
Discover infinite cards in this roguelike deckbuilder. Every card is unique, every run a new experience. Craft, combine, and build your deck completely freely to defeat enemies and bosses, or take on cleverly designed puzzle challenges!
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About
Infinite Cards is a truly unique and innovative card game.
In this roguelike deck builder, every card is unique. Cards are generated randomly based on defined rules, creating an endless number of possible cards to discover.
Play units, relics, or spells to overwhelm your enemies.
Strong synergies between cards lead to deep gameplay with countless tactical options.
Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.
The further you advance in a run, the stronger your card rewards become.
This creates a dynamic experience where you keep evolving your deck until the very end.
Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.
Infinite cards and massive replay value
Beginner friendly with interactive tutorial
Adjustable difficulty
Activate optional modifiers for even more challenging runs
Deep, tactical gameplay through complex card synergies
20+ commanders with unique playstyles
10+ factions: Play as humans, dragons, skeletons, and many more
7 locations with their own enemies and bosses across 5 difficulty tiers
Find, buy, create, and upgrade cards during your run
Fully flexible deck building: Add or remove cards at any time
Additional puzzle challenges for strategists
For tacticians and puzzle fans, the game offers a special puzzle mode:
Start with a preset battlefield and win in just a few turns.
Perfect for exploring new combinations and card synergies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Simplified Chinese*, Japanese*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I just love the blend of MtG-like card-mechanics with an StS-like gameplay.
I am 1 trillion percent convinced that this is one of the greatest roguelikes I have ever played. Once it makes sense, you'll realize that this game lives up to it's name of infinite possibility. Damn.
暂时不推荐,如果游戏开放创意工坊那就非常推荐。现在游戏玩法通过视频和截图就能了解,感觉有这么几个毛病,1.流程太长了,玩一把接近一个小时,而且不同种族没什么本质区别,多玩几把就感觉总体无趣了;2.由于卡牌词条全随机出的,每关还强制要+5张卡进卡组,容易垃圾卡手,也很难爽;3.局内资源太少了不够用,因为纯随机,无法自定义词条,生成和进化卡牌都很消耗精华。希望游戏之后更新1.能增加精华数量,2.增加选定词条功能,3.改善铸造和升级的抽卡机制,现在2选1真难受,还得一直手动保留,能改成随机生成10张选1张这种就舒服多了。
Excellent game.
Grand fan des roguelike/deckbuilder, je ne m'attendais pas à grand chose, et pourtant.... C'est un très très bon jeu, complet et complexe même si les débuts m'ont laissé assez dubitatif (continuer une partie après avoir perdu était nouveau et je trouvais ça trop facile). Après 39h de jeu (même si c'est assez peu), je continue toujours de découvrir des effets de cartes. Les combos sont super intéressants, le frisson de la découverte est présent. Je me demande juste si l'IA utilisée pour générer les images des cartes sera améliorée de façon à avoir plus de skin différents et si c'était possible d'affronter une IA possédant elle-même un deck, pour le coup, au vu des inspirations, ça manque un peu. Ayant un peu joué à Magic, la satisfaction de ne pas devoir mulligan à plusieurs reprises afin d'avoir assez de terrain et de cartes jouables est vraiment agréable. C'est un jeu qui a un potentiel assez dingue et encore plus si le suivit s'avère correct et efficace. Félicitation à vous !
By accident I turned an innocent human into a walking bomb that would, with the slightest provocation, wipe my board. 10/10 would do so again.
Ottimo gioco: forse l'unica alternativa digitale a Magic da tantissimi anni e, in più, senza spendere ogni risparmio in carte. Voto: 8.5/10
A pretty cool roguelike spin on card games that gives full freedom and a pinch of crazy randomness to deckbuilding. Works great on Steam Deck, though the font can be a bit small in handheld mode.
Infinite Cards is a pretty unique roguelike deckbuilder that might get you thinking "they are over-selling" once you read the title. However, they mean it. The reason why I say this is unique is because every card in this game is procedurally generated, so you will most likely not find the same card in two different runs (you might find similar ones though). In Infinite Cards you select a Commander, each one with their particular buffs (active and passive skills) and then you go through 4 different acts, fighting enemies, getting a lot of new cards, upgrading or duplicating them and customizing your deck. The main charm of this game relies on the deck customization. Due to the procedural generation of the cards, you could say you have almost endless ways to build your deck, trying different strategies and synergies (sometimes you might want to focus on units, some others on relics, some others on spells, or sometimes combining different), and the game will most likely be constantly surprising you with new strong cards and opportunities. Since Across The Obelisk I didn't have this amount of fun regarding deck customization. Because of the same, I can guarantee you this will definitely feel like an endlessly replayable game As if the previous element wasn't enough, Infinite Cards counts with over 20 starting commanders, each one leaning to one or another build, some of them related to units' races, while some others to the use of a particular type of cards (relics, units, spells or weapons). If that wasn't enough, you also have... I think 6 different difficulties to challenge yourself. With all this praise said though, there's one element in this game that's a bit underwhelming, and that would be enemies. I feel like the whole charm and the whole effort came into the deck/card-building process (and, don't get me wrong, they overqualify in that department), because almost everytime you find a new adversary, it just feels like a stronger version of a previous one, with more HP, more summons or more damage per turn (with just a few different behaviors that might surprise you, my favorite one being the one that summons cursed relics in your field). With that being said, considering the nature of this game, I think it would have been really difficult to come up with more complicated ideas for enemies while keeping the game balanced. Another element I'm not a big fan of, because of what I mentioned before, is the length of a run. I understand that with this amount of acts and encounters there are more chances to discover new cards, but you also notice how repetitive fighting enemies can feel on the long run. In my opinion, 3 acts would have been the perfect length to customize and discover, while also not overstaying (not saying that the game is bad with 4 acts, but, in my opinion it would have been better with 3). Besides that, every time you finish a run you get to save ONE card from your deck. Once you save at least 20 cards, you will be able to face a special boss (or something like that, I haven't done it yet). My problem with this is that one run already feels long enough, and you will have to play at least 20 to be able to face this special boss (I would have rather if they would have allowed us to save 2). Anyways, even when it looks like I spent a lot of time talking about what I don't like, I have genuinely enjoyed this more than what I was expecting, every run getting surprised by new cards and strong combos, so give it a shot if endless replayable deckbuilder is what you are after (oh, yeah, and enable fast mode immediatelly once you start playing, it will save you around 1 hour per run). One detail that nowadays I think is mandatory to mention, considering people's opinions, is that, due to the nature of the game and considering this was developed by a solo dev, it's clearly that they have used AI at least for artistic purposes (I personally don't mind it because of the gameplay, but some people might). Anyways, completely recommended game I like to experience once in a while. You can check out some gameplay here https://www.youtube.com/watch?v=wV0FfFQAfj0
Wow, I fell in love with this game. It felt comfortably familiar as a longtime card gamer, and the replayability is through the roof with the constant generation of new cards. Feels similar to Simulacrum from back in the day. Excellent value with this title.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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