
Build and power up the ultimate version of your favourite DC legends in INJUSTICE 2. This is your Legend. Your Journey. Your Injustice.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 612 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is game hyinya ebanaya
The gameplay feels kinda good, it has a nice story too. Maybe worth a try!
Бодрый файтинг на своего игрока 2
This is the best fighting game that is easy to pickup and play and visually pleasing
Dövüş sistemini beğendim 1-2 saat oynadıktan sonra çözdüm. Hikayesi ve grafikleri güzeldi. Neden başka oyun yapmıyorlar merak ediyorum. Bence yapılması lazım yine böyle bir dövüş oyununa ihtiyaç var.
Injustice 2 expande de gran manera el lore del universo de DC Comics, continuando la historia del régimen de Superman y mostrando un mundo marcado por las consecuencias del primer juego. La campaña mezcla traiciones, alianzas inesperadas y nuevos personajes como Brainiac, ofreciendo una narrativa mucho más ambiciosa y cinematográfica. Además, cada héroe y villano tiene diálogos e interacciones que ayudan a profundizar la personalidad y relaciones entre personajes, haciendo que el universo se sienta vivo y conectado. El multijugador con amigos es uno de los puntos más divertidos del juego, especialmente gracias a la variedad de personajes, habilidades y equipamiento que permiten experimentar distintos estilos de combate. Las partidas pueden ser tanto casuales como competitivas, y probar builds diferentes con amigos hace que siempre haya algo nuevo que intentar, manteniendo el juego entretenido incluso después de muchas horas.
[h1] Play as Batman and wreck havoc like never before. 38 characters. 12 arenas. Plenty of combos. [/h1] Ultrawide fix for story mode [url=https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/injustice2]HERE[/url]
神了,不义2优化和MK11一样烂,都会识别不到显卡和闪退且不能切屏,甚至这作默认分辨率画质都有问题不能用全屏必须改无边框。然后肝度特别离谱,首先要抽卡拿装备加属性,然后每个角色都要分别练级解锁技能和配置,dlc的忍者神龟会根据四种武器换龟,但初始只有三套配置,想要快捷换龟必须肝到10级解锁第四套配置就离谱。虽然这游戏剧情精彩、打斗爽、音乐棒,可玩性也比不义1高,但是因为这些逆天设计我还是没法给好评。
[quote][b][u]Quick Summary[/u][/b] [b]Story:[/b] Direct sequel to [i]Injustice: Gods Among Us[/i], set in the Regime universe with two endings. [b]Grind:[/b] Heavy but manageable with the right approach. [b]Achievements:[/b] Time-consuming but satisfying for completionists. [b]Overall:[/b] Worth it if you enjoy the grind alongside a strong story. [/quote] [h1]Injustice 2 - Great Story, Relentless Grind[/h1] [h2]Why I Picked This Up[/h2] After getting [i]Injustice: Gods Among Us[/i] for free, I enjoyed it enough that when I saw this bundled with [i]Mortal Kombat 11[/i] on sale, it was an easy pick. [h2]The Grind[/h2] Let’s get this out first - the grind is real. Leveling is completely [b]per character[/b] and tied to your account. You cannot share progress, meaning every character has to be leveled individually. This can feel very repetitive and slow at the start. However, once you understand how to approach it, it becomes manageable. [b]AI Farming Method:[/b] One of the best ways to deal with the grind: - Set your character to [b]AI mode[/b] - Enter [b]Endless Multiverse[/b] - Map a key/button to the [b]Continue[/b] action - Let the AI keep fighting while you maintain the loop This reduces the manual effort significantly and makes leveling much easier over time. [b]Helpful Video Guide:[/b] https://www.youtube.com/watch?v=isMxWTuWpWU Once I started using this method, the grind became far less stressful. [h2]Achievement Grind[/h2] I like going for 100% achievements, so I pushed through everything as efficiently as possible. With guides and some planning, I focused on completing all character-related requirements. [b]Helpful Tip:[/b] - There are [b]38 characters[/b] in the Ultimate Edition - You only need [b]28 characters at Level 20[/b] - Only [b]one character needs to reach Level 30[/b] This makes the grind much more reasonable than it initially seems. [b]100% Guide:[/b] For anyone going for full completion, this guide helped a lot: https://steamcommunity.com/sharedfiles/filedetails/?id=3362621905 [h2]Online Achievements[/h2] This was easily the most frustrating part. Finding matches on PC especially ranked took a long time, and in many cases it was nearly impossible to get consistent games. In the end, I had to coordinate through Discord and match at the same time as another player to complete the required wins. Not ideal, but it worked. The good part is once you have someone to play with, other online achievements become much easier since you can simply invite each other. [h2]Story[/h2] This is a direct sequel to [i]Injustice: Gods Among Us[/i]. - Continues the story in the [b]Regime universe[/b] (the timeline where Superman took control) - Focuses on the aftermath, with Batman trying to rebuild while new threats emerge - Uses a chapter-based structure that lets you play multiple characters The pacing feels good, and switching between characters keeps things engaging throughout. [b]Endings (No Spoilers):[/b] There are [b]only two endings[/b]: - One feels more emotionally connected with the characters - The other offers a different narrative direction Both are worth experiencing, and the chapter select makes it easy to revisit choices. [h2]Gameplay & Mechanics[/h2] The gameplay feels like a refined version of the first game. - Combat is smooth and responsive - Characters have unique abilities and playstyles - Easy to pick up, with enough depth to improve [b]Gear System:[/b] A major addition in this game. - Gear affects stats and appearance - Encourages grinding for better builds - Adds customization, but also increases time investment [b]Multiverse Mode:[/b] This is where most of your time goes. - Rotating challenges - Character-specific events - Main source of gear and XP It keeps things interesting, but heavily ties into the grind. [h2]Roster[/h2] The roster is strong, especially with the Ultimate Edition. - Large variety of DC characters - Different playstyles across fighters - Encourages experimenting with multiple characters Since achievements require leveling many characters, you naturally end up exploring the full roster. [h2]What Works[/h2] ✔ Strong and enjoyable story continuation ✔ Smooth and polished combat ✔ Large and varied roster ✔ Two endings add replay value ✔ AI farming helps reduce grind pressure [h2]What Doesn’t[/h2] ✘ Heavy character leveling grind ✘ No shared progression between characters ✘ Online matchmaking issues on PC ✘ Online achievements can be frustrating [h2]Final Thoughts[/h2] [i]Injustice 2[/i] is a game I genuinely enjoyed, but it comes with a clear trade-off. As a sequel to [i]Injustice: Gods Among Us[/i], it delivers a strong continuation in the Regime universe, with an engaging story and solid character moments. But the grind is unavoidable. If you enjoy achievement hunting and don’t mind investing time or using smarter methods to optimize it, the experience can be very rewarding. If not, it might feel overwhelming. [b]Overall:[/b] A great story-driven fighting game that becomes much better once you accept and adapt to its grind.
剧情是为了打架而打架,但场面真的好啊,不得不说,这游戏场面比这几年的DC电影都好
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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