
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 69.8Kreviews | 97% | — | $35.7M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An incredible work.
Divertido
气质独特,好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $2.49−90% | — | — | #42 | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра шикарная, жаль короткая.
Inside forces players into an overwhelmingly vast facility where the sheer proportions of the architecture render the protagonist small, fragile, and utterly insignificant. This oppressive sense of scale establishes a haunting atmosphere that persists long after the initial opening, anchoring the narrative in a world governed by cold, industrial indifference. Gravity-defying puzzles and intricate environmental manipulation form the backbone of a gameplay loop that refuses to rely on intrusive tutorials. By observing the world and experimenting with water-based physics or entity control, the player discovers new capabilities that feel earned through curiosity rather than forced by heavy-handed user prompts. Responsive movement animations grant a surprising level of agility, allowing for nimble climbing even when the protagonist’s noodle-like arms struggle against the weight of heavy doors. These moments of deliberate sluggishness contrast sharply with the frantic energy of high-stakes chase sequences, which see the character fleeing from dogs, vehicles, or terrifying underwater threats. Sound design pulses with a rhythmic intensity, frequently utilising deep shockwaves to heighten the mounting dread during critical encounters. Although some auditory effects like moans and grunts lean into an uncomfortable register, they contribute effectively to the horror without ever becoming too repetitive or distracting for the listener. Hidden collectibles, which appear as shimmering disco balls, provide a minor diversion that rewards thorough exploration despite their ultimate purpose remaining somewhat ambiguous. Such enigmas contribute to the prevailing feeling of mystery, leaving the player with far more questions than answers as the final, grotesque transformation unfolds on the screen. Technical hurdles, including audio debacles that briefly stalled the session, highlight minor stability issues that occasionally disrupt the momentum. Furthermore, certain physics-based challenges occasionally test one's patience when trying to time precise jumps or coordinate movements that feel just slightly beyond the character’s physical capabilities to execute perfectly. Overall, the journey provides a gripping, high-stakes experience that succeeds through its brilliant use of environmental storytelling and constant, building tension. While minor frustrations regarding physics or early technical hiccups remain, the final impression is one of profound fascination with a dark, beautifully realised world that demands to be explored.
个人感觉非常好玩,很有意思的作品,流程不算长,但是氛围和关卡设计,体验感都拉满了,绝对是值得一玩的神作。
不错的独立游戏,虽然游戏氛围较为压抑,不过还是值得一试,但结局有些隐晦
Great Game Got lost in a few areas But is fun to complete, Great Puzzles 9/10 too short of a good game
i love this amazing game
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 48 | 83% | Free | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.6M | 80K | 85% | $19.99 | |
| $35.5M | 28.8K | 69% | $49.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36.1M | 44.3K | 91% | $29.99 |