
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Miserable and misery inducing piece of beautiful ugly artwork.
虽然不怎么喜欢走路模拟器,但还是一次次的被各种剧情和画风吸引,已经差不多玩了十款了。为了筛选掉玩家还特意在开头放了接五桶水的任务,然后突然让恶魔低语来描述自己的无聊。 三个多小时的流程一直在讲宗教,但并没有铺的太开。将善事可视化为分数,来引导玩家收集宗教书籍和塑像,而在后面一次性清空来体现堕落,而又在最后靠抚摸圣物匣来无上限的刷取展现宗教的虚无和自己前半生的修女生涯毫无意义
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.6M | 5K | 90% | $39.99 | |
| $2.6M | 63.7K | 93% | $1.99 | |
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 7.3K | 52% | $9.99 | |
| $2.6M | 14.7K | 90% | $4.99 |
Related
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень затягивающая игра, замечательная озвучка, потрясающая, мрачная атмосфера. По атмосферности напомнила LIMBO, затягивает с первой кульминационной сцены! Для любителей головоломок, меланхоличной философии и дореволюционного антуража - однозначно рекомендую !
крайне вайбово, вспоминается родной Житомир
Pretty nice steampunk themed game. Story is decent and graphics, optimization, artstyle are really good.
A ver la idea no esta mala, los puzles zafan salvo los dos del final que ya te agota pero la historia es bastante meh, esperaba que por la premisa y las calificaciones de la gente encontrarme con algo muchísimo mejor.
Brilliant game, not because it is perfect (it is not) but because it takes chances and experiments. Sometimes it succeeds and sometimes it fails, yet I enjoyed the whole thing because it is interesting and unpredictable and I kept wanting to know what happens next. Too many games play it safe and stick to tropes and predictable mechanics, but such games increasingly blur into an undifferentiated mass that don't pique my interest. Indika doesn't do that. Indika stands out for doing whatever the hell this is, and it is all the better for it.
Just started so take my review with a grain of salt.. So far I LOVE this one. The art style is gorgeous, the writing is clever, and the entire game walks a fine line between psychological drama, dark comedy, and surrealism. It constantly has you questioning what's real without ever feeling like it's trying too hard. It reminded me of what Hellblade was aiming for, but in a way that felt far less contrived. Instead of beating you over the head with its themes, INDIKA trusts the player to piece things together. The result is a story that's weird, thought-provoking, and unlike anything else I've played. The setting alone is enough to make it stand out from the crowd. It's not an action game and it won't be for everyone, but if you appreciate games that take creative risks and treat the medium as art, don't skip this one. 9/10. Beautiful, bizarre, and one of the most unique narrative experiences in recent years.
Well, the story is kind of interesting, but its basicly a walking nun simulator. If you're bored and want to kill some time this game is okay . But only if it's on discount
ну и херь, потраченных денег жаль тем более что цена завышена, а ещё чтобы получить достижение за прохождение игры нужно отсмотреть субтитры, вдумайтесь только, они были убеждены в том что их игра не унылое говно с псевдо глубоким смыслом да настолько что ради достижения тебе нужно терпеть субтитры чтоб КАЖДЫЙ поименно знал тех бездарей что сделал игру на 4-5 часов на анриле весом в 50 гигов и требует за это ещё +-15$ (в зависимости от региона), хотите попробовать спиратьте
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.