когда ты понимаешь левые политические мировоззрения авторов игры, и ловишь вымышленных террористов со 100% точностью. Вот например, кто подозреваемый в подрыве - [spolier]работающая там женщина с доступом ко всему этажу, психбольной или священник[/spoiler]? Или например, кто убил женщину в собственном доме - [spolier]спокойный муж покойной или грабитель-рецидивист [/spoiler]? Игра постоянно пытается разломать стереотипы, но из-за этих попыток дела становятся очевидными, простыми и неинтересными. Вдобавок, ближе к концу, игра пытается наказать игрока за свои преступления, но делает это так нелепо, что ты чувствуешь себя не на [spoiler] напряженном допросе у внутреннего агента [/spoiler], а на ролевой игре, где неуверенный ГМ пытается отыграть опасного злодея. Последние три эпизода ощущаются сложными не из-за запутанности дела, а из-за корявости реализации, где все дело рушится, не выбери ты одну реплику, или скажи ты вещи не в той последовательности. Это игра могла бы стать хорошей, но ее окончание рушит весь фундамент, так старательно закладываемый авторами. Задел для сложной истории с разными политическими взглядами, которые могут быть правы, а может не правы, все споры касательно оправданности действий террористов, вся философия протестов, которой тебя пичкают авторы, все это вкуснейшее основание торта превращается в лепешку, как только на нее скидывается десятитонная вишенка с надписью "мораль". Моему разочарованию нет предела, придется бить людей об стену в реальной жизни.
Fun and engaging but gets a bit tedious in the last few chapters.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 1.1K | 87% | Free | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $144.5K | 141 | 68% | $29.99 | |
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| $144.4K | 333 | 68% | $24.99 | |
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| $144.5K | 751 | 71% | $9.99 |