
INDUSTRIA 2 is a narrative FPS adventure about a woman stranded in a parallel dimension. Explore, scavenge and fight your way through a mysterious boreal landscape consumed by an ever-hungry artificial intelligence to find a way home.
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About

Years after the events of the prequel INDUSTRIA, Nora is stuck in a parallel dimension, far away from home. Trapped between machine-built walls, she survives alone in an abandoned chapel near the coast.
Just before she can evade the hostile parallel dimension and return home to 1989 East-Berlin, a chain of unforeseen consequences pull her back into the pulsating heart of the artificial intelligence ATLAS.
Nora soon comes to the realization that she cannot evade her past and must face the haunting responsibility that lies within it – her involvement in the creation of the uncontrollable A.I.

Immersive, slow paced gameplay: Physics-based interaction, crafting and a diegetic inventory ground the gameplay in the game environments
A hero's journey: A narrative FPS to its core, where you'll meet memorable characters and progress through a touching story
Unique setting: Industrial decay in a vast boreal nature meets otherworldly sprawling machine structures
Upgradable weapons: Upgrade five weapons with various attachments like silencers, extended magazines or special attacks
Robot body horror: Vivid machine oil spilling and body dismemberment lead to intense firefights
Compact Indie Experience: A 4-6 hour long filler free journey made by a passionate small indie team
Cinematic audio: Full voiceover, dynamic music and detailed sound design are merged together by real-time audio reflection through Wwise
Next-gen visuals: Carefully crafted assets are empowered by Unreal Engine 5's fully dynamic lighting engine Lumen
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego es magnífico, prosigue la historia de Industria 1. Lo único criticable, igual que a su antecesor, es que es corto.
esta muy bueno pero tiene varios bugs raros igual por 5 dolares lo vale
Да, рекомендую конечно, НО (спойлер). Это худшая концовка в истории.... Разработчики просто показали как они отменно сделали воду. И ВСЁ! Обе концовки с океаном, сцуко!!!! МОЛОДЦЫ, вода зашибись.)))) А саундтрек на любителя.
Play INDUSTRIA first before you play Part 2! If you're looking for a slower-paced experience with an engaging story, these games deliver exactly that. I highly recommend playing the first game before starting the second so you can experience the story as one continuous journey. Industria 2 improves on the original in almost every way. It features more action, better visuals, a longer campaign, and a more fleshed-out story, all wrapped in an incredibly immersive atmosphere. As a German, I found the references to East Germany (the DDR) especially fascinating. The cold, bleak nature of the socialist setting fits ATLAS and its machines surprisingly well. If you're a fan of Half-Life, there's a very good chance you'll enjoy these games too. Overall, I really enjoyed both games. Thumbs up!
В целом игра не плохая, но на любителя первой части. Понравилось: не плохой, хотя и не проработанный сценарий, хорошее продолжение сюжетной линии первой части; антураж и атмосфера локаций (особенно лесная), саундтреки в тему. Не понравилось: игра явно в раннем доступе, многое не сделано и не доделано, а некоторое числится для галочки: локации пустые, мир не наполнен, скучные "лабиринты" однообразных стен, баги и глюки (из-за сырости игры, надеюсь поправят). P.S.: если хотите разблокировать все моды на оружие, не тратьте очки на ресурсы и усиления оружия, очков прокачки хватит как раз к концу игры, если убить всех противников по ходу игры, всех без исключения (игру проходил на максимальном уровне сложности, всех кто не стреляет можно спокойно убить топором 😎 ). РАЗРАБОТЧИКИ ПРОШУ ПРОЧТИТЕ! ПОМЕНЯЙТЕ ЗВУКИ ПОДЗЕМНЫХ УДАРОВ В ДАЛИ (по типу землетрясения), НЕ ВОЗМОЖНО СЛУШАТЬ В НАУШНИКАХ, НАЧИНАЮТ БОЛЕТЬ УШИ ИЗ-ЗА СЛИШКОМ ЗАНИЖЕННЫХ ЧАСТОТ.
[h1]完成度がビックリするほど早期アクセス[/h1] 前作は某Half-Lifeっぽい雰囲気は良かったのですが、ゲームとしての面白みが皆無でした。 続編である本作は、その独特な雰囲気は継承されており、ゲーム面でも消耗品のクラフトなどやれることが増えており、正統な進化を感じてちょっと感動しました。 ただ、物体へのインタラクト関連で、前作であった『その辺に置いてある小物を手に取れるだけ』の邪魔な仕様が排除されたのは良いとして、今度は『扉や戸棚を開け閉めするのにいちいち掴んで押し引きする』仕様が追加されており、テンポが悪く感じました。 あと相変わらず小奇麗な程度のグラフィックなのに、やたらマシンパワーを使うのは何とかならんのかと。 作品のクオリティについては、メニュー内での文章や画像が表示されない、音声や効果音の消失、オブジェクトやテクスチャがガッタガタだったりの不出来な部分はまだプレイに支障がない程度なのでご愛敬と思っておりましたが、アプデによるものか『おま環』かもしれませんが、最新バージョンでのプレイにおいては、とある選択肢の決定が反応せずクリアできませんでした。 言語の変更や、起動時のDX12とDX11を切り替えてもダメでした。 色々と妥協はしたけど、最後の最後でこれか…と心折れました。 製作者さんは精力的にアップデートをされておりますので、数々の不出来な箇所は将来的には改善されると思いますが、現状では早期アクセスレベルの完成度(よく正式リリースしたな)のため、購入はお勧めできません。
Some notes I made while playing: Visually stunning No character model - footstep sounds and headbob, arms in cutscenes but no torso/legs - maybe the next game? Very atmospheric, great music and sound design The pop-up for 'new dialogue' is much appreciated Played on normal - plenty of supplies Missed opportunity to have the first code be 0451 Background for the fabricator/vault should be a blurred HUD, instead of starring at black Companion would get stuck at points, and have to be skipped-forward to me during cutscenes Perhaps a way to break-down equipment? i.e. So I can turn the components of 2 pistol ammo into 1 revolver ammo - So I dont have a surplus of one ammo type and not enough of another. You Walk and Sprint faster than your companion Even if soldiers are stunned, they can still shoot Because you step back when accessing the inventory, sometimes you'll phase into the terrain which will block the inventory menu You can sneak, but theres no way to silently takedown enemies (That I could figure out, anyway) You couldn't Lean left and right around corners, like in the trailers
Je ne recommande pas INDUSTRIA 2 aux joueurs qui ont aimé le premier pour son ambiance et son rythme. J’avais apprécié INDUSTRIA pour son côté FPS narratif étrange, très inspiré Half-Life, avec une légère touche survival/horror, de l’exploration et une vraie curiosité dans la découverte des environnements. Avec INDUSTRIA 2, j’ai l’impression que la direction a fortement changé. Le jeu semble beaucoup plus orienté survival horror : environnements sombres, tension plus forcée, ressources limitées, corps-à-corps, passages accroupis, et des éléments qui rappellent davantage Resident Evil 7 ou Alien Isolation. Je n’ai pas eu de gros bugs, donc mon problème ne vient pas de l’état technique du jeu. C’est surtout la nouvelle direction qui ne me plaît pas. Certains sons d’ambiance semblent ajoutés pour faire peur sans toujours être bien intégrés, et les sauvegardes automatiques juste avant les gros ennemis cassent aussi la surprise. Si vous cherchez un survival horror sombre et oppressant, INDUSTRIA 2 peut peut-être vous plaire. Mais si vous avez aimé le premier pour son ambiance SF étrange, son exploration et son côté Half-Life, cette suite risque de vous décevoir. [1:38 AM]jiljoel [ZT], : I do not recommend INDUSTRIA 2 to players who enjoyed the first game for its atmosphere and pacing. I liked INDUSTRIA for its strange narrative FPS feel, clearly inspired by Half-Life, with a light survival/horror touch, exploration, and a real sense of environmental discovery. With INDUSTRIA 2, I feel like the direction has changed a lot. The game is much more survival horror focused: dark environments, more forced tension, limited resources, melee combat, crouching sections, and elements that reminded me more of Resident Evil 7 or Alien Isolation. I did not encounter major bugs, so my issue is not with the technical state of the game. My problem is mostly with the new direction. Some ambient sounds feel like they are added just to scare the player without always being naturally integrated, and autosaves right before major enemies also remove the surprise. If you are looking for a dark and oppressive survival horror experience, INDUSTRIA 2 may still work for you. But if you liked the first game for its strange sci-fi atmosphere, exploration, and Half-Life-like feel, this sequel may disappoint you.
Hi, I played a total of 4 hours, but within about 1.5 months, because the game kept crashing... I uninstalled it today, it doesn't crash anymore, but this game is completely empty, without emotions... it feels like a walking simulator to me... plus the controls are completely unnecessarily complicated and sometimes it strains the graphics card excessively for how it looks....
Dopo aver giocato il primo capitolo, avevo ottime aspettative per il secondo ma ahimè non è stato così. Carente su svariati lati tecnici (cadaveri sospesi a mezz'aria, scenari fatti molto alla carlona, ....) e con una trama raffazzonata verso la fine, lasciandoti un po' di amaro in bocca. Nel primo capitolo c'era molto più coinvolgimento che qui è andato perso. Peccato...
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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