
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⛪ [h1] INDIKA — Uma Viagem Surreal, Filosófica e Absurdamente Original [/h1] INDIKA é uma daquelas experiências raras que desafiam qualquer gênero. O jogo acompanha uma jovem freira em uma Rússia alternativa do século XIX que foi expulsa de seu convento e parte em uma jornada tendo ninguém menos que o próprio Diabo como seu companheiro de viagem (ela está quase sempre dialogando com ele, que aparece sendo uma voz em sua cabeça). É uma mistura genial de drama existencial, humor ácido, quebra-cabeças e puro surrealismo. Se você está procurando algo totalmente fora da curva para jogar no PC, aqui estão 5 pontos positivos que podem fazer a sua gameplay em INDIKA valer a pena: # A Relação Entre Indika e o Diabo: O cerne do jogo são os diálogos. O Diabo não é um monstro de chifres genérico, mas sim um manipulador cínico e sarcástico que passa o tempo todo questionando a fé de Indika, a hipocrisia da igreja e a moralidade humana. A dinâmica entre os dois é incrivelmente bem escrita, ácida e rende momentos que te fazem rir e pensar ao mesmo tempo. Quanto mais vc avança no game, parece que INDIKA começa a concordar com o que o Diabo diz e pensa sobre sua fé, e a INDIKA do final não me parece a do começo. # Mudanças Drásticas de Gameplay e Minigames Retrô: O jogo adora quebrar a sua expectativa. Do nada, o visual fotorrealista em terceira pessoa é interrompido por minigames em pixel art de 16 bits que representam as memórias de infância de Indika. Essas transições são brilhantes, divertidas e servem para contar o passado da protagonista de um jeito super dinâmico. # Puzzles de Fé e Alucinação Visual: As tentações e crises de pânico de Indika afetam diretamente o cenário. Em vários momentos, o mundo literalmente se rasga ao meio ou deforma em uma arquitetura impossível. Para avançar, você precisa usar as mecânicas de oração para acalmar a mente de Indika, fazendo o cenário voltar ao normal e revelando o caminho. É uma sacada visual e de gameplay fantástica. Confesso que fiquei preso em alguns puzzles kkkkk. # Direção de Arte e Ambientação Impressionantes: A atmosfera da Rússia ortodoxa industrial e congelante é espetacular. Os cenários misturam igrejas gigantescas, vilarejos decadentes e maquinários de proporções absurdas e surreais (como peixes gigantes mecânicos). Rodando no PC, o jogo entrega uma fidelidade visual impressionante e uma direção de fotografia digna de cinema de autor. # Uma Crítica Afiada e Sem Medo de Chocar: Assim como os grandes clássicos da literatura russa (Dostoievski e Tolstói mandam lembranças), o jogo mergulha fundo em temas pesados como religião, dogmas, culpa e livre-arbítrio. Ele faz isso de um jeito totalmente escrachado e desconfortável, sem medo de satirizar o fanatismo religioso e as estruturas de poder. 📊 Resumo da Ópera: [ ] Ruim [ ] Genérico [ ] Bom [ ] Excelente [X] Uma das experiências mais bizarras e geniais da história recente * Vale o seu tempo? Se você cansou de jogos de mundo aberto com 100 horas de enrolação e quer uma história linear curta (cerca de 4 a 6 horas), impactante e com uma personalidade única, INDIKA é um achado na Steam. Nota: 8.5/10 — Prepare-se para questionar a sua própria sanidade e rir do absurdo junto com o capiroto hahaha.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Яркий пример того, что видеоигра может быть настоящим произведением искусства.
While Indika presents a wildly bizarre world, the game ultimately tries too hard to punch above its weight class. It attempts to tackle deep existential questions about faith, but the narrative is never engaging enough to hold your interest through its tedious gameplay. It’s a bold artistic experiment, but the disjointed storytelling keeps it from ever becoming a truly compelling experience.
其实不是很推荐,但是steam的不推荐又像打差评,虽然不推荐但还不至于打差评。 走路模拟器,总体来说不明所以的剧情,大体是讽刺宗教,还有女主这个人塑造的很难评。总之这游戏玩了跟没玩没区别,不推荐游玩
esperaba un jueguito de monjas en un convento, juegazo
Weird ♥♥♥♥♥♥♥ game, absolutely loved it
Одни и те же негативные комментарии, которые пишут об одном и том же: - это не игра, а короткий метр - пиксельгейм испортил все - игра недостойна внимания Но я так не считаю, потому что это интересный опыт. Признаться, я не знал об игре ничего и крайне удивился озвучке на русском, да еще и с бл%ками-eбaкaми! Люди воспринимают такие проекты как проходные, потому что там нельзя ничего делать. Ничего привычного - потому что игра не об этом. И игра точно не для всех, хотя в ней ничего глобального, а все те же старые как мир вопросы и сомнения. Но подача - нечто! Единственное, чего мне не хватило - времени. Времени погрузиться во тьму, времени проникнуться к Индике, времени на размышления. Будто мне что-то не рассказали и не показали. Но как филигранно они оборвали игру! В общем, я вряд ли сыграю еще во что-то подобное и очень надеюсь, что люди начнут воспринимать разный характер игр, где можно не только бездумно eбaшитьcя на сцене, но и поговорить с внутренним демоном.
Indika Complete: [11 Bit Studios / Odd Meter] Indika, not to be confused with indica, is not your expected definition of a video game. It's more akin to a single serving setting, somewhere between watching a film, while doing minimal "video game" button presses to where you are fully in control of the character, but the story is spelled out for you. It's extremely linear, but there are a few side paths you can explore. You'll never be far from the intended path forward. It's not a 2 hour film or Fortnite, yet it aligns it's pacing closer to a film rather than your quick instant shooty shooty bang bang video game pacing. It's kind of hard to explain in text. You'll finish it within one setting. Two if you really need to cut it into pieces. The story flows in such a way where everything seems grounded, but you are surrounded by surrealism. The gritty visuals make it seem grounded, while the audio design is implemented quite well and feeds into that grounded, surrealism vibe of the entire experience. Sometimes the scale looks right, while other times the scale completely breaks the boundaries of that grounded tone. It's done tastefully. If there is one complaint with the visuals, it's this. The game requires, as of the writing of this critique, 50GB of hard drive storage. That is a CHONKER of a game and could be a turn off for some, but the visuals are the star performer here. This is a 3rd Person perspective game, where you see the character, while you are looking at the character through a lens. Sometimes, you might feel as if the 4th wall is knocking as it might break sometimes. The writing is kind of silly at times, but it wants to make sure the player is paying attention. So, I guess I'll try to explain the story. You are a Nun, who has sensual feelings, but has to suppress those feelings due to having the life of a Nun. She is chosen to go on a journey, and that's all I say about that. Because I'd just spoil the entire thing and you wouldn't want to see, for your self, what's actually in store for you. The gameplay boils down to always moving forward, with a few minor side things that do remind me that it's still just a video game. I'm not sure I was a fan of that, but it fits the entire tone of what's to come. Remember, it's a video game, so you do end up doing video game things. It's just, you might need some arcade reflexes during a couple of sections, and will need to solve simple logic puzzles. What I can say is, I spent a little more time on the first puzzle of the game, than I'd have hoped. It's not hard, my brain just took a few minutes to understand the puzzle in question. Everything else was easier for me understand, until I realized what the story was going to say. At that moment, I understood the story of our Nun. It's got a darker undertone than most games are willing to push. The whole "religion" thing is forced upon you from the get-go. There are a lot of religious symbolism from start to finish. And you have to remember, this is a video game that bends the rules sometimes. It might cause you to think about what you're hearing, within the story. It's well crafted, and then I saw the ending coming a mile away. And that's the end. It's not what I'd call a fun video game, but it still is a video game by design. A piece of art that I've never quite seen before. Something so unique, that this critique is being published for the masses to read, if they want. I didn't want to put this one down. And I'm glad I got to experience it, and it only took about 5 hours of my time. I enjoyed my time with it, and got to see what video games can be, and not expected to be. The unfortunate part of it is this. I can't say it's more than average in the gameplay department, and some might just outright dismiss it as a "walking simulator", and that isn't unwarranted, as that's basically all you do, but each set piece after the next is what kept me going. With that said, I give this a Golf Score of: Par
Jedna z dziwniejszych gier, w jakie grałem. Trochę kojarzy mi się z Horses, pod względem poziomu obojętności twórców na obecne "trendy" i chęci zrealizowania konkretnej wizji. Najlepiej spróbować na ślepo, nie sprawdzając zbyt wiele. Momentami straszna, momentami śmieszna, a nawet wzruszająca. Ciekawy kontrast pomiędzy przeszłością i teraźniejszością Indiki. Grafika potrafi być naprawdę piękna, jak z obrazka, chociaż zazwyczaj przestawiającego brzydotę. Będę śledził przyszłe projekty twórców (jeśli jakieś będą) z zainteresowaniem.
[h1]Добротное авторское кино о Боге и справедливости[/h1] [h2]Дисклеймер[/h2] Я взял ключик INDIKA за 75 р. За эти деньги я получил достойное игросодержащее, красивое, вкусно прописанное авторское кино. Поднимаемые в игре вопросы нетривиальны, но при этом понятны, на мой взгляд, любому человеку. [h2]За чем стоит идти в INDIKA?[/h2] [list] [*]за невероятно талантливо прописанными диалогами и очень добротной живой игрой русскоязычных актёров (играл на русском); [*]за поднимаемыми в сюжете вопросами о Боге, жизни и немного вокруг этого; [*]за незаезженным сеттингом — стимпанк Российской империи / раннего СССР — в компьютерной графике под реализм. [/list] [h2]Диалоги + актёры — это нечто прекрасное[/h2] Слышал от пары людей, что в INDIKA одна «театральщина» в плохом смысле, однако после прохождения понял, что не могу согласиться с этими словами. [b]Во-первых[/b], почти все 100% диалогов очень живые, в них нет мусора, графомании. Ты слышишь то, что примерно ожидаешь услышать. Пример схожей живости — диалоги в «Breaking Bad» на английском, где не ощущаешь искусственность происходящего на экране, хотя очевидно, что это постановка. [b]Во-вторых[/b], актёры выложились на 200%. Если персонажи запыхались, бегут, им больно, они шокированы, расстроены — всё слышно и ощущается. Нет диссонанса между картинкой и звуком. Вдобавок качество записи голосов очень высокое, а сведение формирует единую аудиокартинку. Единственное, что выбивается, — это повторяющиеся звуки шагов по снегу/доскам и повторяющиеся вздохи героини при спрыгивании. [b]В-третьих[/b], харизма актёров и говор. Актёры очень вкусно, ярко и естественно отыгрывают. Ты понимаешь, что игровой персонаж полностью стыкуется с голосом актёра. А ещё есть всякие старые словечки, некоторая нечёткость произношения. Игра актёров звучит как надо для стереотипного образа начала XX века в поп-культуре. [h2]«А есть ли душа у собаки?», «Имеет смысл слово „справедливость“?»[/h2] Можно попсово сказать, что INDIKA — игра с философским подтекстом, но... Подтекст — это что-то скрытое, а тут все мысли, на мой взгляд, звучат и лежат на поверхности. Через сомнения главной героини к Богу и жизни в религии авторы очень толсто задают вопросы, которые классно подсвечивают неоднозначность и парадоксальность христианства. Мне прям трудно описать это как-то по-другому, однако сценаристы игры губами персонажей задаются вполне реальными и насущными вопросами о Боге. Слышишь разговор в процессе игры — и ты такой: «Хм, а реально. Хм, а в этом есть логика». И неосознанно пытаешься ответить на звучащие вопросы сам, ну или вспоминаешь подходящие к теме ситуации из своей жизни. [h2]Сеттинг и визуал[/h2] Тут коротко. Игра создаёт стимпанк-сеттинг то ли Российской империи, то ли раннего СССР, технологии которого позволили создавать какие-то невероятно огромные монастыри, заводы, мельницы. Моментами виды завораживают. Плюс графика под реализм все эти пространства заливает мягким светом, тенями. После такого визуала в инди-игре в очередной раз понимаешь, что продвинутый, реалистично выглядящий графон, наверное, уже бессмысленно упоминать в 2026-м. Даже небольшие студии могут создавать очень детальную и реалистичную картинку. [h2]Я уже писал, что INDIKA — это игросодержащее авторское кино[/h2] По сути, игровой процесс — это симулятор ходьбы с небольшим миксом разножанровых механик. Ничего особо не бесит, проходится быстро. [h2]Доступность[/h2] Я со своим сильно так себе зрением осилил, подглядев один момент на YouTube. Когда снега много или есть дымка — не всегда видно, куда идти, что и куда ставить. QTE нет — спасибо. Пиксельный стилизованный шрифт можно поменять на обычный — ещё раз спасибо. Можно было добавить настройки размера шрифтов в игре: стоковый прям мелковатый в главном меню, настройках и в описании предметов. [h2]Итого[/h2] В INDIKA надо идти как на кино с вкраплением игры. Могли ли авторы снять авторское кино вместо игры — могли. Но, на мой взгляд, игра чуть шире, чем кино, воздействует на восприятие человека, позволяя немного ощутить себя частью происходящего на экране. Хорошая идея была сделать именно игру, а не кино. [b]За 75 рублей — огонь. За большие деньги, 400–500 и выше, — такое.[/b] Рад, что разработчики получили финансирование на игру большего масштаба. Будем посмотреть, что получится с большим бюджетом. [b]P. S.[/b] Немножко почитав в СМИ и всяких DTF'ах об игре, увидел, что её хейтят за слом скреп и т. д. Я ничего подобного не ощутил. Наоборот, игра нестандартными вопросами стимулирует почитать побольше о религии, подумать о морали, своих поступках. В общем, как обычно: конкретные люди увидели то, что хочется увидеть, и сидят в своих интернетиках пишут.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.6M | 5K | 90% | $39.99 | |
| $2.6M | 63.7K | 93% | $1.99 | |
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 7.3K | 52% | $9.99 | |
| $2.6M | 14.7K | 90% | $4.99 |