
"Inside Me" is a top-down shooter in which you play as one of nanorobots embedded in the human body to fight infection.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u][b]The feel:[/b][/u] This is a great game with a lot of potential. However there are a few things that could be significantly improved. The feeling is of a shooter, fast paced but really strategic and positional at the same time. I have never seen anything like it. You need to keep your eyes opened for immediate threats as well as avoid getting slowly pushed into a corner. The powers available are really strong but they have limited uses and cannot be spammed thus strategic use of powers is essential for success. [u][b]The gameplay:[/b][/u] You play as a nanobot inside an organism which in itself is already cool. You collect energy and can use that energy to spawn other helper bots. You can keep the bots out and they attack enemies (and you can no longer fire yourself) or you can pull them insisde the main nanobot and then you can fire on your own. The bots are stationary but their fire power is higher than your own. You can pull bots and redeploy them at will for kiting enemies. After a mission you can use energy to buy different helper bots. Advanced helpers come in two flavors, once you buy one helper type, the other type becomes unavailable for that playthrough. You get three main powers: -a stationary shield that blocks incoming enemies (except mini bosses and bosses) and projectiles -a mine that explodes after a while -a mist that freezes enemies it touches Powers may interact, for example a mine detonation will break a stationary shield in smaller travelling shields. The freeze power can freeze a shield altough I dont know how it actually changes the shield. [u][b]The issues:[/b][/u] The game is highly positional which is good but the screen does not always move to keep the player ship in the center which is contradictory to the positional spirit of the game. I mean if you need to stategise you should be able to see what is ahead of you and not be surprized by it. You have no control over firing. This is really annoying. I mean most bullets you fire have a travel time and you need to fire ahead of the moving enemies but you cannot as there is no fire button. Everyone that can fire, does so at the location of the cursor but they only fire if the cursor is over an enemy and only when the enemy is close to you. This makes it impossiblle to shoot ahead of a moving enemies or even shoot at enemies that you can see but are far away! This coupled with the fact that the screen is not always centered on the player makes for some very frustrating moments. You can only spawn basic helper bots during figts! This is a major downside. This means that while you may have lots of energy available you cannot use that energy to revive your advanced helpers. This makes a loss of a helper snowball to a major inconvenience. Some helpers are damage dealers and usually losing one is not such a big deal but other helpers are strategic and their loss could mean defeat. For example you may start the level with 6 upgraded attack bots, 1 helper and 1 antimissile bot. The loss of an advanced attack helper can be somewhat replaced by spawing a basic attack helper but if you lose the healer or the antimissile you are basically screwed. [u][b]The bugs:[/b][/u] -The game crashes ocasionally with no reason -I am currently stuck after defeating the freeze boss. It tells me to use the freeze power, I use it for a while and then the game cycles again to tell me that now I can freeze enemies... [u][b]The suggestions for improvements:[/b][/u] -Make the player always be in the center of the screen -Put in a fire button that the player can control. If the developers dont want players to snipe bosses from afar with no risk of exposing themselves then they could make the bullets dissapear after traveling a certain distance. -Develop a mechanic to allow for spawing of advanced helper bots (that are already unlocked) - or at least a mechanic to spend energy to regain the bots that the player had at the start of the mission -Eliminate the bugs that keep crashing the game -Fix the issue preventing passing the freeze boss for some players [u][b]The conclusion:[/b][/u] -Nice game idea. -High potential not fully realised yet. -Worth a buy but only at a discount. I got it at around 6 EUR but I think it should sell for less in its current state. It could be worth higher but only if the bugs and gameplay issues above are fixed.
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Hours played at review time, across 40 reviews with recorded playtime.
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This game saved my life. I am 43. My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old. When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiralling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand... my working hand... my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide. After learning of the severity of my self-inflicted damage, I was borderline suicidal. Keep in mind that just a few months before this, I was the happiest man with no history of depression or anxiety. I have never had fits of rage, or been one to break down and cry, but I was in a low spot that just really buried me from being able to see the light on the other side. Having nothing better to do, I searched for a game I could play, ONE HANDED while I recovered. I somehow stumbled upon this game and read some of the reviews. I decided that it had to be worth a shot... I must admit, I didn't beat the game, or play nearly as long as some of you. In fact, I may have only played this game a day or two.. With that being said, after doing so, I had a new found joy and hope for life. I was able to put behind me the pain and suffering that had been cast over me. I was able to experience other peoples joy and happiness. I was able to see the fruits of my "labor". I relaxed for 5 ♥♥♥♥♥♥♥ minutes to this music long enough to realize that I was going to be okay. After coming to that realization, I turned the game off, and I went back to work. It hurt my hand like hell but I was motivated. I stopped feeling so damn sorry for myself, and I became the father I needed to be in that moment, not the weak boy I was behaving as. Today, I am close friend with my kids mother. We don't fight, or argue, or say hurtful things to each other. We are parents, and friends. I now have 3 kids. My third child is, wait for it, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my own separation, and we just stumbled in to each others life unexpectedly. We have been in a relationship for a year now, and are very happy together. Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
JUEGAZO 😎👍💛🌟
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Стрессовая нервотрепалка а не игра! Мне не понравилась!
Alright let me get the good out of the way because ther's a lot to talk about: First, the gameplay, two thumbs up for me. I found that if you're dying over and over again, there's somthing you're not doing right, you need ALL the ablilities and firepower you can get, unlike a lot of games where it kinda just remains unused until a hard boss fight where you go "oh that's right i had THIS power". You need everything you can to survie, and it shows a lot of thought and testing went into it. Second, the horde mode i found to be fun. Not the best one i've ever played, but fun. Enjoyable, play the story missions up to the last one before horde mode otherwise you won't know what you're doing. Lastly, the boss fights, i loved them. They really do make you use everything you've learnt up to that point to just try to stay alive, and if you want to beat it, you're gonna need to figure out a way. It's so satisfying to beat them however, unlike a lot of games where the boss is a bullet sponge and can't really hurt you unless you're in the way of it's one ♥♥♥♥♥♥♥♥ attack. BUT if I had one MAJOR complaint about this game (and I do) it's this: what seems to be the last level is absolute [u]garbage[/u] and it made me not want to play the game ever again. Now, I'll block out the spoiler, up to you if you want to read it, but if you don't want anything spoiled let me just say this: the last level wasn't "too difficult" I went into it wanting a really meaty challenge, but that isn't what the last level is, instead, it's just trolling the player. [spoiler] so for the last level (from what i could tell i couldn't get past it) all of your abilities and powers except for a shield are taken away. Instead it turns into a survival horror maze game where you have to get a bunch of glowy balls to put into a big glowy ball in the center of the maze. You start in the center, and have to explore the surrounding maze to find the glowy balls. In the maze are insta-death monsters who screech really loudly and are essentially a jumpscare death. You have a flashlight to see the monsters ahead of you, because otherwise you can only see a small radius around you, but they can also see the flashlight and will chase you. Also they're much faster, so it isn't as much of a chase as it is a split second telling you that you ♥♥♥♥♥♥ up. It wasn't hard, it was frustrating and just plain not fun. I hate games who's end challenge is a different set of gameplay from the rest of the game. And I hate mazes, and I hate insta-death, super fast enemies, and I hate fetch quests, so the last level is all of that rolled together. Oh, and you have to gather 5 balls without one ♥♥♥♥-up, if you do, you start all over. [/spoiler] All in all, really fun, worth the buy, last level can suck on a hairy, sweaty, smegma covered nutsack.
За бесплатно пойдёт, а так конечно игра не о чём.
有卡 免费 有成就 没中文 《体内行动》 《体内行动》是一款俯视角射击游戏。你将扮演植入人体的纳米机器人之一,肩负对抗感染的使命。 在清除受感染细胞的过程中,你将与各类敌人及危险的 Boss 展开激战。 游戏的核心玩法是操控多个小型机器人,共同对抗寄生虫。 游戏过程中,你将解锁独特技能,还能将这些技能相互组合搭配。 游戏特色 硬核玩法 色彩鲜明的手绘 2D 美术风格 独特技能系统 技能组合机制 危险 Boss 战
Inside Me is a 2D "top down" retro shooter/kiting sim with a biological/cellular theme. It's kind of like Sparkle but way, way worse. Resolution and controls are locked, and the visuals and gameplay are so/so compared to Sparkle and other games. It's great that this is free, but games don't exist in a vacuum... there's dozens of better options if you want to pretend it's 1990.
"Inside Me", enfeksiyonla savaşmak için insan vücuduna yerleştirilmiş nanorobotlardan biri olarak oynadığınız yukarıdan aşağıya bir nişancı oyunudur.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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