
Discover the story of the Aristeia world in single-player or storm into PvP battles! Turn-based battles, 12 heroes, varied arenas, deckbuilding with dozens of tactical cards. Assemble the perfect team, use hundreds of insane combos, and become HexaDome champion. And bring a friend!
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About
Infinity: HexaDome Tactics is a turn-based tactics game set in the Infinity universe. Lead your team through a campaign where each match reveals more of the world while unlocking new champions and cosmetics.
Beyond the campaign, test your skills in tactical challenges with unique conditions.
Face AI, friends, or other players in duels, either in friendly matches or competitive games.
Build your squad of champions. Each fighter has unique strengths: ranged combat, melee attacks, control, or support.
Make the right plays, impress the crowd, and unleash powerful ultimate abilities.
Every action point matters. Should you attack now, capture the objective, or prepare your next move?
Use tactical cards, manage your resources, and outsmart your opponents to claim victory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool game like a chess with deep plot like xCOM. Amazing Graphics and battle mechanics. I didn't see before that heroes have so much skills.
Aristeia粉,还原的挺好的就角色少了再多出点吧,bug也有点多
[H1]PLEASE GIVE IT A TRY[/H1] [i]Full disclosure, I participated in the Demo and Playtest of this game and logged around 60-70 hours between the two. I also played in a demo tournament and placed second which is why I recieved this product for free. I also have never played the boardgame that the property is based on so I cannot comment on the differences between the two versions. I also have played very little of the campaign at this time so I won't touch the single player experience.[/i] Pros - The gameplay itself is an excellent mash of predicting your opponents moves, building a team, building a tacics deck and adjusting your turn order with Hype and Overwatch. - The characters are interesting and flavourful with a lot of different combinations on your four man team. They also come with two tactics chosen out of six to help fill your deck so they can be quite flexible and there is no objectively strongest team currently as almost all champions has synergies between eachother. - The Turn Order Mechanic is one of the most fun tactical game mechanics I have messed around with and really makes the game shine. Setting up your units to not only be positioned ideally but also to be positioned in turn order is so nice. - The Ultimate Tactics are based on who is in the active zone at turn end which really helps set up plays and counterplays around what players will be drawing/won't be drawing. - The conditional damage conditions really help reinforce champions playstyles and helps make decisions way less straightforward. - The dev team will and have made changes for the health and love of the game. Just weeks before the launch they did a massive overhault of the RNG systems for hitchance and criticals to be conditional damage conditons instead which helped a ton with losing due to pure chance. They also do constant bug fixes and updates rapidly. The Meh - AI has been trained on the 3D models for the visual novel and the voice acting for the narrator is also AI. I don't love this either but it's pretty negligable for me as the AI voice can be turned off and I don't care much for the singleplayer experience. - There will be character DLC that will cost real world money and won't be able to be purchased with in game currency to my knowledge. It makes sense to me as it will help to keep the lights on for the developers (who deserve the world imo) - The Hexadome Acadamy Profile. It's a weird meta progression that also enables joining tournaments hosted by the team and rewards community involvement. It's not the most straightforward to level up and it offers some vague but absurdly good incetives to join it and the discord. I've been active in the discord for about 1-2 months and I've only just now reached level 9. The Bad - The Marketing has not been great. The short trailers thrown together to AI/Copyright free music has been grating at least to me personally and do a pretty terrible job of showing the end product. There was also a company that was hired to do adverts for them that was clearly sloppy AI renders of offical art material. - [strike] The in game currency (not real dollars) is slow to gain with a won match in ranked giving 100 credits and a handful of character specific quests also giving a 100 per completion per day. I understand it is to ease new players into the game and it's complicated systems the grind is going to wear them out in my opinion especially now that half of each characters tactics cards are hidden behind 200 credits. Assuming you are winning every game you play then you would need to win at least two games (you can play against AI) with heavy restrictions to your team comp (unless you have no champions unlocked) and complete all quests to unlock one character a day. Hopefully, this will be addressed so more casual players won't give up before the game clicks. On the positive side the developers are pretty quick to implement changes that benifit the game. [/strike] EDIT: Fixed as of the latest patch! Champions now cost 200 credits, cosmetics are now the only grind which is great! [H1] TL;DR IF YOU ENJOY ANY TACTICS GAMES AT ALL PLEASE GIVE IT A TRY [/H1] The team is hardworking and the game really does deserve to succeed. Nothing quite scratches my itch to make informed decisions and outwit opponents like Infinity: Hexadome Tactics.
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Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
franchement un des pire tacticale que j'ai jouer , pourquoi faire un mode capture de zone pour un tacticale quel idée stupide.
as i am out of embargo ,now is my review , at the playtest i was hyped but not fully convinced, it felt the game had a potential but it was kinda a clumsy way of introducing things. i am positively suprised at how the game is now at its day1 release the solo campaign feel more complete ,the multiplayer is there, you can also play versus bots it became a great game that i enjoy. it is kinda hard to do a tactical game with the hero theme but they managed to do great, the cinematic and the game is clean and the three different map are offering variety about how you want to play. the first one offer a quick experience the second one is complete and the third map have a lot of possibility about where is the next area so a game keep it surprise effect. the game is a lot about an enjoyable repetitive loop in order to fill daily weekly and special quest. the cards/sponsor , and other details add a cool customization side. i certainly love the game and again thanks to the publisher/dev for the opportunity to make us discover infinity : HexaDome Tactics ♥
I want to get this review out quickly because I really want this game to succeed! It really does have an Atlas Reactor feel and I know that there are people out there that loved that game as much as I did! First of all the game is gorgeous! I love the colors used and all of the champions look great! Now the most important part, the gameplay is awesome! Each champion has different abilities and they definitely play differently from each other and their abilities mesh well with the other champions. It has both a campaign and bots to play against for Single Player gamers like myself. In short I love this game! Do not let this gem of a game die due to lack of support. EXTREMELY HIGHLY RECOMMENDED!
The game is great with a few MAJOR issues. It's a strategy game that has some deck building aspects in it. What not to love about it? Maybe the player count that has you at top 100 after your first win on multiplayer. Maybe the glaring balance issues and meta picks. Maybe it's the horrid RNG turn line up. Or perhaps the bugs that exist in the game. All of which make themselves visible within the first hour of the game. Which sucks because I absolutely love the game and its ruleset but man do these issues really hurt the game. If they fix these issues I'd 100% recommend to try out the game but I'd be extremely weary about the player count if you're hoping for online play. I fear it's going to be short lived.
Really enjoying this game so far. The turn-based online combat is probably my favourite part. Every move matters, and the game does a really good job of punishing you when you stop paying attention. You really have to think about what you’re doing instead of just rushing through your turns. The sound, music and animations are also great and make the fights much more enjoyable. The campaign and the characters could probably be a bit stronger and more developed, but honestly, once you get into the battles, it’s hard to stop playing. I’ve also been playing on Steam Deck and had no problems so far. No crashes, stuttering or performance issues. It runs very well. One small thing I’d change is the way buffs and debuffs are applied. I sometimes accidentally applied them to the wrong character, so the targeting could be a little clearer. Overall, I definitely recommend it. It’s basically chess with a lot of extra stuff going on, and I mean that in the best possible way.
Je suis fan d'Aristeia depuis des années. J'adore ce jeu de société. Et quand j'ai appris que le jeu allait être adapté en jeu vidéo, j'ai adhéré directement. J'ai participé aux démos, j'ai été surpris par les nombreuses simplifications, mais je me suis dit "ils ont raison, c'est un jeu vidéo, il faut que ça soit plus facile, plus tactique, moins complexe." Donc j'ai fait les Beta 5 et 6. J'avais été désarçonné par les changements, mais je les avais acceptés : système de hype, simplification de la gestion des actions, changement pour les cartes. Pourquoi pas. J'avais pas joué lors des toutes dernières mises à jour, et j'achète le jeu. Et là : la désillusion... Au lieu d'un terrain hexagonal avec 7 zones qui s'allument dans un ordre aléatoire, maintenant, c'est un terrain tout petit et ovale, avec 3 zones, qui s'allument toujours de gauche à droite. C'est simple : je ne reconnais plus le jeu que que j'ai aimé. Donc : - si vous ne connaissez pas Aristeia, peut-être que vous aimerez Hexadome Tactics. C'est nerveux, c'est bien foutu. - mais si vous avez joué à Aristeia et que vous espérez retrouver le même jeu sur PC, fuyez, car ce n'est plus le jeu que vous avez aimé. C'est une over-simplification qui perdu toute sa richesse et son âme.
Hexadome is a solid tactical game, i'm liking the campaign so far.
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