
Inferno 2 is an intense, atmospheric twin-stick adventure-shooter. Blast through 80+ levels full of enemies and secrets while upgrading your ship the way you want.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] Target Audience: [/b] [I] Twin stick shooter players who want to text their reflexes. [/i] [b] Summary: [/b] Inferno II is solid for the twin stick shooter genre, and will test your reflexes and your ability to handle small and enclosed spaces efficiently with it's tight and compact level design. For a mobile port, it has the options available that you'd hope to see with improved resolution, controller support, and a couple of basic PC options, and the close quarters combat does work on a basic level. On the flip side, the game does get repetitive and it shows it's mobile roots in that sense, as enemy variety isn't the strongest over time and could use improvements in the future. In the end, for 5 bucks, you get a competent experience with a nice set of visuals, but only will get a certain amount of hours out of it before it starts feeling repetitive. [b]Gameplay Footage and Video Review: https://youtu.be/iv8zrEvRHw0 [/b] [u] Lists: [/u] [b]Positives:[/b] [list] [*] Solid controls and responsiveness for the genre. 60+ FPS works well for the action here. [*] Neon aesthetic for the shooter works well with the vivid colors and simple yet functional enemy designs. [*] Feels a bit different from other twin stick shooters due to it's very tight level design and focus on close quarters combat. Have to stay focused due to that. [*] The variety in the missiles is nice, with the weapons like the Phantom going through walls for example. [/list] [b]Negatives:[/b] [list] [*] Enemy Variety over time could use improvement. Although the tight level design makes that a tiny bit difficult. [*] Shows its mobile roots as over time, the combat feels very similar and doesn't really stand out over that period of time. Starts stronger, but over time wears down. [*] Some weapons feel too similar and don't stand out over each other due to being so similar. Feels like the same weapon in the end. [*] Music doesn't stand out in anyway. [/list] [b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
Radiangames makes some of the best pure overhead shooters, period. It's a shame that thus far only his latest is on Steam, many having started on XBLIG and a few (notably JoyJoy) making their way to tablet and mobile. But damned if he didn't further refine the pure fun and pressure of the original Inferno. The experience isn't simplified, but rather distilled: four guns, each the right tool for specific situations, four missiles, each likewise unique and providing more oomph at the cost of limited ammo (there's plenty to be found, but you still need to be careful not to shoot yourself dry in the middle of a firefight), and four triggerable powers suiting different playstyles. You can focus your powerups on the missiles and guns you enjoy most, and the specific boosts can be chosen in any order (for example, one of the guns may have more damage, faster shots, or a stunning effect... rather than being arranged in a tree, you can pick which to get first, with the knowledge that the cost of getting a second, then the third is going to increase afterwards.) Personally, I'd love to see more of his games arrive here, though for now I can at least strongly recommend this one. Fun as heck. :)
Geometry Wars meets Gauntlet, which is a good thing. Clean, classy neon graphics with a strong Tron-game-grid vibe. Looks lovely on ultrawide monitors, too.
Really solid and tight twin-stick action, with deviously crafted levels and RPG development mechanics. Anyone who's a fan of twin-stick shooters or action dungeon-crawlers owes it to themselves to play this.
This game is fun. I liked the part where I leveled up the ship and then reigned death upon everything. The puzzles were nice. It felt like a whatif scenario where the pac-man gang all weaponized themselves and went to Defcon 1.
the game play is simple and fun. challenging without being obnoxious. works well with either keyboard or controller. however I don't recomend the game for the menu glitches. many times it would refuse to let me highlight the upgrade I wanted without clicking on an upgrade I didn't want first, then canceling and then the one I wanted would be available. I finally quit when the only option I was given after a level up was an upgrade to the ship speed that instead reduced max speed to 0... and left me stranded and unable to play.
One of the better shooters I've played in a while. I like the modern/retro graphics styling, and it ran very smoothly on my Surface Pro 2.
社保!!!
GENIAL
It deserves been in an arcade
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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