
Experience building your own village with different races in a fantasy world! Produce more villagers for various production tasks and train more guards to resist waves of demonic attacks. Plan the production of supplies to create more powerful equipment for the guards to wear.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
小品遊戲,趣味性不錯,但難度有些太偏高了(平原一般難度都容易滅村) 誠信建議可以調整的部分: 1. 弓箭手 - 攻擊比不上法師,血量比不上戰士,完全沒有傷害 (建議提升攻擊力或是攻擊穿透敵人) 2. 種族食物消耗量大 (1.5以上) - 前期解鎖可用,但用了基本滅存,因為食物消耗太大,升了畜舍農場沒時間升兵營就可以等輸了 (建議可以全種族食物消耗量調低,或是更多合約降低食物消耗量至50%) 3. 已放置建築或藍圖沒有額外說明 - 有時要知道或參考提升多少數值也不知道.. (建議可以新增建築說明) 4. 工坊效益低 - 需要一種或以上的素材生產才能生產,而且各類型工坊要都升到四級簡直不可能,效益和方便度不如市場好,市場可直接兌換且升一個市場能頂替所有工坊 (建議一工坊對應所需一素材) 希望後續還可以繼續更新,增加更多種族、建築和合約 (例新增合約可以如下等) 1. 增加選擇建築藍圖欄位,一次有四個可以選擇 2. 每場多餘建築藍圖可替換其他? 3. 或是一次可以選擇2個建築藍圖等 (28/06/24更,待後續更新了再改好評)
生產裝備那些似乎有點多餘,裝備生產太過麻煩,當前的遊戲流程根本沒辦法讓人活到湊足材料。 生產低階裝備的效益也很低,不如直接用交易所直接買。 使用預設的卡組基本上不可能通關,裡面放了太多無效建築。 1.使用人類然後把所有除了畜牧場以外的生產都拿掉再 2.把弓箭手也拿掉 3.多出來的位置放入畜牧場、戰士、法師、房屋、交易所 基本上通關不會很困難,一場普通難度的平原 大概可以取得1000左右的硬幣。
If you are really interested in this then I would recommend waiting for a number of patches to go through. The economy isn't well balanced in either metagame progression or in the active game itself. A number of features don't seem to be implemented yet, and everything other aspect of the game is pretty low quality relative to the ten euro price tag.
[h1]硬核,需要耐心,但真是相当上头的好游戏![/h1] 《奇幻村庄模拟器》是一款让人相当上头的像素风模拟建设塔防肉鸽游戏,游戏的构思和玩法都相当不错,而且通俗易上手,不过难度也真不是普通的难,希望制作者添加简单模式,不然按现有模式,想要坚持20分钟以上可能得气运之子才行了! 游戏里我们需要选择种族然后经营一个村庄,各种建筑会从我们开始构筑的卡组内以随机的方式获得,让我们在建筑回合可以进行放置,之后安排人口进行生产,在资源、兵种、防御力量等方面进行平衡,抵御住越来越强的兽潮。 游戏里的建筑都可以同等级合成升级,就是2个1级合成2级,2个2级合成3级,最高合成到4级,每个等级能获得的物品或者训练而出的兵种都只会越来越强,这样的操作就需要玩家有着更好的策划布置能力了。简单来说我们不能一味的合成高级,比如把8个1级住宅全部用来合成1个4级的高级住宅,那么恭喜你人口立马就崩了,连锁反应之下就必输无疑了!毕竟是村庄,人口是游戏里最为重要的资源,没有之一! 发展到一定程度下,还能使用资源给各兵种制造装备,但目前的难度之下,有点难达成!!!真的,装备的性价比还是低了点,因为游戏的节奏其实相当紧凑,怪潮每回合进攻其实也就1分钟(3倍加速就是20秒),但怪物的实力提升却也不低,不过整个操作却是相当的刺激,因为肉鸽的元素,近乎每次游戏都能获得不同的体验,初始卡组改一下又能获得另一堆不同体验,这里需要一定的运气成分,就看玩家怎么搭配组合出自己喜欢的游戏组合了! 游戏失败也不打紧,结算能获得金币(游戏里建立铸币厂也能获得),只有还能用金币提升科技树,不过目前的版本来看,科技树能获得的提升还是少了点,但这依然不影响游戏是个相当不错的好游戏,难度的确偏高,希望制作组优先制作出“简单”模式,让玩家先爽快一些,也不至于那么多差评吧! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
不是这游戏不好玩,设计、想法、实际的操作都不错。 但问题是资源卡位过于死板。每一局要是随机拿不到能配合上的资源,比如食物不够。 那基本判死刑了。 而且敌人设计的过难,没20分钟呢,村子就灭了。这什么奇葩游戏设计。
Easy to learn, hard to master.
I would not recommend the game at this state. Is the game bad? not exactly Is the game fun? yes but no The game itself has very interesting gameplay, but the way it is designed feel so odd. The game has 16 characters, but they all share the SAME card deck, yes u can customize the deck, but the difference between the characters were their passive, which mean maybe some excel at healing, some excel at producing foods, that's it, the 16 characters have identity but they are not UNIQUE, every character just build the same old "warrior archer mage priest", rather than human-> the four class, goblin -> maybe summon wolf or something, demon-> bring some demon army, but no, they just production rate+30%, nothing more andddd the gameplay, everything u do is just punishing you, it is NOT rewarding enough, you wan more food? ya good luck cause u gonna get wrecked by enemy, u wan more damage? ya good luck u will not have enough food to survive, the punishment for choosing a route is so heavily inbalance, not rewarding at all I managed to survive to 30 minutes, with every character playing the same build.. at this state it just not worth the money
高难度平衡崩坏掉了,有人没兵,有兵没装备,攒装备发现正面强度依然不够,蓝图工会很重要但短时间内没有任何提升收益贼慢,鬼知道还要更新几次才能打下去,目前很难顶, 弓箭手很废,法师需要强力战士,战士缺范围伤害缺回血,塔没血量一碰就缺人, 卡组一直在调整,短时间内抽不到想要的就凉了,倒霉就连抽两手六住房, 作者自己直播都打不赢,我不信他局外升级没满
整體來說不錯,但是不知道是不是我不太會玩,沒多久就被滅村。
现在难度有点高,金币获取概率太低了,能否加入怪物图鉴,明确怪物与兵种的克制信息,有时候突然一波就崩盘了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.