
Discover infinite cards in this roguelike deckbuilder. Every card is unique, every run a new experience. Craft, combine, and build your deck completely freely to defeat enemies and bosses, or take on cleverly designed puzzle challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.4/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infinite Cards is a truly unique and innovative card game.
In this roguelike deck builder, every card is unique. Cards are generated randomly based on defined rules, creating an endless number of possible cards to discover.
Play units, relics, or spells to overwhelm your enemies.
Strong synergies between cards lead to deep gameplay with countless tactical options.
Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.
The further you advance in a run, the stronger your card rewards become.
This creates a dynamic experience where you keep evolving your deck until the very end.
Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.
Infinite cards and massive replay value
Beginner friendly with interactive tutorial
Adjustable difficulty
Activate optional modifiers for even more challenging runs
Deep, tactical gameplay through complex card synergies
20+ commanders with unique playstyles
10+ factions: Play as humans, dragons, skeletons, and many more
7 locations with their own enemies and bosses across 5 difficulty tiers
Find, buy, create, and upgrade cards during your run
Fully flexible deck building: Add or remove cards at any time
Additional puzzle challenges for strategists
For tacticians and puzzle fans, the game offers a special puzzle mode:
Start with a preset battlefield and win in just a few turns.
Perfect for exploring new combinations and card synergies.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games I've ever played! It has insane amounts of replayability. The cards will be different every time like most comparable games but there is also over 20 commanders (starting deck/leader) to pick AND a permanent collection to build towards to basically play a whole new game mode with that you are unlocking in addition to multiple difficulty levels etc. The gameplay is very simple in a good way with you getting to make any enemy choices so the computer never makes dumb moves and I love that! Every leader feels unique. The things I didn't like are there doesn't seem to be a rulebook (just a very helpful tutorial) and the name of the game doesn't grab me. Overall I'd give it a 9.5 out of 10 and highly recommend it to anyone who likes card based strategy games or trading card games!
暂时不推荐,如果游戏开放创意工坊那就非常推荐。现在游戏玩法通过视频和截图就能了解,感觉有这么几个毛病,1.流程太长了,玩一把接近一个小时,而且不同种族没什么本质区别,多玩几把就感觉总体无趣了;2.由于卡牌词条全随机出的,每关还强制要+5张卡进卡组,容易垃圾卡手,也很难爽;3.局内资源太少了不够用,因为纯随机,无法自定义词条,生成和进化卡牌都很消耗精华。希望游戏之后更新1.能增加精华数量,2.增加选定词条功能,3.改善铸造和升级的抽卡机制,现在2选1真难受,还得一直手动保留,能改成随机生成10张选1张这种就舒服多了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Simplified Chinese*, Japanese*, Spanish - Spain**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very nice
[b]OVERALL: 4/10[/b] I respect the work the solo dev has put into this, but can't honestly recommend the game on its own merits as I barely made it through the first match before utterly losing interest. It's a clever concept. I feel like I should've loved this game instantly. It's endlessly replayable [i]in theory[/i], but in practice feels soulless and boring. [hr][/hr] Each card is randomly generated, meaning a list of randomised effects is attached to a random (AI-generated) image and given a generic name like "Human" or "Spell". This results in cards having no sense of individual identity or personality; they feel like mere entries in a spreadsheet. Neither is there any sense of a greater world with any central conflict or emotional stakes of any kind. The battles are taking place without context, story, or reason to care. It's all just empty number crunching and RNG. [hr][/hr] [b]NOTE TO DEV: [/b] Cards need a UI re-design for faster readability at a glance, as there is too much technical information on each card. Each round of battle grinds to a halt because, before being able to make any meaningful decision, you are forced to mentally parse the entire lattice of uniquely generated card effects and values present on screen, all displayed in a very dense and unreadable format. For me at least, it felt like more of a slog than fun, sorry.
前两局确实很惊喜,全部随机的卡牌,也能组合出很不错的combo,但是现在玩到第四局了,已经厌倦了。随机的范围实在是太有限了,4星卡无非就是数值高一些,缺少独一无二的机制,没有其它卡牌游戏里那些令人眼前一亮的效果,虽然我能理解这类效果很难通过随机来设计,但是确实是越玩越无聊,根本坚持不到20局去凑一个卡组打boss。希望能增加更多有趣的效果,而不是单纯数值与及其有限机制的组合
好玩爱玩!小众游戏但是很极品!也有简中好评,让我回到了最开始玩炉石和游戏王的感觉;所有的卡全随机生成 ,真的每一局都期待会得到什么新combo,就是boss少了点,看作者说打算出新种族,希望能持续更新下去,付费dlc也好!真的很感谢作者让我玩到这个游戏~
I really enjoy the openness that this game offers, it allows you to really make unexpected combos. I look forward to the next updates to see what other keywords and card types will be added.
Grand fan des roguelike/deckbuilder, je ne m'attendais pas à grand chose, et pourtant.... C'est un très très bon jeu, complet et complexe même si les débuts m'ont laissé assez dubitatif (continuer une partie après avoir perdu était nouveau et je trouvais ça trop facile). Après 39h de jeu (même si c'est assez peu), je continue toujours de découvrir des effets de cartes. Les combos sont super intéressants, le frisson de la découverte est présent. Je me demande juste si l'IA utilisée pour générer les images des cartes sera améliorée de façon à avoir plus de skin différents et si c'était possible d'affronter une IA possédant elle-même un deck, pour le coup, au vu des inspirations, ça manque un peu. Ayant un peu joué à Magic, la satisfaction de ne pas devoir mulligan à plusieurs reprises afin d'avoir assez de terrain et de cartes jouables est vraiment agréable. C'est un jeu qui a un potentiel assez dingue et encore plus si le suivit s'avère correct et efficace. Félicitation à vous !
incroyable
I love the gameplay. Its really addictive and i want to i keep grinding to build cool decks but the biggest issue is that you have way too little influence on the cards you get. Forging is rare and even then, its still random. You cant build for specific combos and basically just have to pray that you get fitting stuff. I wish there were some more customization abilities. More forging, fusing cards, maybe some sort of ability-Gems you can socket into cards. Lets say you get them as additional drops from battles and chests and every card can hold 1 gem. Can be relaced but not retrieved. Gems would give basically the same kind of upgrades as forging but a bit more powerful and you know what each gem does before you socket it. Aside from that, great concept and ill definitely keep grinding until the final boss.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.4M | 3.2K | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.4K | 133 | 64% | $14.99 | |
| $50.4K | 84 | 94% | $19.99 | |
| $50.4K | 236 | 86% | $5.99 | |
| $50.4K | 369 | 92% | $9.99 | |
| $50.4K | 384 | 77% | $8.99 | |
| $50.4K | 315 | 17% | $4.99 |