
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 69.8Kreviews | 97% | — | $35.7M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I heard good things about this game, so I bought it and waited for the right time to play it. The time came, I played it and it was great. The controls are as simple as they can be: move, interact and jump. That's it. The distinct and multiple interactions with objects and the environment complement these basic controls to bring to life a unique experience that involves platforming, puzzle solving and a dark atmosphere. Just like the controls, the graphics are also quite basic, but detailed enough to make you feel observed, afraid and persued by the entities from which you are fleeing. The game is more or less linear: it involves moving you from left to right most of the time, although sometimes you have to trace back your steps or some more dimensions are open for exploration given the right circumstances. As previosly said, it involves some puzzle solving, which is not that difficult at all; most puzzles can be solved just by giving a though for some minutes or even by trial and error / brute force. Maybe just a couple of puzzles require more than this. This game is one of those that tells next to nothing to the player lorewise. Most of the information is obtained by exploring the different scenes and environments, showing you all sort of awful and strange situations that permeate the entirety of the game. This, naturally, is a double-edged sword: it makes the world mysterious and interesting, but it can get out of control to the point where it can be plain confusing. The main idea behind the setting is well communicated, but the details really take the backseat for the non-observant player. So, a sharp attention to detail is recommended to get the ebst experience of the game. I have little to say about things that I didn't like.Some collectables/secrets were a bit too obscure to be found, in contrast with most of the other collectables/secrets, which felt a bit out of tune with the game's "rules". Again, the details sorrounding the story are well-hidden, which could potentially make the players not understand what is happening and, thus, why are the players doing the things that they are doing, which is a big problem in a light-gameplay videogame just like this one. Aside from that, the sound design, the satisfactory use of items and props that are present all through the game, the weird finale, and the simplicity of the gameplay, just to name some things, makes this game what it is: a great source of horror entertainment and an already classic title for many gamers. 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.6M | 80K | 85% | $19.99 | |
| $35.5M | 28.8K | 69% | $49.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36.1M | 44.3K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 48 | 83% | Free | |
| $16K | 100 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $2.49−90% | — | — | #42 | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is weird as ♥♥♥♥ but i like having to use my brain to figure things out
[h1]10/10[/h1] Esse jogo é simplesmente uma obra de arte. A atmosfera dele é muito boa e consegue passar uma sensação de tensão e desconforto sem precisar ficar mostrando um monte de coisa. Os puzzles são bem daora e fazem você pensar, mas sem ficar impossível. E a história é uma das melhores partes, principalmente porque o jogo não fica te explicando tudo e deixa você tentando entender o que tá acontecendo. O final é uma das coisas mais inesperadas que já vi em um jogo. ? Você termina e fica tipo: "que porra foi essa?" Curto, diferente e muito bem feito.
What the hell was that end? I was like 'this is weird' 99% of the game.
好玩
great game
İnsan > İnsan > İnsan > İnsan = 0
Удивительно что в этом жанре кто-то всё-таки смог объединить красивый стиль и неплохой сюжет с приятным и разнообразным геймплеем. Я конечно играл не во все похожие игры, но мне очень сложно поверить что такое может повториться - поэтому однозначно рекомендую пройти её, как лучшую среди всех своих аналогов
Profundo, otima lore
Great game. Loved the puzzles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.