
Infinity: Battlescape is a multiplayer space combat sim supporting hundreds of players on a single server. Join one of the corporate factions and fight for domination of a seamless, true-to-scale procedural star system. Participate in massive space and planetary battles involving hundreds of ships.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian, French, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome space combat game, probably one of the best out there for very large fleet battles. Ignore the people saying it's a dead multiplayer game, because it is completely viable in single player as well. Very fun game, recommend supporting this small dev team.
Very epic. I would still higly recommend to do the tutorials first because some important HUD elements and controls will be explained that i would not have been aware about otherwise. If done, prepare for very intense cinematic battles. Multiplayer lacks people unfortunately, but it is very very playable and awesome in singleplayer mode as well.
Been following I-Novae Studios for well over almost 20 years years now since 2006 and 2007 when their Combat Prototype trailer was released and playable. Infinity Battlescape is seriously refined and much larger scope and must say it has come a seriously long way in 20 years. Game is really fun, not like your typical space space games today. Not on a mass scale as Elite Dangerous, or Star Citizen. But that of a single massive star system with proper massive battle mechanics and MASSIVE fleet brawls. Gameplay is still being refined year by year, though I am somewhat saddened at how long it is taking to develop and the lack of players. I was part of the initial EA release on steam which before that was a Beta and Alpha tester to some extent. The game has ok initial player numbers, but seriously wish it was more. This game has so much massive fleet battle armada vibes, I'm saddened to see that not many people have actually come across this and stuck with it. On average we are looking at a weekly high of 8 people. This is not very impressive. But what is impressive is the massive fights still to be had with such a low number of people playing. I just wish there was a bigger community, to organize fleet actions together and make a bigger difference in the overall battles. Overall graphics are top notch, not something you would find in your typical EA space game. They continue to be refined as well as the years go by. I do wish the community was much larger, and less worried about the price I see constant complaints about. Any true space sim fan see's that $34.99 for an endless war in massive space fleet battles is totally worth it. I mean, I see absolutely no other games, to this scale of combat, not even Star Citizen where you can seamlessly go from space, to atmosphere and have clear objectives to do for all size ships with hundreds of ships nearby all shooting at each other and still maintain a decent frame rate. Hoping for more ship designs, and types in the distant future as all the ship designs are shared across both factions outside of livery. But this game is a serious mistake to not have in your library and continue to monitory it as it develops. Do I recommend this game, hell yeah! Hits that right niche of starting off as a small interceptor all the way to carrier command being escorted by dozens of ships providing as a spawn location for those interceptors, all of which works pretty seamlessly with absolutely no loading screens. Has a little bit of a learning curve, but once you understand the mechanics of the flight systems and game mechanics. You will easily lose your self in the endless war that is Infinity Battlescape.
(PSA: The devs have stated they wont advertise this game until launch (which seems close given a recent message in the discord) so the people saying "its dead" are kinda correct but don't seem to want to tell you its still quietly cooking). The ai is more than competent enough to be a fun challenge if that's what you're looking for. different ships provide different utility for battles allowing things like furball dog fights to big ship dakka. During a match the more you do the more ship points (in-match currency) you get allowing you to deploy in larger ships (no veterans starting with a maxed out cruiser) as well as getting you another currency (not match based) to purchase permanent upgrades for your ships such as turrets n' such. Matches last a long time (takes a while to conquer a solar system) but the game respects your time so you can hop in, play a battle or 2 then log off. Your score/contribution will be saved for that match so at any point, as long as the match hasn't ended, you can log back in and pick up where you left off in terms of ship points and score. Overall its enjoyable weather you want to wage an all out marathon across the system, enjoy the chaos for a few minutes, spend an hour hunting friendlies to repair/rearm while making target practice out of enemy interceptors, or even do whatever the big ships do (they kinda meander into the battle looking confused while shooting a lot idk what you want from me). Game is fun.
So pardon my frustration, but please for the sake of your game, make your NPCs target a wider spectrum. Every time I group up with allied ships, I get bullied by 3-4 ships the moment I open up my guns. Can't fly away, can't fight them, all because the enemy deliberate targeting of a player ship. No matter what I do, I get immediately focused on. Plus friendly supports do nothing to repair player ships. Blankly stare at you like a Battlefield 6 medic. It's frustrating okay? Please? I do love the game. I love space. Gun go bang in space ya know? I want to try the Spinal gun but can't do to this getting focused down stuff man.
I really want to get into this game. I could care less about the amount of players I generally play solo games. Looked like there is partial controller support but immediately into the tutorial I found that I had to use my keyboard. Love to come back if full support for either that or HOTAS gets added.
I originally bought this game back in 2019, tried it, and decided it needed more time to cook. Seven years later I booted it up again and I gotta say this game has a lot of things going for it, but I'd be lying if I wasn't a bit disappointed with the slow progress on development. It's hard for me to really hold that against the devs though because we're talking about a game that's been essentially programmed by one dude for the past like 15 years (probably more honestly). When that fact is understood this game really is a technical masterpiece that has been developed with very little resources. It's no secret this game suffers from extremely low player count, many say it's because of the price. I'd argue the problem runs a bit deeper. While the space battles are very fun, they really don't have anything to keep a player wanting to come back for more consistently. There are really no stakes in the battles, nothing that gives players something to fight for. Personally I think the game would really benefit from a persistent warfare type game mode similar to Foxhole, or something that pushes players towards cooperation and caring about the game in a deeper way than just cool space battles. Instead of having ship progression locked behind getting kills maybe make it to where running logistics gives your side access to more higher tier ships/modules. Something like this could create emergent gameplay where players hunt opposing logistics ships or even escort their own. Make losing a base on a planet really meaningful because right now every time I play and we lose an objective it's just like "Oh well, better get ready for the next set piece battle in five minutes." Most of my review has been criticisms, but I truly believe this game has some of the best space combat in a genre that has lots of competition. The combat is by far better than Elite, NMS, and Star Citizen, and I think strikes a good balance between a pure sim like Evochron and the more arcadey space shooters. The effects and graphics are really top notch and make you feel like you're in a massive space battle. Hopefully 1.0 brings in tons of players and the devs continue development because this game has the bones of something great, I highly recommend it.
Very well made especially for a early access, harly any bugs and competitive AI equivalent to low-mid skill players. Still is fun with the limited content that it has.
optimizatsya norm, vse krasivo, pravda hochetsa pobolshe vsyakih sound effects chtob bil eargasm kak v start citizen ili elite dangerous
the game is surprisingly good for how small its size is (less then 4 gigabytes) although it has a small player population the bots make that a lot less noticeable not to mention the more players there is online the harder it would be for new people who like to play alone (unless u play smart and try to stick closer to allied AIs and support them and use them as meat shields). though on the days there is more then 7 players i noticed they don't tend to target other players to heavily so long as they aren't a major threat/target to the whole battlefield (playing with a spinal cruiser or carrier) or you didn't kill them once, so i find it pretty fun and i don't regret buying it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| STRAFE: Gold Edition | $776.1K | 2.5K | 72% | $14.99 |
| Reigns | $776.5K | 8.1K | 87% | $2.99 |
| Shovel Knight Dig | $775.8K | 816 | 75% | $24.99 |
| Heartbound | $775.7K | 3.7K | 54% | $9.99 |
| Food Truck Simulator | $776.8K | 1.3K | 69% | $19.99 |
| Sniper Elite V2 Remastered | $776.8K | 4K | 78% | $9.99 |
Related
| Raft | $144M | 375.8K | 93% | $19.99 |
| The Isle | $55.3M | 107.4K | 81% | $19.99 |
| Bodycam | $54.9M | 41.8K | 76% | $33.32 |
| Miscreated | $20.5M | 23K | 67% | $29.99 |
| Tower Unite | $14.5M | 21.8K | 90% | $19.99 |
| War of Rights | $13.2M | 14.9K | 88% | $22.49 |