
Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.
Modeled estimate, not a reported figure. How we estimate →
About
INMOST, by Lithuania-based indie studio Hidden Layer Games, is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight and a man in search of answers.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits…
**INMOST is an intimate story of loss and hope that some may find upsetting. Player discretion is advised.**
Venture through a hauntingly atmospheric pixel art world
3 main characters, each with their own unique gameplay styles
A knight adventures into the depths of a deteriorating castle. A child uncovers the past of an eerie house. A wanderer searches for answers.
Lure enemies into lethal traps, solve environmental puzzles and utilise your scythe, hookshot and pickaxe to avoid a gruesome end!
Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy night
Explore every nook and cranny to find secret passages and collectibles
Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris
Playable in 14 languages, including English, French, German, Russian, Spanish, Italian, Arabic, Dutch, Japanese, Korean, Brazilian Portuguese, Turkish, Simplified and Traditional Chinese
Each pixel is placed with love!
Features CORSAIR iCUE RGB dynamic lighting functionality for PC

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese +2 more
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The muted colour pallette and desaturated glow of this games art style perfectly embodies the feeling of being haunted by grief. It was a profound experience and the pacing was satisfying. Worth replaying for the achievements, also so you can reflect further on the story and metaphors within.
fun, really like the art style and atmosphere
Short but sweet. I came close to refunding it, but the story developed just in time and just enough to hold my interest. I played the game to its end, and while the themes weren't relevant to me personally I enjoyed the story and the game progressed fast enough that I was never bored. I will say though that I have vanishingly little interest in collectables and stuff, so there is probably some extra story content that I missed out on. Good game, made me satisfied, would reccomend!
“痛苦永远如影随形。它或许会消退、或许会减缓、但永远不会远离我们。我们与痛苦共存,并竭尽全力不再痛苦中四分五裂。我们日以继夜地对抗着。但痛苦有各种形式。牺牲自我也是种痛。父亲没日没夜工作 期望给孩子更好的未来。母亲为家庭牺牲奉献,直到自己一无所有。人以痛苦为代价,让其他人过得更好。让其他人露出笑颜,即便那笑容如此短暂。但换取他人幸福并非一定要承受痛苦。生活不需要痛苦,不需要你承受苦难。生活就是生活,无须与之对抗。我们能能做的便是将逝去之人记在心底……并尽力照顾好留下的人。每个人都承受着各自的痛苦。而另一个让人幸福的方法,即便你可能已处于痛苦之中……另一个方法就是接受他人的痛苦,转为自己的痛苦。” “你还记得吗?……” “你还记得吗?那个关于痛苦的故事?” “结果我错了。那是关于爱的故事。” “让我说给你听……” “再一次……” “你还记得吗?" “那个关于花的故事,已经枯萎的花,不再生根发芽。” “而留下来的花,却有百般开法。”
Excellent game. Loved the artstyle and Original Sound Track but first and foremost the [b] STUNNING [/b] animations that are literally everywhere in the game, could never get enough of them. To be honest I was quite lost in the story/plot, the blend of povs constantly swapping was a great idea to convey the message however what made me really full understand the underlying message was [spoiler] the ending animation that allowed the entire story to unfold before my eyes. The message the developpers tried to pass through their game was so strong and well thought. [/spoiler] I strongly recommend.
Я не знаю, как можно было за 6 лет не пофиксить баги на самых видных местах, но история хорошая. Рекомендую
narrativa e história envolventes e jogabilidade simples, porém viciante
Это одна из тех игр, которая "не как все", которую все хвалят, а на деле является пустышкой, которая пытается давить на жалось или вроде того. Возврат делать не стал, пусть висит в стиме как экспонат "нетакушности" для тех, кто случайно забредёт в профиль)))
INMOST es una joya, un juego verdaderamente bello y tierno a la par que opresivo, triste y doloroso a partes iguales. Es muy difícil recomendar un juego como este sin decir mucho, ya que considero que cualquier cosa que se diga podría ser un spoiler bastante grande debido a su corta duración. Esto lo lleva a ser uno de esos juegos que se tienen recomendar con la menor cantidad de información posible, una tarea bastante complicada. Esta es una historia acerca del amor, la perdida y el perdón, trata del trauma, la desesperación y la esperanza, sobre el abuso, el odio y la culpa. INMOST no se anda con rodeos en una historia cruda donde tres personajes (el hombre, el caballero y la niña) viven sus propias historias y maneras de resolverla por separado y que no tienen conexión alguna en apariencia, lo que te genera preguntas sobre quienes son, que es lo que hacen en el sitio que les ha tocado y como se supone que se relacionan los tres en esta historia. Definitivamente ha sido una verdadera experiencia jugar a este juego y terminarlo una noche de invierno, porque me hizo ver que la vida es dolorosamente hermosa y que todos la podemos entender de diferentes formas, algunas mas crueles y otras más bellas. No puedo decir mucho más porque me es imposible no revelar más acerca de este juego a medida que voy escribiendo, pero es un juego que recomiendo a todo el mundo porque llega con fuerza al corazón. Hazte un favor y juégalo.
Сюжет не зацепил.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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