
Discover the story of the Aristeia world in single-player or storm into PvP battles! Turn-based battles, 12 heroes, varied arenas, deckbuilding with dozens of tactical cards. Assemble the perfect team, use hundreds of insane combos, and become HexaDome champion. And bring a friend!
Modeled estimate, not a reported figure. How we estimate →
About
Infinity: HexaDome Tactics is a turn-based tactics game set in the Infinity universe. Lead your team through a campaign where each match reveals more of the world while unlocking new champions and cosmetics.
Beyond the campaign, test your skills in tactical challenges with unique conditions.
Face AI, friends, or other players in duels, either in friendly matches or competitive games.
Build your squad of champions. Each fighter has unique strengths: ranged combat, melee attacks, control, or support.
Make the right plays, impress the crowd, and unleash powerful ultimate abilities.
Every action point matters. Should you attack now, capture the objective, or prepare your next move?
Use tactical cards, manage your resources, and outsmart your opponents to claim victory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has waaaay to many animations and dialogue. The game itself is fun but with all the extra crap going on it feels like you only get to play 20% of the time and the rest of the time you are just sitting there watching it. Not at all worth the money.
"Hexagon Tactics" is a work of art and genius while also being very fun to play! In fact "Hexagon Tactics" is so much fun to play that I gifted my son this game!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每日任务肝卡牌解锁是几个意思?战役打了几关还给了堆没啥实际价值的外观? 锁下外观差不多得了真的 战术卡的操作逻辑有点那啥,悬停显示卡面后不能点击使用,而是要把鼠标移到卡面上? 貌似不能点击时间轴移动视角到单位,以及点击敌人预览行动信息?搞啥?
I am a hardcore grid/turn- tactical players : XCOM, Divinity, BG3, The last spell, Battle brothers, Chaosgate, FF tactics... I played them all : but I really didn't have a proper "pvp" tactical game to enjoy. Hexadome is this game for me. It's truly a great gameplay experience and I hope it'll meet the success it deserves. It's also fairly cheap for the quality of the content It has a very interesting take on the genre : you do'nt win by killing all enemy units, but by controling zones. Repositioning is key, and damage is only a tool to achieve that goal. Every character feels very unique with a proper role in a team comp : you have multiple ways to win, you can protect yoruself from the enemy tools, go for a reposition heavy comp, high damage team to prevent one or more units from playing at a key moment, big crows control to limit opponent's options... And of course, you can compliment your team of characters with tactic cards : a deck that you'll be able to draw during the game to surprise your opponent and change the dynamic of the match on a whim.
I've never been addicted to tactical strategies, but this game is addictive. The training was pretty simple and straightforward, I'll be going through the campaign slowly, I haven't tried playing against players yet. I hope the game will have frequent updates and free DLCs)
游戏性:先手+抽好卡直接赢,把骰子的随机性取消了,然后对面先手抓好牌就赢了,一共就两个点的机会,后手劣势根本没时间扳回,虽然桌面游戏也有类似的问题,但是5回合结算及8点胜利点直接胜利将对局时长拉长,不至于劣势放弃单点直接无法挽回,更有英雄分数计算确定劣势方并给予劣势方补偿的规则设计。 运营模式:以为电子版会类似ow的运营模式,比较注重竞技性,但是现阶段没看出哪里竞技,更有后续英雄通过dlc售卖的模式在,不难让人感觉今后的天梯环境就是pay to win了。 ------------------------------------------------------------------- 作为多年infinity the game桌游战棋的玩家,同时也在桌面上allin了CB官方的2.0Infinity: HexaDome LEGENDS。 竞技场能电子游戏化拉更多玩家入坑是一件好事,但是游戏也过于粗糙了,这个游戏从将近两年以前就上架了steam加入了我的愿望单,作为桌游小游戏规则也不算复杂,同时也参与过多次内测,但没想到正式发售还是蛮粗糙的。 希望能改进改进,现在天梯内容有点少,角色还需要购买,担心劝退萌新。
Love this game. I was a beta tester and for the short while it was free i'd say it is absoluterly brilliant, especially for those working 9 to 5. Can work and be a tactitian at my own pace. No need to always be logged in to keep up with the competition. Just the right combination of PvP and slow pace. Anyone can be a top dog. "In the zone...literally".
Feels like chess with cyberpunk gladiators and a deck of dirty tricks. The rules are pretty easy to pick up, but once you start messing with team comps, positioning and tactic cards, there’s way more depth than it first seems. No random misses means every bad move is basically your own fault, which hurts, but in a good way. It still needs some polish and a bit more variety, but the core gameplay is solid and surprisingly addictive.
Really enjoying the game so far. The pacing feels great, and once you start learning each champion’s abilities, it quickly creates that “just one more match” feeling. I also really like seeing the Infinity universe expand beyond the tabletop game. What surprised me most is how closely the core mechanics have been translated into this format, while still introducing small changes that make sense for a video game.
A very interesting game — I'm a fan of strategy, tactical, and turn-based games. I really enjoyed the game. You'll have a huge number of combinations to build your own team and fight. I hope the game will continue to be developed and new heroes with new mechanics will be added. The battles turned out to be quite dynamic, and you can build your own strategy for each fight!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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