
Necromancer's army is gathering! But he can't afford Necronomicon Prime so his army can only use free medieval equipment set... We believe that one battle sister can solve them well. Go Forth, Sister Para, Blast your enemy in this survivor-like shooter game!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Вам что музыку кавай трамвай делал?
Genuinely good, especially at it's price point. Surprising amount of starter weapons to choose from, and each weapon having a few unique perks breathes some variety into the game. Unfortunately it really needs that extra variety, as every other perk that isn't locked to a weapon or weapon type are the same for each run. Like every vampire survivor game, it needs a vague "more"; be that enemy types, maps, objectives, and (particularly in PARA♰BELLUM's case) more perk variety, specifically perk paths and specializations. The bosses are genuinely good, with each having it's own identity. There's also an understated charm to the game with the flavor text in the weapon descriptions and boss introductions that really helps tie the game together. For 3 dollars it's a game worth picking up and clearing in a few hours, and hopefully the game receives further development.
好玩,现授予你不见血的《血腥小地》称号! 就说缺点吧,帕菈连个娇喘和吊带白丝立绘都没有,《血腥大地》里那老爷们儿都能哼哼哼啊五秒钟。 不知道判定点在哪里,弹幕缝隙很小的时候不好钻。 准心不明显。 地图无限大,又不指示BOSS的位置,有时候BOSS发呆,跑太远了就丢了。 为什么燧发单打一也受射击频率限制?不是装好了就该射吗? 总之我觉得是可以当《血腥大地》的平级替代品的,虽然没有关卡或剧情,但倒也没什么影响。 另外排行榜有水分。 V1.5更新后彻底打不开了,这么个小游戏,显卡需求是不是太高了? 20241203,更新后依旧打不开。
时不时可以点开爽几把的游戏,文本很有趣 似乎打上了排行榜前十但是有两个boss成就没解锁这对吗[spoiler]其实是遇见的局寄了,过了的局没遇见[/spoiler] 需要更多的服装、perk以及更多的Big Fxxking Gun
作为一个轻度休闲玩家,玩过吸血鬼幸存者和土豆兄弟感觉都不错,但是这款游戏感觉不太适合我,而且制作比较粗糙: 1.击杀和道具获取积分,只有达到指定新高分才奖励技能点,通关但分低则无奖励; 2.战斗中无法查看之前选了那些技能点; 3.boss出现的字幕和切换镜头,以及击败boss后的字幕,影响操作观察,尤其是占据了几乎一半屏幕的字幕; [i]还有元素适性是个啥? [/i]
成型之前你会觉得时间过得很慢 一旦成型你又会觉得剩下的时间完全不够 小而美的类幸存者游戏 不过只有第一个BOSS有压力,因为第二、三个BOSS刷出来的时候你基本上已经成型了。 不成型也根本等不到5分钟和结束。
祝你射的开心,射的愉快——爱来自老干妈
未来可期,但反正现在比一杯奶茶都便宜,那就未来可期吧
这游戏用的居然是虚幻5!?好家伙。 好玩还是好玩的
简单有趣,没有太多弯弯绕绕上手就射,虽然内容不多但并没有像某些竞品那样单纯通过压制玩家发展来拖慢游戏节奏(说的就是你沙币黎明前20分),普通模式可以无脑爽,里程两把就能打满,危机合约则是有一定挑战性 虽然十二块还要啥自行车但还是希望以后能够更新更多内容,以及些许优化现有的系统,这样一个好底子不想让他浪费了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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