
Discover the story of the Aristeia world in single-player or storm into PvP battles! Turn-based battles, 12 heroes, varied arenas, deckbuilding with dozens of tactical cards. Assemble the perfect team, use hundreds of insane combos, and become HexaDome champion. And bring a friend!
Modeled estimate, not a reported figure. How we estimate →
About
Infinity: HexaDome Tactics is a turn-based tactics game set in the Infinity universe. Lead your team through a campaign where each match reveals more of the world while unlocking new champions and cosmetics.
Beyond the campaign, test your skills in tactical challenges with unique conditions.
Face AI, friends, or other players in duels, either in friendly matches or competitive games.
Build your squad of champions. Each fighter has unique strengths: ranged combat, melee attacks, control, or support.
Make the right plays, impress the crowd, and unleash powerful ultimate abilities.
Every action point matters. Should you attack now, capture the objective, or prepare your next move?
Use tactical cards, manage your resources, and outsmart your opponents to claim victory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really solid game. The difficulty appears to be just right - the concept seems very easy but then the campaign throws some twists at you which up the skill requirements. The story isn't bad per se, but the writing is a bit janky at times. I'm still not even sure what the 3 different cards you pick at the end of each story part even do, just that the characters "will remember this." lol Other than that, I kinda love the PvP but I wish there were more maps but maybe I haven't gotten far enough. Either way this is a solid 7/10 for me with potential to go up. Def worth the cheap price.
玩了试玩版也参加了国内办的小比(虽然一轮游了),以前没玩过他的桌游,从我个人角度而言感觉这个游戏跟龙翼编年史以及幻想乡之玉比较像。不过最大的差别是胜利方式从击杀变成了站点,这方面有利有弊吧,好处是节奏快了很多,对于想体验快餐节奏的人比较友好。但我觉得这么做损失了不少策略性,如果能延长对局时间,那策略深度还会大很多。 另一方面博弈的策略性还是有的,但这类pvp战旗依旧有那个问题:学习成本。每个英雄能干什么,相互之间能配合什么,会被什么克制,都是很吃经验的。如果对技能和卡牌不熟悉有可能吃大亏。另外这游戏因为是站点游戏,所以对步数的计算比其他战旗更严格,能不能让自己走到点里,能不能阻止对方走到点里也是核心博弈。 试玩版之前只有6个角色,正式版加了几个,不过就目前来说还是远远不够的,总得来说很有潜力,期待之后英雄池更多以后会有更复杂的博弈(当然也会有更高的学习成本)。目前而言免费角色太少了,如果后续要追加角色的话一定要考虑新玩家解锁角色速度,玩一个买断制游戏不可能像tcg一样还要自己收集,这很不合理。之后的博弈很可能是从bp开始的,老玩家选出来一套有克制性的阵容可能就已经拿到70%的胜率了。 最后说说吵的比较多的问题,从纯粹的战旗玩家视角出发,这游戏无用的功能太多了,这种游戏受众本来就很小,大家是来享受博弈的,对你的动画,播报真没啥兴趣,这种最多就看一两次就腻了。目前最需要的是优化各种动画速度,最好做到玩家每次操作之间只需要1秒左右是不能操作的动画。这个问题真的很容易劝退战旗玩家。
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Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Провела в игре несколько часов и играла, в том числе, в демо и турнирный билд. С точки зрения пошаговой тактики, это очень сильный проект. Он как настольная игра + шахматы, в нем есть время думать и планировать. Механика захвата точки - простая, но детали решают все. Герои прикольные и абилки у них разные. Можно выстраивать разные билды. Я до этого играла в Aristeia, тут не клон этой настолки, здесь много своих механик. Опять же, тут не такой глубокий сюжет как в Xcom, игра в базе про PvP, но лор и одиночная кампания имеются. Будем играть дальше!
简单快速的桌游,每个英雄特色都非常鲜明,彼此的配合花样也很多。值得注意的是,这并不是一个专门战斗的游戏,战斗只是其中的一部分,最根本的还是占点。行动点就相当于资源,死了的英雄也会复活,所以更多的是竞速,如何调配资源,最有效率的夺取占领点
Je connaissais le jeu de plateau et c'est vrai qu'on retrouve le caractère dans le jeu vidéo. Je suis content que le gameplay soit différent en mode JV. Ca s'y prete mieux. Le jeu est joli, ça bouge bien et le jeu de souffre pas de plantage. Hâte de découvrir la suite de la campagne et augmenter mon équipe.
If you’re someone who enjoys thinking and planning, then you should definitely enjoy this game. In my opinion, it’s a strong project with a lot of potential. It has a story, as well as PvP, and so far I’m really enjoying the game. A big heart to the developers for all their hard work ❤️ ░░▄███▄███▄ ░░█████████ ░░▒▀█████▀░ ░░▒░░▀█▀
Deep gameplay, will be hard to master, but worth the journey!
сомнительная играя :\
Hexadome is a solid tactical game, i'm liking the campaign so far.
Aylar yıllardır beklediğim oyun aşırı keyifli ama alışmanız fena zaman alıyor. Bu oe'ları pre-release alfa betada 2k saat falan gömmüş oynuyorlar. RNG felaket etkili kart geliyor musashi yara yara gidiyor kart gelmiyor ggwp. Pek fazla oyuncusu olacağını ya da kalacağını düşünmüyorum. İyi reklam yapmaları lazım aksi halde serverda 40-50 kişi oynarız. P2W mevcut değil 1 heroyu satıyorlar sadece. Oyunun ilk hali çok çok daha keyifliydi. 15 oyun attım 3.Zone'a giden 1 oyunum oldu öyle diyeyim. Eski random açılan alanlar güzeldi. Heyecanını öldürmüşler oyunun. Sorunuz olursa ya da duel atmak isterseniz ulaşabilirsiniz. Beta'daki eski hali [b]9/10[/b] şuan [b]6/10[/b]
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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