
INDUSTRIA 2 is a narrative FPS adventure about a woman stranded in a parallel dimension. Explore, scavenge and fight your way through a mysterious boreal landscape consumed by an ever-hungry artificial intelligence to find a way home.
Modeled estimate, not a reported figure. How we estimate →
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About

Years after the events of the prequel INDUSTRIA, Nora is stuck in a parallel dimension, far away from home. Trapped between machine-built walls, she survives alone in an abandoned chapel near the coast.
Just before she can evade the hostile parallel dimension and return home to 1989 East-Berlin, a chain of unforeseen consequences pull her back into the pulsating heart of the artificial intelligence ATLAS.
Nora soon comes to the realization that she cannot evade her past and must face the haunting responsibility that lies within it – her involvement in the creation of the uncontrollable A.I.

Immersive, slow paced gameplay: Physics-based interaction, crafting and a diegetic inventory ground the gameplay in the game environments
A hero's journey: A narrative FPS to its core, where you'll meet memorable characters and progress through a touching story
Unique setting: Industrial decay in a vast boreal nature meets otherworldly sprawling machine structures
Upgradable weapons: Upgrade five weapons with various attachments like silencers, extended magazines or special attacks
Robot body horror: Vivid machine oil spilling and body dismemberment lead to intense firefights
Compact Indie Experience: A 4-6 hour long filler free journey made by a passionate small indie team
Cinematic audio: Full voiceover, dynamic music and detailed sound design are merged together by real-time audio reflection through Wwise
Next-gen visuals: Carefully crafted assets are empowered by Unreal Engine 5's fully dynamic lighting engine Lumen
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm not sure what the other people reviewing this game negatively encountered, but for me the game runs great - no bugs at all. The environment is crafted beautifully, the gameplay and controls are fluid and the soundtrack and sounds are top notch. I can only recommend this game. Especially to fans of Half-Life, Bioshock, etc.
Je ne recommande pas INDUSTRIA 2 aux joueurs qui ont aimé le premier pour son ambiance et son rythme. J’avais apprécié INDUSTRIA pour son côté FPS narratif étrange, très inspiré Half-Life, avec une légère touche survival/horror, de l’exploration et une vraie curiosité dans la découverte des environnements. Avec INDUSTRIA 2, j’ai l’impression que la direction a fortement changé. Le jeu semble beaucoup plus orienté survival horror : environnements sombres, tension plus forcée, ressources limitées, corps-à-corps, passages accroupis, et des éléments qui rappellent davantage Resident Evil 7 ou Alien Isolation. Je n’ai pas eu de gros bugs, donc mon problème ne vient pas de l’état technique du jeu. C’est surtout la nouvelle direction qui ne me plaît pas. Certains sons d’ambiance semblent ajoutés pour faire peur sans toujours être bien intégrés, et les sauvegardes automatiques juste avant les gros ennemis cassent aussi la surprise. Si vous cherchez un survival horror sombre et oppressant, INDUSTRIA 2 peut peut-être vous plaire. Mais si vous avez aimé le premier pour son ambiance SF étrange, son exploration et son côté Half-Life, cette suite risque de vous décevoir. [1:38 AM]jiljoel [ZT], : I do not recommend INDUSTRIA 2 to players who enjoyed the first game for its atmosphere and pacing. I liked INDUSTRIA for its strange narrative FPS feel, clearly inspired by Half-Life, with a light survival/horror touch, exploration, and a real sense of environmental discovery. With INDUSTRIA 2, I feel like the direction has changed a lot. The game is much more survival horror focused: dark environments, more forced tension, limited resources, melee combat, crouching sections, and elements that reminded me more of Resident Evil 7 or Alien Isolation. I did not encounter major bugs, so my issue is not with the technical state of the game. My problem is mostly with the new direction. Some ambient sounds feel like they are added just to scare the player without always being naturally integrated, and autosaves right before major enemies also remove the surprise. If you are looking for a dark and oppressive survival horror experience, INDUSTRIA 2 may still work for you. But if you liked the first game for its strange sci-fi atmosphere, exploration, and Half-Life-like feel, this sequel may disappoint you.
Hi, I played a total of 4 hours, but within about 1.5 months, because the game kept crashing... I uninstalled it today, it doesn't crash anymore, but this game is completely empty, without emotions... it feels like a walking simulator to me... plus the controls are completely unnecessarily complicated and sometimes it strains the graphics card excessively for how it looks....
Sadly this uses the resource hog ugly textures unless you have a 10k PC Unreal 5 engine, if I had known this I probably wouldn't have bought it. I'm running it in 2k at med res and get allot of static/pixelation. It's the U5 engine., overhyped for sure. This game is creepy/scary and stingy with ammo and bandages, Even on easy settings so mele or sneaking around them is a must. When you kill one they drop this liquid stuff you can collect so i prefer to KO them that's where the clunky fighting comes in. They have combined the fire key (left mouse button) with interact, (fire/interact) so you not only use the fire button to swing or shoot you also use it to open doors and such. I think they focused on kiddie console controllers with a mouse keyboard secondary in mind. To swing and fire you need to press a ready key as well. At first I was going to thumb this game down until I remapped the swing/fire ready key to my right mouse button which allows me to use my keyboard to move around without worrying about holding down a ready weapon key at the same time. At least it's playable this way. This game has save point saves you can manually save and it has auto save at certain points throughout the game as well, no quick saves though. After going forward some I find myself running back to a save point so I don't loose my progress when i get one or two good kills and not wasting too much ammo. As I said ammo and bandages are scarce. At least when you KO them they don't respawn and make you fight another. There is a follower but so far she seems to stay back while you explore. I wouldn't want to pay a full game price but it's sells for $20 that's fine.
Play INDUSTRIA first before you play Part 2! If you're looking for a slower-paced experience with an engaging story, these games deliver exactly that. I highly recommend playing the first game before starting the second so you can experience the story as one continuous journey. Industria 2 improves on the original in almost every way. It features more action, better visuals, a longer campaign, and a more fleshed-out story, all wrapped in an incredibly immersive atmosphere. As a German, I found the references to East Germany (the DDR) especially fascinating. The cold, bleak nature of the socialist setting fits ATLAS and its machines surprisingly well. If you're a fan of Half-Life, there's a very good chance you'll enjoy these games too. Overall, I really enjoyed both games. Thumbs up!
Dopo aver giocato il primo capitolo, avevo ottime aspettative per il secondo ma ahimè non è stato così. Carente su svariati lati tecnici (cadaveri sospesi a mezz'aria, scenari fatti molto alla carlona, ....) e con una trama raffazzonata verso la fine, lasciandoti un po' di amaro in bocca. Nel primo capitolo c'era molto più coinvolgimento che qui è andato perso. Peccato...
The game is absolutly trash. It's not finished at all! It has a lot of bugs, empty rooms and non playable mechanics. I don't recommend.
Довольно спорный продукт. Хочется одновременно и похвалить и наругать создателей этой игры. Перед нами игра в которой нам придется в роли сильных и независимых женщин раскрыть тайну в которой замешано альтернативное ГДР и внедренный искусственный интеллект. Идея не новая, можно сказать изъезженная и показать что то оригинальное на ее основе довольно сложно, но для коротенькой игры с небольшим бюджетом сойдет. В данной игре хочется отметить что авторы игры явно визуально вдохновлялись серией игр Half-Life, я буквально по этой причине прошел игру, вкушая чувство ностальгии. Особенно когда проходишь уровень с цитаделью. Визуально местами игра выглядит очень хорошо, по началу локации неплохо продуманы, атмосферные, но ближе к концу было видно что завершали игру на скорую руку и лепили локации буквально хаотично. Хочется отметить хорошую стрельбу, импакт от пушек, коих в игре достаточно. Интеллект мобов оставляет желать лучшего, но как цель в тире они отрабатывают на пятёрочку. Оптимизация в игре местами можно сказать отсутствует, следовало бы над ней поработать серьезнее. Игра была пройдена за 8 часов, учитывая множество пустых комнат и минимум точек интереса, то игру можно заспидранить за более короткое время. Самое крутое в игре реализован вещь-мешок в который вы будету все складывать, крафтить и распределять, очень интересное занятие. В остальном хочется сказать, не то что бы я рекомендовал эту игру, но если вам нечего поиграть то пару вечеров можно скоротать. Желательно по скидке.
剧情没看懂,但是游戏还可以,步行模拟器加轻度射击,不是很恐怖,适合休闲。
Top Spiel. Wer den 1. Teil gezockt hat sollte den 2. auch zocken. Ich hatte viel spaß und kann die Negativen Bewertungen nicht verstehen.
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Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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