
Infinite Adventures® is a turn-based, first-person dungeon crawler with deep party customization, strategic combat, and a fully voiced story. Inspired by classic RPGs for a nostalgic yet modern gameplay experience. Assemble your party and explore the Labyrinth to discover the truths of your past.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a decent game, but the longer you play the more you feel like this is some company's "First Game". Occasional graphical glitches, a few abilities don't work correctly (Empowering Cleanse DOESN'T heal, like the skill says it does; one sword-based Water attack actually hits twice, etc.), story isn't that exciting, audio for the voice-acting is clearly NOT balanced. You need to abuse some of the abilities in order to have a chance at surviving. I'm only downvoting this game to get the review percentage closer to what I believe the game score is. Currently it's sitting at 89% Approval, and I think it's a 7/10 game. It's fine, and it's cheap enough, especially when it's on sale.
Fun, balanced DRPG.
A DRPG with a lot of heart and a lot of content to go through! Completed postgame on the hardest (Old School) difficulty, but do ignore my playtime. I'm closer to around 50 hours of play. It borrows inspiration from a lot of dungeon crawlers but mainly the Atlus line of DRPGs and most prominently the Etrian Odyssey series. From unique classes to the overall vibe of the game, it tries to have a very adventure-esque theme for the Infinite Labyrinth. And (surprisingly!) the game has more depth to its story than most DRPGs! It is written well and heartfelt at times, albeit confusing due to the names of the characters and how many the game introduces you at a fast pace. It is also fully voiced! Akin to Wizardry 8, your characters even have unique quips based on the voice personality you chose for them. Geo Templars are simply too overpowered though, just stacking them completely mitigates most dangers of the game and even invalidating most classes since they: do too much damage, grant free summons, practically are medicants in the late game, and are tanky enough to get damaged.
If you are into dungeon crawlers (aka blobers) this is an hidden gem. Very original, with interesting uncommon classes and mechanics, along with a good story. And very cheep. You might be put off by the unprofessional anime graphics, but they have undeniable charm. Clearly a lot of love has been put into this game. You can feel it when your giantess hobogoblin female samurai enters battle shouting a "I'll gut you like a fish!". The game is fully voiced and this works extremely well because this dungeon crawler actualy has an adventure story. In part, the game is similar to Etrian Odyssey in which NPC appear in the dungeon talking to you and advancing quests. But unlike Etrian, this happens a lot more with full voice. It makes you care for the NPCs and their plights. The game like Etrian, has the monsters drop materials that you have to sell to the stop so that you can buy more advanced equipment. But I have yet to need to grind for any material. The classes are very original, with new names and well balanced. For example instead of a thief, we have a archaeologist/anthropologist like Indiana Jones who has skills for search, treasure finding, and monsters lore, while still contributing in battle. The paladin is an knight with a family sword, that can hit back row and uses the souls of his ancestors to cast healing spell using astral power instead of mana. Spell/skill use management is different between classes, with some using "rage", other "mana" and others like the samurai using "focus". The game isn't expensive, and I hope that one day we see Infinite Adventures II, because clearly this game deserves it. If not, I will treasure the time I spent dungeon crawling with my rattag band of adventures. Just like I did with Etrian Odissey, Labyrinth of Refrain and most Experience titles.
If you like wizardry, you'll like this game.
Great dungeon crawler with well balanced party building, where every class can be built in multiple ways. Highly recommend for M&M / Wizardry fans.
おすすめ。「世界樹の迷宮」「Wizardry」などに代表されるDRPGの一つ。ストーリーも凝っており、PC・NPCともに立ち絵つきフルボイスで、NPCたちはさまざまなクエストを依頼してくるので賑やかな雰囲気で愛着も湧き楽しい。英語圏の作品としては比較的日本人好みの立ち絵なのもうれしい。主人公に決まった過去がある、MPに相当するステータスが職業ごとに4種類に分かれるなど、この手の作品としては独自要素が多いため、最初でつまずくプレイヤーも多いかもしれない。インディゲームらしくバグはそれなりにあり、序盤のクエストを終盤まで取っておくとクエスト内の会話が時系列上おかしくなるなど細かい不具合はあるが、変則的なプレイを控えればおおむね問題ない。大半の実績は普通に遊んでいれば解除可能だが、ボスを倒したあとの選択肢で入手実績が異なるポイントがある点と、2つずつだけそれぞれ男性主人公・女性主人公専用の実績がある点には注意。日本語化なし。
I enjoyed playing through. It's pretty solid, with only a few small notable bugs (even on Linux!). The game is good at explaining its own mechanics - and tutorials and quests are stored permanently, so if you forget something, you can go back and look again. Early game is a lot of fun, where you are learning new powers and experimenting with combos. Late game is slower with no new twists and no metric of strength except level and gear. If I had one suggestion, the maps seem to be designed to delay and frustrate you. This is good in a way, because it forces you to take time to level up before bosses. This is bad in a way, because by the end, I was tired... but I still pushed through.
Solid Game to fill that Wizardry feel. Decent skill tree and not too much grinding. Post game bosses were fun. Overall wish been little more challenging. Glad to see drpg’s still being made.
Yes
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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