
Infinity: Battlescape is a multiplayer space combat sim supporting hundreds of players on a single server. Join one of the corporate factions and fight for domination of a seamless, true-to-scale procedural star system. Participate in massive space and planetary battles involving hundreds of ships.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The way a space fight should be.
Awesome space combat game, probably one of the best out there for very large fleet battles. Ignore the people saying it's a dead multiplayer game, because it is completely viable in single player as well. Very fun game, recommend supporting this small dev team.
Very epic. I would still higly recommend to do the tutorials first because some important HUD elements and controls will be explained that i would not have been aware about otherwise. If done, prepare for very intense cinematic battles. Multiplayer lacks people unfortunately, but it is very very playable and awesome in singleplayer mode as well.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Russian, French, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So pardon my frustration, but please for the sake of your game, make your NPCs target a wider spectrum. Every time I group up with allied ships, I get bullied by 3-4 ships the moment I open up my guns. Can't fly away, can't fight them, all because the enemy deliberate targeting of a player ship. No matter what I do, I get immediately focused on. Plus friendly supports do nothing to repair player ships. Blankly stare at you like a Battlefield 6 medic. It's frustrating okay? Please? I do love the game. I love space. Gun go bang in space ya know? I want to try the Spinal gun but can't do to this getting focused down stuff man.
Its fun its like warthunder but in space .. definitely worth the pick up dont sleep on this
I really want to get into this game. I could care less about the amount of players I generally play solo games. Looked like there is partial controller support but immediately into the tutorial I found that I had to use my keyboard. Love to come back if full support for either that or HOTAS gets added.
(PSA: The devs have stated they wont advertise this game until launch (which seems close given a recent message in the discord) so the people saying "its dead" are kinda correct but don't seem to want to tell you its still quietly cooking). The ai is more than competent enough to be a fun challenge if that's what you're looking for. different ships provide different utility for battles allowing things like furball dog fights to big ship dakka. During a match the more you do the more ship points (in-match currency) you get allowing you to deploy in larger ships (no veterans starting with a maxed out cruiser) as well as getting you another currency (not match based) to purchase permanent upgrades for your ships such as turrets n' such. Matches last a long time (takes a while to conquer a solar system) but the game respects your time so you can hop in, play a battle or 2 then log off. Your score/contribution will be saved for that match so at any point, as long as the match hasn't ended, you can log back in and pick up where you left off in terms of ship points and score. Overall its enjoyable weather you want to wage an all out marathon across the system, enjoy the chaos for a few minutes, spend an hour hunting friendlies to repair/rearm while making target practice out of enemy interceptors, or even do whatever the big ships do (they kinda meander into the battle looking confused while shooting a lot idk what you want from me). Game is fun.
I originally bought this game back in 2019, tried it, and decided it needed more time to cook. Seven years later I booted it up again and I gotta say this game has a lot of things going for it, but I'd be lying if I wasn't a bit disappointed with the slow progress on development. It's hard for me to really hold that against the devs though because we're talking about a game that's been essentially programmed by one dude for the past like 15 years (probably more honestly). When that fact is understood this game really is a technical masterpiece that has been developed with very little resources. It's no secret this game suffers from extremely low player count, many say it's because of the price. I'd argue the problem runs a bit deeper. While the space battles are very fun, they really don't have anything to keep a player wanting to come back for more consistently. There are really no stakes in the battles, nothing that gives players something to fight for. Personally I think the game would really benefit from a persistent warfare type game mode similar to Foxhole, or something that pushes players towards cooperation and caring about the game in a deeper way than just cool space battles. Instead of having ship progression locked behind getting kills maybe make it to where running logistics gives your side access to more higher tier ships/modules. Something like this could create emergent gameplay where players hunt opposing logistics ships or even escort their own. Make losing a base on a planet really meaningful because right now every time I play and we lose an objective it's just like "Oh well, better get ready for the next set piece battle in five minutes." Most of my review has been criticisms, but I truly believe this game has some of the best space combat in a genre that has lots of competition. The combat is by far better than Elite, NMS, and Star Citizen, and I think strikes a good balance between a pure sim like Evochron and the more arcadey space shooters. The effects and graphics are really top notch and make you feel like you're in a massive space battle. Hopefully 1.0 brings in tons of players and the devs continue development because this game has the bones of something great, I highly recommend it.
An amazing game. Unfortunately, as the servers are PvPvE only and only populated with 1-10 people per day, my fellow veteran captains will hunt down new or passive players, laugh at them and call it a victory. I would avoid multiplayer until more players are active or they add PvE.
Very well made especially for a early access, harly any bugs and competitive AI equivalent to low-mid skill players. Still is fun with the limited content that it has.
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