
This city-building strategy game puts you as the chieftain of a tribe driven away from their homeland. Now you must rebuild and defend your tribe from both the elements and your old enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has the potential to be very enjoyable like the game Banished, but with a military aspect. Unfortunately, in its current state, it is entirely too buggy. Simple things, for instance with just the wall mechanics, has problems with properly enclosing, walls meeting up with nature barriers, and just wall placement has major issues. In its current state, I just can't enjoy this game. I hope they resolve their issues in the future.
Relaxing village builder with a chilled pace and decent graphics Some graphical bugs as to be expected in EA (such as guardians sticking in rocks, trees sprouting just into the water and, most annoyingly, the camera rotation often stopping working) but by and large a nicely put together effort In my first 2 games I haven't found it particularly challenging to balance resources and grow basically as fast as I can find new colonists and build houses, but hopefully this will be enhanced as the game is tweaked. Certainly it is a lot less challenging to manage the population that many other games I've played recently in this genre, but on the other hand this does make for a relaxing experience. No mechanic around children to grow the population makes it feel a little contrived (you have to go into the world and find refugees to join you) but maybe this will be added later The mechanics with the guardians (soldiers) do need some work though - they are very awkward to control in any sort of group and cannot easily be multi-selected and given revised orders if say 6 of them are waiting and 2 others have got stuck on terrain (happens a lot!). This means a lot of extra clicking to respond to a raid, or even just exploring the map, which is frustrating Beyond the items I've called out above it plays perfectly well and it quite enjoyable in it's current form. There are lots of areas the devs could take things including deeper effects of the rather attractive snow and more complexity in the resource chains (personally, I'd love to see the different biomes link up on a single map with trade caravans taking specific resources between them for some really deep game play but who knows...) In summary, a good start for a game just hitting Early Access - I've certainly played a lot that are less polished on Day 1 of EA! It feels like it has lots of potential for more depth if the devs continue to expand it during the EA process Bonus points for no crashes to desktop at such an early stage :) I'll be watching the development of this game further and look forward to playing more of it.
This game is nearly unplayable due to the bugs and, as far as I can tell, has been abandoned by it's developers! Do not waste your money.
This game is terribly unfinished, even for an early access game. It is still full of bugs, some of which really can make the gameplay annoying. I was hesitating for a while, if I should rate it up or down. If the devs don't stop the development, it could turn out to be a nice piece of work, but some of it should have been done before releasing the game even in the early access phase. However, if the develpment doesn't stop, I should reconsider my review. Pros: - some nice ideas about crafting; - military (although a little bit underdeveloped yet) - development potential Cons: - terrible bugs - for example: a) the plague spreads between the villagers, but they don't visit the healer, which results in half of your settlement whiped out, even though you could easily heal them; b) new settlers sometimes spawn in unreachable places c) fighters draw back in the midst of the fight to satisfy their needs, which often ends up in them being killed d) many, many more - poorly thought system of gaining new settlers - you can only find them by exploring the map, and there are too few to enable your village to grow properly; - unintuitive and annoying controls (e.g. sending troops anywhere on the map takes a few actions, and you can't change your orders once you've placed them - the troops must first reach their destination and will follow there with the only exception of seeing an enemy, in which case they will run into a fight, and you are unable to call them back) - almost no stats that could help you in planning, which results in your actions getting a bit random. - due to the bugs and underdevelopment, you can't tell not only if the building will work, but sometimes also if it actually works properly after you've built it - desperately needs further development, looks a bit like an early alpha version In general, the game got me interested for a couple of hours, but the bugs made further gameplay unbearable. I would love to see it grow, however, so I will come back to it in a couple of months to check if anything has changed. After dealing with the bugs, some good ideas for the devs would be introducing a tech tree, developing the military system and adding new buildings.
It's on the right track, and it's in a good place... but as can be expected with Early access, it needs some work - particularly in how random events happen (3 buildings completley seperate from each other caught fire at the exact same time? Really? Seems like nonsense busy work for the sake of adding it). It also needs work in how the AI works as related to Guardians. I really wish I could just click and drag these units and tell them to go places instead of this silly left-click menu system. But aside from the UX decision there, the soldiers won't do ANYTHING unless every single unit in the group that's supposed to move has arrived, and that includes defending your citizens when you want to call Guardians to a part of town that's being attacked. They will stand there and do nothing until that last unit shows up with them, and then they will march over slowly. Other parts of the colony act weird so far too, like builders who will take and build 90% of a structure and then take a day off for 'recovery.' You couldn't just have them finish that last 10%? You also cannot grow your colony naturally. The only way to grow is by building your reputation up with some seamingly arbitrary math that isn't really explained all that well yet, and then you can hold more people... if you can find them. Apparently they are sitting out all over the map, which I suppose is the developer's way of forcing the player to explore. What I personally would have preferred, is for a colony to be allowed to grow itself (like having children... you know, how all species do it naturally anyways), and then entice us to explore by hiding rewards throughout the map... hopefully not in the same place every single time, as that's basically game over on the replayability. Also, little tip: If you want the game to progress really fast, build a bunch of those bell towers. It's a super accerator on reputation. Te more you build up though, the more trouble the map will start causing for you. Look, I'm just getting nitpicky now. Here's the short and long of it... Graphically, it's pretty great. It has a lot of things going for it, and I'm digging it's visual style. The music is pretty nice as well. It's a relaxing game, but it also can move at a faster pace if you want it to. I don't agree with reputation being the deciding factor on growing the colony, and I don't like how the colony cannot grow itself (no births?). But, it's an EA title and I'm hoping there's more to come. I'll recommend it with the understanding that there's work to be done, and you want to support that work.
Not enough instructions. Have farms, water and farmers. How do I get seeds??? no info. See items that look like mines but no idea what they are and nothing works on them. Some things have info when you click, some do not. All my people dies of starvation although I had lots of farms and hunters and fishing.
How did this even get out of early access??
This is a game to have on our watchlist or in our library. Think Banished 2.0. In current state there is no mod support, hope the dev will add that, and this game will be even better. The game itsef is a mix of various games such as Banished, Universim, age of empires. Is this a bad thing? In my opinion, no. The game is in EA, so the future will tell if it was a good call or not. If you like the games mention above. Give this one go. I fell in love right from the start. Although, the game has some flaws. One, that I don't like is that you have to find ppl to come to our village. I prefer the Banished way over this.
fun game concept but it does have a ways to go. if you like northgard this game is for you. you build a tribe, build a nation, ransack everyone in your way. the only downfalls for me was you dont get villagers unless you find some in the wilderness, very slow camera move speed, and its only single player with 3 maps. to be fair it is in early access and i believe it will evolve into something wonderful.
For EA its off to a good start...DEFINITELY needs major improvements, but I had fun so far. Things that need to be improved: Camera pan speed options Control of villagers/attack units. Half the time they don't follow your commands Label resources when you hover over them randomness of villagers joining makes the game feel slow at times with no control over it general pacing of the game is slow and boring at times Better construction priority AI/options Bit more variety of buildings (which I'm sure is coming) More layers of complexity for end-game buildings (again, probably will come in time) I'll be checking back on this one when updates hit and hoping for the best!
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