
Infinity: Battlescape is a multiplayer space combat sim supporting hundreds of players on a single server. Join one of the corporate factions and fight for domination of a seamless, true-to-scale procedural star system. Participate in massive space and planetary battles involving hundreds of ships.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I originally bought this game back in 2019, tried it, and decided it needed more time to cook. Seven years later I booted it up again and I gotta say this game has a lot of things going for it, but I'd be lying if I wasn't a bit disappointed with the slow progress on development. It's hard for me to really hold that against the devs though because we're talking about a game that's been essentially programmed by one dude for the past like 15 years (probably more honestly). When that fact is understood this game really is a technical masterpiece that has been developed with very little resources. It's no secret this game suffers from extremely low player count, many say it's because of the price. I'd argue the problem runs a bit deeper. While the space battles are very fun, they really don't have anything to keep a player wanting to come back for more consistently. There are really no stakes in the battles, nothing that gives players something to fight for. Personally I think the game would really benefit from a persistent warfare type game mode similar to Foxhole, or something that pushes players towards cooperation and caring about the game in a deeper way than just cool space battles. Instead of having ship progression locked behind getting kills maybe make it to where running logistics gives your side access to more higher tier ships/modules. Something like this could create emergent gameplay where players hunt opposing logistics ships or even escort their own. Make losing a base on a planet really meaningful because right now every time I play and we lose an objective it's just like "Oh well, better get ready for the next set piece battle in five minutes." Most of my review has been criticisms, but I truly believe this game has some of the best space combat in a genre that has lots of competition. The combat is by far better than Elite, NMS, and Star Citizen, and I think strikes a good balance between a pure sim like Evochron and the more arcadey space shooters. The effects and graphics are really top notch and make you feel like you're in a massive space battle. Hopefully 1.0 brings in tons of players and the devs continue development because this game has the bones of something great, I highly recommend it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian, French, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
optimizatsya norm, vse krasivo, pravda hochetsa pobolshe vsyakih sound effects chtob bil eargasm kak v start citizen ili elite dangerous
Very immersive, competent AIs, deep mechanics and overall a great singleplayer experience. Early access but you get what's on the tin: a space sim focused on massive battles all accross a realistic scale solar system. You're not the main character but a small cog in the grinder (until you get a carrier).
your weapons die and your ship dies, weapons repair doesnt work so basically your ship is a siting duck doing nothing and thats in every much its boring and frustrating.
Refunded this game in less than an hour. Couldn't even get past the first tutorial. It tries to tell you what buttons to press for different actions but some of them don't work. I wish it had full controller support but it does not. I clearly see why this game gets less then 10 players per day playing it.
great game small dev team. give it a try and support these guys!!
good game needs more players tough.
Really solid game and it sucks the community is so small and multiplayer seems dead but even in singleplayer I had a really good time playing this game
Really good game, no farming or grinding, just exciting and well balanced space combat
the game is surprisingly good for how small its size is (less then 4 gigabytes) although it has a small player population the bots make that a lot less noticeable not to mention the more players there is online the harder it would be for new people who like to play alone (unless u play smart and try to stick closer to allied AIs and support them and use them as meat shields). though on the days there is more then 7 players i noticed they don't tend to target other players to heavily so long as they aren't a major threat/target to the whole battlefield (playing with a spinal cruiser or carrier) or you didn't kill them once, so i find it pretty fun and i don't regret buying it
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 231 | 65% | Free | |
| $3.1M | 2.7K | 64% | $29.99 | |
| $973.2K | 1.4K | 61% | $19.99 | |
| $85.3K | 203 | 54% | $15.99 | |
| $76.8K | 95 | 73% | $19.99 | |
| $1.6K | 4 | 100% | $13.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $776.1K | 1.3K | 62% | $29.99 | |
| $776.1K | 3.7K | 88% | $9.99 | |
| $776.8K | 4.6K | 100% | $4.99 | |
| $775.5K | 2.4K | 74% | $14.99 | |
| $775.1K | 1.7K | 56% | $11.99 | |
| $777.4K | 3.7K | 53% | $9.99 |