
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Walking simulator muy bizarro y estéticamente precioso, pero muy triste. Pero lo entendí todo: los rusos en los 1800s estaban mal de la cabeza y la religión no vale madres.
+
Excelente jogo, representa de maneira simbólica e literal, a vida da freira indika, o gameplay é simples, com puzzles e poucas variações dependendo da época da vida dela. História incrível, e muito bem contada deixando mistério do início ao fim. 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a former Catholic, I can confirm that this accurately reflects what it's like being a Catholic.
Una cosa loca que me agrada haber experimentado, tiene una atmósfera onírica bien brutal. :3
Indika Complete: [11 Bit Studios / Odd Meter] Indika, not to be confused with indica, is not your expected definition of a video game. It's more akin to a single serving setting, somewhere between watching a film, while doing minimal "video game" button presses to where you are fully in control of the character, but the story is spelled out for you. It's extremely linear, but there are a few side paths you can explore. You'll never be far from the intended path forward. It's not a 2 hour film or Fortnite, yet it aligns it's pacing closer to a film rather than your quick instant shooty shooty bang bang video game pacing. It's kind of hard to explain in text. You'll finish it within one setting. Two if you really need to cut it into pieces. The story flows in such a way where everything seems grounded, but you are surrounded by surrealism. The gritty visuals make it seem grounded, while the audio design is implemented quite well and feeds into that grounded, surrealism vibe of the entire experience. Sometimes the scale looks right, while other times the scale completely breaks the boundaries of that grounded tone. It's done tastefully. If there is one complaint with the visuals, it's this. The game requires, as of the writing of this critique, 50GB of hard drive storage. That is a CHONKER of a game and could be a turn off for some, but the visuals are the star performer here. This is a 3rd Person perspective game, where you see the character, while you are looking at the character through a lens. Sometimes, you might feel as if the 4th wall is knocking as it might break sometimes. The writing is kind of silly at times, but it wants to make sure the player is paying attention. So, I guess I'll try to explain the story. You are a Nun, who has sensual feelings, but has to suppress those feelings due to having the life of a Nun. She is chosen to go on a journey, and that's all I say about that. Because I'd just spoil the entire thing and you wouldn't want to see, for your self, what's actually in store for you. The gameplay boils down to always moving forward, with a few minor side things that do remind me that it's still just a video game. I'm not sure I was a fan of that, but it fits the entire tone of what's to come. Remember, it's a video game, so you do end up doing video game things. It's just, you might need some arcade reflexes during a couple of sections, and will need to solve simple logic puzzles. What I can say is, I spent a little more time on the first puzzle of the game, than I'd have hoped. It's not hard, my brain just took a few minutes to understand the puzzle in question. Everything else was easier for me understand, until I realized what the story was going to say. At that moment, I understood the story of our Nun. It's got a darker undertone than most games are willing to push. The whole "religion" thing is forced upon you from the get-go. There are a lot of religious symbolism from start to finish. And you have to remember, this is a video game that bends the rules sometimes. It might cause you to think about what you're hearing, within the story. It's well crafted, and then I saw the ending coming a mile away. And that's the end. It's not what I'd call a fun video game, but it still is a video game by design. A piece of art that I've never quite seen before. Something so unique, that this critique is being published for the masses to read, if they want. I didn't want to put this one down. And I'm glad I got to experience it, and it only took about 5 hours of my time. I enjoyed my time with it, and got to see what video games can be, and not expected to be. The unfortunate part of it is this. I can't say it's more than average in the gameplay department, and some might just outright dismiss it as a "walking simulator", and that isn't unwarranted, as that's basically all you do, but each set piece after the next is what kept me going. With that said, I give this a Golf Score of: Par
Weird ♥♥♥♥♥♥♥ game, absolutely loved it
It's an odd little game and definitely not for everyone. The developers clearly had a very specific audience in mind. Don't expect a story about a nun fighting demons. That's not what this game is at all. It's a dark, psychological journey focused on faith, doubt, guilt, and the human mind. It asks a lot of uncomfortable questions and leaves plenty open to interpretation. If you enjoy philosophical or psychological stories that make you think long after the credits roll, you'll probably appreciate it. If you're looking for a traditional horror game or a supernatural adventure, you'll be disappointed.
i really wanted to enjoy this game because i am super into any religious themed games in any aspect. It has an insanely cool atmosphere and story (for the 1.5 hours i played) but has a weird arcade element that really takes me completely out of the game. You go around collecting 8 bit coins and have this absolutely abhorrent 8 bit music playing that completely ruins the divine atmosphere and feeling of the game. I may purchase this game again some day now that I know what to expect, but I cannot, in good conscious, recommend a game themed around anti-religion that has a childish narrator and way too many things that rip you right out of the immersion of the game. I love the exploration and limited help the game gives you but I just can not get past the annoying narrator and confusing 8 bit segments. TL;DR - Game was not a realistic style religious game as I thought, and has many immersion breaking features (such as the narrator and minigames) about it that I cannot stand at this time.
其实不是很推荐,但是steam的不推荐又像打差评,虽然不推荐但还不至于打差评。 走路模拟器,总体来说不明所以的剧情,大体是讽刺宗教,还有女主这个人塑造的很难评。总之这游戏玩了跟没玩没区别,不推荐游玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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