
A short and surreal meta-narrative experience. Explore the gallery and find a way to push The Button...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Garip bir oyun. Bir müzede ilerliyorsunuz, farklı araç gereçlerin tarihleri var. (3 tane zaten, biri kollar, biri vanalar, diğeri de elektronik numaralı kapı kilitleri.) Spoiler vermeden, şöyle diyebilirim: oyun size butona basmamanızı söylüyor. İsterseniz düz gidip çıkın ya da butona basmak için farklı yöntemler arayın. Basınca işler ilginçleşiyor. +'ları: +Oyun size yol göstermesini biliyor. Bulmacaları nasıl çözeceğinizi, sonrasında neler yapacağınızı dolaylı olarak söylüyor. +Farklı sonları var. +Ucuz. +Farklı sonları açmak için ilgiyi çektiriyor. -'leri: -Aşırı tekrarlıyor. -Kısa. -Grafik olarak iyi güzel UE4 kullanılmış ama ışıklandırmanın bokunu çıkarmışlar. -Eşyaların kalitesi maksimum ayarlarda bile bazıları çamur gibi duruyor. İndirimde 4.92 TL'ye aldım. Yani değer bence. İlginç kısa oyunları severseniz benim gibi, alınabilir. If the developers reading reviews, here is a note: Gameplay is interesting but you'd better improve replayability of upcoming games. I liked the game, though.
Gnomes
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was interactive. It was an experience. Does exactly what it says on the tin.
meh
This one is somewhat hard to describe and sum up.....it starts off as a first person puzzler/walking simulator, and then rapidly veers into a fourth wall breaking meta-narrative about player agency within a game. Really. The graphics are decent (nothing jaw-dropping mind you, merely effective and adequate), the voice acting is amateurish (but again, it gets the job done), and the finale of the game doesn't quite live up to the promise of the preceding levels, but overall I would say this is a decent game, with some bits of real cleverness. Note that as a final caveat, some of the triggers for forward progress are a little obscure and will require some unprompted backtracking to see if something has opened up/changed; this wouldn't be a problem if these things were more clearly relayed to the player, but they're often rather arcane with little to no in game information given out. If you have to, use a walkthrough for when you can't seem to progress through the game; it's a little jarring given how simple/straight-forward the rest of the puzzles are, but there it is. Recommended, albeit hesitantly....wait for a sale.
I wanna click the button
Waste of time and money, even as free it looks like a robbery, bloatware at best. Your only objective is to pust the button, the first 2 times are easy, then the game softlocks (or i guess the dev is too clever and "misterious" to put any kind of clue since you cannot add a new mechanic and expect the player to know about it) This is the few times i'm happy of the shtty economy of my country, since i know i gave jacksht to the dev, not even worth a caramel.
it is, for better and for worse, exactly what you expect. which is a shame, as i was hoping for more subversion of expectations as the game went on. but it doesn't really have the punch of other walking sims that explore similar themes. soundtrack is cool though!
Overall I enjoyed the game despite how short it was but the broken achievement "Pottery" ruined the experience for me, because no matter how many times I played through the whole game (at least 5-7 times already) I never received the achievement, so it's a "No" from me.
Very short, but a beautifully crafted experience. Also, genuinely unnerving.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.2M | 23.6K | 88% | $9.99 | |
| $12.7M | 45.8K | 92% | $14.99 | |
| $4.4M | 13.2K | 90% | $19.99 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $260.7K | 1.6K | 96% | $9.99 | |
| $160.2K | 552 | 74% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1K | 71 | 89% | $0.49 | |
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| $1.1K | 71 | 44% | $0.99 | |
| $1.1K | 60 | 45% | $0.99 | |
| $1.1K | 75 | 48% | $0.99 | |
| $1.1K | 50 | 84% | $0.99 |