
A short and surreal meta-narrative experience. Explore the gallery and find a way to push The Button...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It started off OK and then I got stumped in a room with THE BUTTON protected by 'pop-up' steel bars. SO, I checked the walkthrough to try and see WHAT I WAS SUPPOSED TO DO?.... The walkthrough showed breaking a glass near the exit doors and a KEY would be there>>>No matter how many times I started over there was NEVER A KEY at this location. This makes the game UNPLAYABLE for me so I'd advise you to PASS this one UNLESS IT'S FREE. Don't even pay a penny!!!
Waste of time and money, even as free it looks like a robbery, bloatware at best. Your only objective is to pust the button, the first 2 times are easy, then the game softlocks (or i guess the dev is too clever and "misterious" to put any kind of clue since you cannot add a new mechanic and expect the player to know about it) This is the few times i'm happy of the shtty economy of my country, since i know i gave jacksht to the dev, not even worth a caramel.
I wanna click the button
Wish I could write as majestic as the in game missives letters to the letters. We take things for granted far too often. Learning a small snippet of history regarding levers, valves and buttons is riveting. Not just by digital and virtual interaction. But also with the guidance a voice. A voice of a supernatural being. I only wish there would be some way to communicate back more directly. But only through disobedience am I able to interact. To push the Button. BTW, did you know the recommendations are a type of button? It usually has a positive (thumbs up or +) or a negative (thumbs down or -) associated with it. A way to pass your personal judgment on a product and/or service. Such as your opinion on this game. Now push the thumbs up button. You like the to push the like button. The button is for everyone. Push the button.
This is a wafer thin but somewhat entertaining concept. For the price, it's still worth getting and encouraging development of these sorts of games. Yes it has a bit of Stanley Parable/Portal to it. But it is largely one level done five times with minor variations. It doesn't really evolve and I never felt that compelled to move on. There are a couple of small puzzles, but largely it's a walking simulator. (I love walking simulators, so that's a good thing.) But it's so cheap... I found it quite interesting and I want more of this sort of experience. So that's why I put it in the recommended column and would be interested in more from this developer in the future.
I pushed the button.
Level design and atmosphere was strong enough that I don't mind the time I spent. Core message and general execution are so spartan they run out of steam half-way through. I'll recommnd with the caveat that the trailers show 90% of the game.
Not bad, but the concept that is central to the design of this game is not developed sufficiently to justify even the short amount of time you will play it. Likely, you will find it kind of dull before you to complete the whole thing. Interestingly, for a game called "Interactivity," the actual interaction is somewhat difficult at times, because the navigation control remains linked to the interaction control when you do interact with something. This is just not acceptable from a UX perspective. You can deal with it, but it's annoying. Final "pay off" is almost nil. In a genre where the prizes for winning/completing the game are notoriously unsatisfying, this one is noteworthy for being below even what we've all come to expect. A good idea, lacking both development of its potential, and a few basics of good game-play. I'd pass on this one, but look for what this developer does next.
it is, for better and for worse, exactly what you expect. which is a shame, as i was hoping for more subversion of expectations as the game went on. but it doesn't really have the punch of other walking sims that explore similar themes. soundtrack is cool though!
Very short, but a beautifully crafted experience. Also, genuinely unnerving.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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