
Discover infinite cards in this roguelike deckbuilder. Every card is unique, every run a new experience. Craft, combine, and build your deck completely freely to defeat enemies and bosses, or take on cleverly designed puzzle challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.4/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infinite Cards is a truly unique and innovative card game.
In this roguelike deck builder, every card is unique. Cards are generated randomly based on defined rules, creating an endless number of possible cards to discover.
Play units, relics, or spells to overwhelm your enemies.
Strong synergies between cards lead to deep gameplay with countless tactical options.
Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.
The further you advance in a run, the stronger your card rewards become.
This creates a dynamic experience where you keep evolving your deck until the very end.
Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.
Infinite cards and massive replay value
Beginner friendly with interactive tutorial
Adjustable difficulty
Activate optional modifiers for even more challenging runs
Deep, tactical gameplay through complex card synergies
20+ commanders with unique playstyles
10+ factions: Play as humans, dragons, skeletons, and many more
7 locations with their own enemies and bosses across 5 difficulty tiers
Find, buy, create, and upgrade cards during your run
Fully flexible deck building: Add or remove cards at any time
Additional puzzle challenges for strategists
For tacticians and puzzle fans, the game offers a special puzzle mode:
Start with a preset battlefield and win in just a few turns.
Perfect for exploring new combinations and card synergies.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hours aren't representative - I sometimes leave this on. That said - I like the game. Hits a good balance between overall complexity and simplicity - complex enough to be interesting, straightforward enough to be fun. And the art in the game is frequently stunning. It's sort of a mix of Slay the Spire and Mtg Commander, with less complexity than true Mtg Commander. Unique and a good mix. Recommended.
I had zero expectations and this game blew me away. It's one of those games that looks dull on the surface but has ridiculous depth if you can get pass your initial reaction and stick with it. Also the title is not clickbait the game has in fact infinite cards.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Simplified Chinese*, Japanese*, Spanish - Spain**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Aaahh... At last something that scatches the itch. [/h1] You might be like me and have an obsession with card games. You also might be like me where for some reason games like StS don't incentivize you to play "one more run" for long. Enter Infinite cards. [b] You want a rundown? You got it: [/b] - Pick one of many starting commanders - Travel on your regular rogluelite map (fight, events, shop) - Collect cards along the way and keep tweaking your deck. - Fight the end boss of that area. - Enter a new area, your min. deck size goes up by 5 and card tier goes up. - Defeat total of 4 bosses to win the run. [b]What makes this game unique?[/b] Well it's pretty much one main thing. The value and effects on cards are randomly generated each run. On one end, it gives you the "ooooh" when one card really has the nuts (and of course you get to duplicate it), while on the other hand each run requires you to find synergies between cards that are given to you. [b]So why do i want to play "just one more run"?[/b] After you finish a run, you get to "keep" one of the cards from your deck. It goes into your collection. After getting a minimum of 20 cards, you get to build your deck of "OP" cards and fight the final boss. [b] How long does a run last?[/b] I would say an average of 1h 30min, depends on how fast you play and what deck you built. [b]Cons:[/b] - UI could be improved. Devs could definitely save a click or two here and there. If you have a board for 20 mobs, there is no "attack with all units" button for example. - Event balance. Specifically the Forge event which allows you do add an upgrade to a card is less desired than for example duplicate, shop, booster pack etc. Why? Because by the end your deck is 35 cards big making the odds to draw that boosted card slim. Deck size requirement favors obtaining as many "decent" cards as you can because sometimes you have to add suboptimal cards to meet the quota. Forged upgrades also don't carry over with duplicate or when you finish a run the card stored in collection is just the base card. - Deck size requirement. If you read the previous point, it is self expalantory. Personally i would prefer to see the card requirement not increase with each area and stay at 20 if at all. - Music variety is not the greatest and for those that care, card art seems AI generated if that bothers you. [b]End score: 8/10 [/b] A must buy for any deckbuilder genre fan.
Yeah, it's really good! Next thing I know after my first time playing is 8 hours have flown by. Very awesome concept, and using AI art is perfect for a game like this! Pls Dev, keep updating the game !
Infinite Cards is a pretty unique roguelike deckbuilder that might get you thinking "they are over-selling" once you read the title. However, they mean it. The reason why I say this is unique is because every card in this game is procedurally generated, so you will most likely not find the same card in two different runs (you might find similar ones though). In Infinite Cards you select a Commander, each one with their particular buffs (active and passive skills) and then you go through 4 different acts, fighting enemies, getting a lot of new cards, upgrading or duplicating them and customizing your deck. The main charm of this game relies on the deck customization. Due to the procedural generation of the cards, you could say you have almost endless ways to build your deck, trying different strategies and synergies (sometimes you might want to focus on units, some others on relics, some others on spells, or sometimes combining different), and the game will most likely be constantly surprising you with new strong cards and opportunities. Since Across The Obelisk I didn't have this amount of fun regarding deck customization. Because of the same, I can guarantee you this will definitely feel like an endlessly replayable game As if the previous element wasn't enough, Infinite Cards counts with over 20 starting commanders, each one leaning to one or another build, some of them related to units' races, while some others to the use of a particular type of cards (relics, units, spells or weapons). If that wasn't enough, you also have... I think 6 different difficulties to challenge yourself. With all this praise said though, there's one element in this game that's a bit underwhelming, and that would be enemies. I feel like the whole charm and the whole effort came into the deck/card-building process (and, don't get me wrong, they overqualify in that department), because almost everytime you find a new adversary, it just feels like a stronger version of a previous one, with more HP, more summons or more damage per turn (with just a few different behaviors that might surprise you, my favorite one being the one that summons cursed relics in your field). With that being said, considering the nature of this game, I think it would have been really difficult to come up with more complicated ideas for enemies while keeping the game balanced. Another element I'm not a big fan of, because of what I mentioned before, is the length of a run. I understand that with this amount of acts and encounters there are more chances to discover new cards, but you also notice how repetitive fighting enemies can feel on the long run. In my opinion, 3 acts would have been the perfect length to customize and discover, while also not overstaying (not saying that the game is bad with 4 acts, but, in my opinion it would have been better with 3). Besides that, every time you finish a run you get to save ONE card from your deck. Once you save at least 20 cards, you will be able to face a special boss (or something like that, I haven't done it yet). My problem with this is that one run already feels long enough, and you will have to play at least 20 to be able to face this special boss (I would have rather if they would have allowed us to save 2). Anyways, even when it looks like I spent a lot of time talking about what I don't like, I have genuinely enjoyed this more than what I was expecting, every run getting surprised by new cards and strong combos, so give it a shot if endless replayable deckbuilder is what you are after (oh, yeah, and enable fast mode immediatelly once you start playing, it will save you around 1 hour per run). One detail that nowadays I think is mandatory to mention, considering people's opinions, is that, due to the nature of the game and considering this was developed by a solo dev, it's clearly that they have used AI at least for artistic purposes (I personally don't mind it because of the gameplay, but some people might). Anyways, completely recommended game I like to experience once in a while. You can check out some gameplay here https://www.youtube.com/watch?v=wV0FfFQAfj0
One of the best games I've ever played! It has insane amounts of replayability. The cards will be different every time like most comparable games but there is also over 20 commanders (starting deck/leader) to pick AND a permanent collection to build towards to basically play a whole new game mode with that you are unlocking in addition to multiple difficulty levels etc. The gameplay is very simple in a good way with you getting to make any enemy choices so the computer never makes dumb moves and I love that! Every leader feels unique. The things I didn't like are there doesn't seem to be a rulebook (just a very helpful tutorial) and the name of the game doesn't grab me. Overall I'd give it a 9.5 out of 10 and highly recommend it to anyone who likes card based strategy games or trading card games!
I am 1 trillion percent convinced that this is one of the greatest roguelikes I have ever played. Once it makes sense, you'll realize that this game lives up to it's name of infinite possibility. Damn.
Very nice little card game by a solo dev, heavily inspired by Magic The Gathering but with a roguelike core. The generated cards really fit the roguelike vibe well and if you don't mind too much the AI art, it's a very entertaining and stimulating deck-building game. I really hope the dev will keep improving it and adding new cards/effects to the game ! Good work
Very interesting, very good. Almost 50 hours in it, and I still want to play to complete all puzzles, all runs in all difficulties, and so on.
Excellent game.
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