
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крайне вайбово, вспоминается родной Житомир
<33
ну и херь, потраченных денег жаль тем более что цена завышена, а ещё чтобы получить достижение за прохождение игры нужно отсмотреть субтитры, вдумайтесь только, они были убеждены в том что их игра не унылое говно с псевдо глубоким смыслом да настолько что ради достижения тебе нужно терпеть субтитры чтоб КАЖДЫЙ поименно знал тех бездарей что сделал игру на 4-5 часов на анриле весом в 50 гигов и требует за это ещё +-15$ (в зависимости от региона), хотите попробовать спиратьте
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
那么,印蒂卡有罪吗? 很显然,恶魔是印蒂卡的另一面。她因为自己的胆怯害死了那个男孩,之后她自己无法原谅自己。而修道院,或者说宗教,并不能带给其心安。她一方面无法宽恕自己的罪,一方面也不喜欢修道院的戒律。最终她的内心挣扎变成了人格割裂。而她的格格不入,也让她被集体所排斥。 游戏中出现的积分,是在其获得宗教物品,或者是行宗教信徒之事时获得的。这看起来更像是印蒂卡自己给自己计算量化的功德积分。也是恶魔拿来挑衅和反驳印蒂卡的话题。功德能被量化吗? 当然不能。执着于功德本身就是一种虚妄。不过,这是印蒂卡想要自我救赎的台阶。她得给自己一个原谅自己的理由。但是很显然恶魔不认账,她自己也知道这是虚幻的自我哄骗。也是宗教不能让其心安的根。所以最后她打破了这种无意义的积分量化的自我救赎。看样子宏大叙事确实很难填平人内心深处的良心谴责。 值得玩味的是,游戏中印蒂卡在马克思的画像前点起蜡烛是没有积分的。这段怎么解读就因人而异了。 回到游戏本身。我得说这游戏的优化真的很烂。不过也许所谓的第九艺术性能填补这部分不足?谁知道呢。
《印蒂卡》有一个很抢眼的概念:一个能听到魔鬼低语的修女,在西伯利亚的冰原上与一名逃犯同行。这个设定本身就有足够的戏剧张力——信仰与亵渎、圣洁与堕落、救赎与放纵,所有矛盾都被缝进了一件修女袍里。游戏的开头也确实撑住了这个概念。那场从空中坠落的开场、修道院里反复打水却被当面倒掉的徒劳、第一次在告解室中与魔鬼对话时画面撕裂成地狱的演出——这些段落的视觉想象力和氛围塑造都相当在线。当修女从矿井中爬出来,和伊利亚并肩站在旷野上的那一刻,我对接下来的旅程充满了期待。 但可惜的是,那之后的路越走越窄。 问题不是它不好看,而是它不好玩。游戏后半段塞进了大量的小游戏和谜题——跳青蛙、吃豆人、横板跳跃、节奏游戏——放在一个以叙事为核心的游戏里,这本该是调剂节奏的点缀。但问题在于它们和"一个修女与魔鬼同行的故事"几乎毫无关系。你很难找到一个内在的理由来解释为什么主角忽然要玩一把像素风的跳青蛙。这些关卡让人感觉不是从故事里生长出来的,而是被"我们需要一些玩法"这个需求硬塞进来的。制作组可能也知道这一点,所以加入了跳过小游戏的选项——算是一种无声的承认。 更遗憾的是,这个问题从游戏最核心的结构里就已经埋下了伏笔。整部《印蒂卡》给我的感觉是:制作组有一个非常想表达的核心——对宗教的质疑、对罪与罚的重新审视——他们也确实找到了一个很有力的意象来承载它(修女与魔鬼的对话,在祈祷中撕开现实与地狱的裂缝),但这点内容不足以撑起4小时的游戏流程。于是中间的部分被填充物稀释了。那些路上的收集品确实藏着制作组的小巧思,但它们和旅途本身没有形成有机的联系,更像是散落在地图上的彩蛋,捡起来看一眼,也就只是看一眼而已。 我能理解这种困境。一个好点子不等于一个好游戏。一个好点子和一个完整的游戏之间,隔着的是大量的、扎实的设计工作——要在每一个关卡里回答"为什么是现在、为什么是这里、为什么是这个玩法"。这些问题,《印蒂卡》没有回答好。 最后聊两句优点收尾吧:开头到矿洞出来这段确实是好的。祈祷切换现实与地狱的视觉设计是灵光一现。修女与伊利亚之间的对话也写出了那种微妙的、在两个社会边缘人之间才能生长的温度。我依然期待制作组的下一部作品。这部就不推荐了。
A ver la idea no esta mala, los puzles zafan salvo los dos del final que ya te agota pero la historia es bastante meh, esperaba que por la premisa y las calificaciones de la gente encontrarme con algo muchísimo mejor.
Well, the story is kind of interesting, but its basicly a walking nun simulator. If you're bored and want to kill some time this game is okay . But only if it's on discount
Brilliant game, not because it is perfect (it is not) but because it takes chances and experiments. Sometimes it succeeds and sometimes it fails, yet I enjoyed the whole thing because it is interesting and unpredictable and I kept wanting to know what happens next. Too many games play it safe and stick to tropes and predictable mechanics, but such games increasingly blur into an undifferentiated mass that don't pique my interest. Indika doesn't do that. Indika stands out for doing whatever the hell this is, and it is all the better for it.
Одна из самых необычных игр , в которые я играла. Пришла ради интересной атмосферы, а получила глубокую историю , которая еще долго не выходит из головы. Игра постоянно поднимает темы веры , сомнений и человеческой природы, а финал полностью меняет взгляд на происходящее. Для меня именно в конце раскрывается главная мысль: религия не должна строиться на страхе и чувстве вины , а настоящая вера - это личный выбор каждого. Геймплей простой , но здесь он не главное. Здесь главное - сюжет, атмосфера и эмоции, которые остаются после прохождения. Однозначно рекомендую. Это тот случай , когда игра - настоящее произведение искусства.
❄ "𝚃𝚑𝚎 𝚜𝚒𝚜𝚝𝚎𝚛𝚜 𝚕𝚘𝚟𝚎𝚍 𝙸𝚗𝚍𝚒𝚔𝚊. 𝙲𝚑𝚛𝚒𝚜𝚝𝚒𝚊𝚗 𝚕𝚘𝚟𝚎 ❤, 𝚊𝚜 𝚠𝚎 𝚔𝚗𝚘𝚠, 𝚒𝚜 𝚕𝚘𝚗𝚐-𝚜𝚞𝚏𝚏𝚎𝚛𝚒𝚗𝚐, 𝚔𝚒𝚗𝚍, 𝚊𝚗𝚍 𝚏𝚞𝚕𝚕 𝚘𝚏 𝚏𝚊𝚒𝚝𝚑. 𝙰𝚕𝚝𝚑𝚘𝚞𝚐𝚑, 𝚒𝚗 𝚊 𝚋𝚊𝚜𝚎, 𝚑𝚞𝚖𝚊𝚗 𝚜𝚎𝚗𝚜𝚎, 𝚝𝚑𝚎𝚢 𝚕𝚘𝚟𝚎𝚍 𝚑𝚎𝚛 𝚕𝚎𝚜𝚜. 𝚃𝚘 𝚋𝚎 𝚙𝚎𝚛𝚏𝚎𝚌𝚝𝚕𝚢 𝚑𝚘𝚗𝚎𝚜𝚝, 𝚝𝚑𝚎𝚢 𝚍𝚒𝚍𝚗'𝚝 𝚕𝚘𝚟𝚎 𝚑𝚎𝚛 𝚊𝚝 𝚊𝚕𝚕." ❁ ★★★★★
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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