
Infection: Humanity's Last Gasp uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So after trying stage 6 for the 2,897th time, I finally get into a winning position. There is only one molecule left with 2 proteins, I have both of those available, and I have the money to use them. Nice! I celebrate a little too early because of course a virulent strain appears then and adds 2 molecules to the mix. But that's ok because I have good Dr Schlinker on the team and I still haven't used him to "solve any issue". Victory! Except when I click on him and try to undo the mutation, though the confirmation dialogue comes up, I can't click on it. "Do you want to dismiss the current mutation event?" YES! Click-click-click-click-click-click-click-click-click-click-clidammit!! The button doesn't work. Restarting the game doesn't help, and the devs have not responded to my bug report filed more than two weeks ago. So yea, don't buy this unless you want to face game-stopping bugs, be annoyed by achievements that fail to unlock, and be ignored by devs who don't care about the mess of a game they have released.
What a slick presentation of a nifty solitaire boardgame with disappointing presentation (it was oddly cartoony, given the subject matter). But why is this digital version so sloooooow? Why bog down such a modest little puzzle game with so many screen and bleeps and blorps and globe displays and die rolls shoved into the corner of an otherwise useless screen? Why not option to just GET ON WITH IT ALREADY? A sad case of how sometimes presentation can be too much.
The game is shallow and primitive. It tries to be an eye-candy but fails. Unskippable visuals are really boring and make you to wait destroying any drive to move on. Protein Harvest minigame is unnecessary and boring - outcomes are random (maybe even hardcoded) and your choice means nothing. Side panels are hidden at the start of every turn though there is absolutely no point to hide them. It's just pure unnecessary visual. *fixed* Every couple of turns the game locks at Planetary Overview screen at the end of turn. I'm tired of restarting a game to progress. Cheap game for tablets. Don't waste your money.
This review is based on only the tutorial and first scenario, just so all of you who are waiting can see some comments :-) First - no issues to complain about at all, so far. There are some 'hints/tips' shown during load/save screens which can flash past a little quickly but as they're only there to give you something to look at I don't THINK I've missed anything important. Gameplay :- Turn based. a) select a protein for each of your incubators. This is a random-draw which dictate what you'll be able to do later in the turn. b) open the AV (doh, can't remember what it stands for!) to see which proteins you need to destroy the remaining viral hexes, c) check the store to see if there's any machine/person you wish to buy. d) decide which of your staff and machines you wish to use this turn, e) harvest proteins and allocate them the AV f) kill those parts of the virus that your completed AV options allow, g) end turn for random events; virus spread and mutation included. Gameplay for the first scenario is short (5 minutes) but affected by (random) mutation. In my first playthrough I needed an additional two turns thanks to a mutation that I didn't in the second. This second playthrough was to check replayability. I'll leave it to you to find out what does and doesn't change, but think there's enough that you can play each scenario several times. Graphics are as good as they need to be, but this isn't a graphics-based game. Music wasn't annoying enough to turn off - although that's generally the first thing I do in any game - and effects-sounds are also acceptable if unremarkable (again, it just isn't that sort of game, so they don't affect gameplay). Summary - plays as a puzzle game rather than 'hard science' because of the protein random-draw and various references to die-rolls (which are automatic). Bear in mind that I have not yet played the later scenarios, where world-events become significant. Knowing the makeup of the virus but having a random selection of proteins seems the wrong way around to me. I'd have thought the choice of which proteins to incubate would be up to me, while trying to find a combination that was effective against a particular virus would be the hard part. [Compared to Plague Inc, since that's what a lot of people seem to be asking - You are CURING the virus here and it's entirely based in your lab. As far as I have played (which isn't very far) there isn't the same sense of progress or control here.]
I have many hours played in the board-game and this is a pretty faithful adaption. It's a great solitaire board-game that translates well to the PC. There's a few things I wish it would do (e.g., keep the virus and store tabs open by default), but overall it plays really well. No crashes either.
Фигня какая-то...
A brief summary of gameplay: *wade through tutorial* *click 3x* *wait 30 seconds for animations* *click 2x* *wait 40 seconds through another animation* *repeat same clicks and animations 40x* *Die of boredom* *respawn* *quit to desktop* *Ask For Refund* *get better game* 2/10, wait for it to go on sale 80% off (and don't buy it then either.)
Overall its not worth buying. (at the moment) Maybe it would be good with some balancing but at this state, absolute not! The biggest problem on this game is that you have only a very small change for a win on a scenario (besides the first one) you can upgrade or buy some stuff that maybe would help you but it realy doesn't. you always try to find random 4 symbols that you need to make a antivirus part and you only can set 2 parts (maybe a third with the use of a skill of a teammember) that maybe would be cool if there where any balancing of setting to the mutation of the virus to. the use of the skills are quiet useless and outbreaks are much faster than you can make the antivirus. the whole thing is that you must have luck to find the right parts in the right time and that is very rar so you lose nearly every time in highher levels. the game would be 10 times better if the outbreak scenario where any adjusted to the difficulty of the virus. if the devs balance the game features it's a realy nice funny game for in between! i hope the will, what a waste of the game.
感觉有些复杂,不时很好玩 而且部分分辨率竟然直接把文字给遮挡了,太粗糙了
还不错,之前玩过这个游戏的桌游版,PC版做得也挺好玩的。游戏中玩家扮演科学家的角色,制作抗体击败疾病。抛开背景不谈的话,游戏基本就很类似于solitaire的纸牌游戏,基于这个基础上,游戏中有时会出现outbreak,疾病也会突变以增加难度,玩家可以购买实验室设备。总而言之是个还不错的游戏,但是很多人有遇到bug或者游戏闪退的问题。如果打折的话推荐购买。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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