
Tackle thorny problems in this plant pushing puzzle game. Learn to maneuver like a cactus as you grow your way back to the desert!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
공간만 된다면 무한 성장하는 선인장으로 화분을 목표지점에 밀어 넣는 고난도 퍼즐. 처음 배우기는 쉬우나 갈수록 많은 도전과 시행착오를 필요로 합니다. 도전과제가 없어 아쉽지만 편의성이 좋고 만듦새가 깔끔하니 퍼즐에 푹 빠져보고 싶다면 세일할 때 추천. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
Excellent puzzle game with a cute cactus theme! The main levels are challenging but the learning curve is not so steep as to be frustrating or feel unfair. In some ways it is similar to Snakebird, but it is definitely its own unique thing. The controls are smooth and everything just feels, looks and sounds good. I thought it was a nice touch that you need to use the skills you learn in the levels to navigate the hub world. I'm having a great time with this one and highly recommend it!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent sokoban puzzle game about a stretchy cactus pushing smaller cacti around. The thing that makes this game unique is that you can push against walls and that'll make your body grow in the opposite direction. This becomes a crucial mechanic in moving around and pushing the smaller cacti, and the game comes up with dozens of brilliant puzzles showcasing the nuances of the system (roughly 100 puzzles total). This would make it a pretty nice game as it is, but the game goes above and beyond as you progress, getting completely bonkers by the last chapter of the game. Rules about the world that you took as a given are stripped away and the levels become increasingly surprising and delightful. Be warned though, this game is devious! It's one of those terrific sokoban puzzle games where you have these small contained levels, with simple rules, where you feel like you understand everything that's going on, and the level looks clearly impossible, and then you have to figure out how it's beatable. A bunch of levels are straight up demonic, and you'll likely be obsessing about them at work. And that makes it all the more fun when you finally figure them out. I wouldn't say this game is quite Baba level difficult, but it's pretty challenging. Lastly, I wanted to commend the presentation. It's ultra polished, and the music is extremely fun and catchy. The store page doesn't quite do justice to how good it is. Huge recommend for puzzle game fans! One of the greats.
Very well done! The mechanics are quite simple, yet they seem to be explored to their fullest. Most of the puzzles are simple enough, but there are enough head-scratchers to justify giving this a solid thumbs up. Also, it reminds me of SnakeBird - though I’ve never actually played it. EDIT: head-scratchers my ass, this game is hard af
Recommending this one but with caveats. This is closer to a 'neutral' review than a positive one. On the one hand, this game is original, well presented, and fairly easy to understand. On the other hand, the game gets very hard, very fast. Casual puzzle gamers will tap out after 45 minutes. More medium-level puzzle gamers (which is about where I fall) may get closer to 3 hours in. Dedicated/hardcore Sokoban fans may find a lot to like here. Everyone else... maybe think twice before buying. For reference, I have completed (and thoroughly enjoyed) games like Isles of Sea & Sky and Patrick's Parabox. Those games have wild challenges in them but it feels like you learn over time, feel a sense of progress and cumulative understanding, and can break down many of the harder puzzles in the game, even if the toughest optional ones elude you. Room to Grow is cute & clever at first but soon feels opaque and impenetrable. Rather than just being 'hard,' I think room to grow stumbles because it doesn't feel like you learn very much as you go. Some puzzles feel big and unwieldy and like they lean too much on trial and error. And sometimes, you look at the playfield and it seems like the game wants you do to something really convoluted to achieve something simple. It's a subjective feeling but this isn't always the most elegant game.
1度通った場所は通れなくなる一筆書きパズルでありながら、壁との反作用を利用してその「通った場所」自体をずらすことができるという仕様により独自のパズル性が生まれている。
선인장이 똑똑하고 재미있는 퍼즐입니다.
Great puzzle game to relax with. I was surprised there is no mobile version as this seems like the perfect thing to play with when you are stuck waiting somewhere.
This is a really interesting idea for a puzzle game. It's super unique. The trailers show it all and the puzzles are very challenging. If the trailer looks interesting to you, you'll enjoy the game. Just be ready to scratch your head trying to figure these puzzles out. The puzzle difficulty ramps up quickly!
pretty good! i'll list my gripes instead of my pros - no ultrawide resolution support - some of the levels feel extremely open, especially in the first world, and the amount of possibilities felt overwhelming - on the other hand, some of the levels felt extremely restrictive, and it felt like they could be loosened up a bit to focus on one specific "idea" rather than one specific "solution". perhaps these issues are specific to me and how my brain works. notably I had a really rough time visualizing the end results of certain moves when playing through the first world. It eventually got easier by the time I got to world 3 though.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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