
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 76Kreviews | 97% | — | $38.8M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ya lo juegue anteriormente en otra plataforma, por eso digo que es simplemente un juegazo, 10/10
Positive , one of the best games.
很有意思操作简单易上手没有很复杂的人物
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | 94% | — | not modelled |
| $2.49−90% | — | — | #40 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
#11 After my last contract, I requested something simpler. No guns. No biological outbreaks. No hallucinations. So my new employer responded by dropping me, apparently a child, into a forest and providing absolutely no job description whatsoever. Fine. I've worked with worse onboarding. My responsibilities initially consisted primarily of running to the right. Occasionally I ran to the left. I had no idea why I was there, but the facility clearly didn't want me there. Armed guards, attack dogs and an alarming number of human test subjects suggested I'd stumbled across another organization whose ethics department had been dissolved for budgetary reasons. I assumed I was on some sort of revenge mission. Maybe my family had been taken. Maybe I was sabotaging the facility. Maybe I knew exactly what I was doing. That last assumption became increasingly questionable. The work itself, however, was excellent. Every problem looked simple until I actually had to solve it. Nothing required a 400-page engineering manual; just observation, timing and occasionally running back and forth while reconsidering my life choices. Then management introduced mind control. Apparently certain employees could be remotely operated like machinery. Naturally, I used this information to solve problems rather than immediately questioning the horrifying implications. That came later. The facility itself was deeply unsettling. No music telling me when to be afraid. No exposition. Not a word spoken anywhere. Just footsteps, machinery, distant noises and the uncomfortable feeling that everybody around me understood what was happening except me. Strangely, my favorite department was underwater. The movement, lighting and muffled sound made exploring the submerged areas unexpectedly beautiful. Unfortunately, this company also had things in the water. Of course it did. Eventually, I reached the department responsible for making me seriously reconsider what I'd actually been hired to do. Up until then, I'd assumed I was infiltrating the facility for reasons of my own. By the time I clocked out, I wasn't entirely sure that assumption had ever been mine to begin with. What followed was disturbing, absurd, unexpectedly funny, and unlike anything else I'd encountered during the assignment. I will not be describing it. Some workplace incidents really need to be experienced without reading the accident report first. The official conclusion to my employment was probably my biggest disappointment. After such an extraordinary final shift, I expected slightly more closure. Fortunately, my insistence on completing every optional performance objective led me somewhere considerably more interesting. I'm not describing that either. What I will say is that it completely changed how I interpreted everything I'd been doing up to that point. Suddenly the company's fascination with control felt considerably more personal. And strangely melancholic. I finished with 100% of my performance objectives completed, considerably more questions than answers, and the uncomfortable realization that I might not even have understood my own position within the organizational chart. Would I recommend the job? Absolutely! If you enjoy clever puzzles, beautiful animation, environmental storytelling and dark mysteries that trust you to draw your own conclusions, this is well worth accepting. It's creepy without relying on constant terror, challenging without becoming frustrating, and remarkably good at communicating without saying anything at all. Just don't expect answers. This employer provides questions in bulk and explanations strictly on a need-to-know basis. Personally, I've decided to accept the mystery and move on. --- My next position is apparently at an isolated castle. Better yet, it's a cooperative assignment. I'll actually have a coworker this time! And a walkie-talkie. Given my employment history, I sincerely hope they've updated their emergency contact information.
Impressionou do início ao fim. Um belo jogo, parabéns aos envolvidos. A história poderia prolongar mais um pouco. Será que vem a parte II? No aguardo.
氛围感很强啊,背景音乐也很搭氛围,解密挺有意思,但还是比较烧脑的,追逐战以及刺激内容比较少,多半还是解密,内容其实也没那么少,想玩的兄弟们建议打折买啊
masterclass
氛围营造,故事背景,关卡设计,甚至是结局的设计都无可挑剔。爽玩。就是是一个人玩,也忍不住一直reaction,啊了一声又一声。
解密特别是隐藏结局设计得还是蛮难的,虽然很巧妙但不看攻略很难
10/10 Game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 48 | 83% | Free | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.9M | 79.9K | 82% | $39.99 | |
| $38.7M | 47.3K | 80% | $29.99 | |
| $38.6M | 373.8K | 94% | $4.95 | |
| $38.6M | 108.4K | 92% | $19.99 | |
| $39.1M | 22.6K | 89% | $59.99 |