
A short and surreal meta-narrative experience. Explore the gallery and find a way to push The Button...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interactivity: The Interactive Experience is a short narrative walking simulator that is quite similar to The Stanley Parable, just not nearly as attention grabbing or variable in its gameplay. This is one of those average games that whilst I am reluctant to give a positive review, I also don't believe it deserves a negative one. Due to its appropriate price, I will mark it as recommended, but if given the option, I believe a 'neutral' category is better suited. [u]Pros[/u] + Interesting game concept (Stanley Parable, meta-narrative experience). + Narration. + Optional secrets to discover. + Achievements. + Alternate endings. [u]Cons[/u] - The repetitive nature of the game unfortunately wasn't overcome by its slightly changing scenes and it becomes tedious, fast. - 5 'levels' that barely change, with roughly the same puzzles each time. https://steamcommunity.com/sharedfiles/filedetails/?id=1937559478 [h1]Story[/h1] Without revealing any spoilers, the story takes a comedic approach and focuses on conveying how game protagonists (players) interact with their world. [h1]Gameplay[/h1] As stated on the store page, players begin the game in the setting of a guided tour, to learn about the origins of switches, valves and buttons, but it is soon revealed that it isn't as straight forward as originally thought. There are 5 stages and each stage is relatively the same, complete the very simple puzzles and move forward. No real new features are changed in each stage, however sometimes the puzzle pieces may be missing, a door is locked that wasn't before and so forth. Examples of puzzles include pulling levers, turning wheels to a correct position and entering codes. Monitors line the corridor, advising players to NOT push the button and of course, this just makes pushing the button all the more exciting, but after a few repeats with little change, it soon loses its appeal and becomes boring quite quickly. Whilst I consider myself a fan of this quirky genre, this title did not hold my attention. I found the surroundings dull and the dialogue lacking in the much-needed quips and humour that a game or 'experience' like this so desperately relies on. [h1]Sound and Graphics[/h1] Interactivity: The Interactive Experience has a decent soundtrack that adds to the mysterious setting and in the beginning, this helped to pique my curiosity. It is also available for purchase on the store page. Graphics were nothing special and definitely gives that indie feel. All models were repeated throughout each level, with the only enticing object being of course, the button. In this style of game, graphics are not that important, which makes the need for a gripping and humorous story even more important, and this is what the title lacked. https://steamcommunity.com/sharedfiles/filedetails/?id=1937559562 [h1]Price: Is it worth it?[/h1] The exact amount of playtime this offers will vary depending on if you're an achievement hunter, level of puzzle understanding, endings and if all 5 stages are completed. Generally, I'd say it averages around an hour and the developers make this clear on the store page, which I appreciate. With a full price of $AU6, I believe it's priced accordingly to what it offers. Games like these have a small target audience and are difficult to master, making them easily lost amongst the mass of games in the Steam catalogue. This title is not something that I would actively recommend, but it is not one that I would advise against playing either. [h1]Rating: 5/10[/h1] This review copy was provided to the OCG-Curations curator. [url=https://store.steampowered.com/curator/34936724][quote]Follow my curator page, [b]Cookie Reviews[/b], if you enjoyed this review and want to see more like it.
A very dull and repetitive experience. It leads you along with a somewhat interesting beginning that tricks you into thinking there is something worth playing for, but just ends up making you feel like you've wasted your time. Each time you beat the game, it loops and alters some things but never [i]adds[/i] much content, if any. Without getting too into spoilers, there is a reveal at the end that further cheapens the experience by making the game completely and utterly pointless in retrospect. I think I would've actually kind of enjoyed this aspect if the game was free, or maybe even a dollar, but after spending 4 bucks on this, I just felt a bit cheated. This, as well as all artsy games, have a lot of subtext which I usually enjoy. I might've read into it wrong, however the feeling it left me with personally was very cynical and nihilistic, and not in a tongue-in-cheek way. If you like/don't mind that kind of tone then you might find some value in here. But if anything I said turned you off from the game, I'd probably leave this one alone. The music was really good, though. It has a nice foreboding atmosphere to it. (TL;DR) Starts out interesting, but doesn't pay off in a satisfying way. Too much reused content. Have a listen to the music, is good.
overall alright for in between.
[h2]Sinopsis[/h2] Interactivity: the Interactive Experience es un juego de exploración y puzzles en 1ª persona. Se trata de una de esas experiencias breves, un tanto surrealistas, donde una voz en off nos va "guiando". Básicamente se nos plantea la siguiente situación: estamos en una especie de museo, en cada sala debemos resolver un sencillo rompecabezas hasta llegar a un enorme botón. Nuestra misión será buscar la forma de pulsarlo. Obviamente no va a ser tan sencillo como parece, así que tendremos que ser observadores y rompernos un poco el coco para poder alcanzarlo. [h2]Jugabilidad / Apartado técnico[/h2] La premisa del juego es sencilla y los puzzles no son muy complicados, siendo más relevante la atención que prestemos a determinados objetos que nuestra destreza con el mando o resolviendo puzzles, no posee secciones de plataformas. A nivel gráfico luce bien, nada espectacular, pero con una presentación realista bien cuidada, quizás algo oscuro en algunos puntos. [h2]Valoración[/h2] Se trata de un tipo de juego muy corto y que hoy en día abundan en Steam, habiendo un gran catálogo de juegos gratuitos que podeis encontrar en mi perfil de mentor. Superar la aventura al completo me ha llevado 1:30h, la mayoría de logros están relacionados con la trama, habiendo algunos coleccionables repartidos por el escenario y capítulos. La trama me ha parecido algo floja y el juego no está en español, aunque este último punto no es un grave problema, ya que no abundan los textos ni los diálogos. Funciona bien en Steam Deck. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Un jeu pas très long mais sympa, dans le genre d'un Stanley Parable du point de vue mécanique de gameplay. Mettant en lumière la curiosité irrationnelle du joueur pour atteindre un but qui l'est tout autant. Vous jouez, mais le jeu se joue de vous.
It's ok.
Really bad attempt at a 'meta' game with uncreative puzzles, weird story and out of place easter-eggs. Camera doesn't stick to objects you interact with and the ''cool fx glitch'' is way overused. 2/10
Este juego es directamente mediocre, una hora o así me ha llevado pasármelo y se me hizo eternamente aburrida. No hace absolutamente nada, es pasar por los mismos pasillos 5 veces y ya. Y es que ni siquiera eso tiene sentido, parece que se quiere alargar artificialmente un juego que te pasas en 15 minutos, tiene cambios en cada run, si, pero son ultra anecdóticos, hasta tal punto que cuando llegue al final tuve que buscar una guía, porque no entendía porque era el final, si he hecho exactamente lo mismo que hice las otras 4 veces. Al principio parece que quiere ser cómico y a la vez hablar de forma meta sobre los videojuegos, pero no hace ni lo uno ni lo otro, y lo que queda encima, es malo Si buscais un juego similar, recomiendo mucho uno llamado THE CORRIDOR, que literalmente tiene esa premisa, usa la repetición de forma cómica, y si bien no es totalmente meta con los videojuegos, guarda temas muy interesantes, y es que hasta es mas barato que este.
It was interactive. It was an experience. Does exactly what it says on the tin.
meh
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