
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
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Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 174 reviews with recorded playtime.
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just play it
game is too short, gameplay is all over the place meh
故事性很强 讲了一个上帝已死 信仰皆为虚妄的故事 其中充满对宗教的批判 画面挺精致 故事也挺跌宕 就在我以为男女主会发生点什么的时候 剧情的反转措不及防 可称为艺术品。
沉浸式走路模拟器,当电影看就行,严肃中透着诙谐,成就跟攻略也比较好拿,每个节点都能返回去查漏补缺
艺术性很高,游戏性很差,操作手感和引导都很差。
太没意思了,完全是作者的服从性测试,我感觉被霸凌且昏昏欲睡
My first thought going into [b]INDIKA[/b] was that it'd be a fun adventure game with a good story. And yeah, the story is good—but I didn't expect it to hit me this hard. It's sad, honestly. Depressing even. Not in a cheap way, but in a way that sticks with you. The puzzles are fun too. Some of them actually made me stop and think, which I appreciate. Not every game does that. And there were moments that caught me completely off guard. I won't spoil anything because this is one of those games you should really experience blind. [hr][/hr] So basically, [b]INDIKA[/b] is about a nun named Indika living in a twisted, alternate version of 19th-century Russia—a world where the church has a strange, oppressive grip on everything. She hears a voice in her head, one that constantly challenges her faith and pushes her to question everything she's been taught. [spoiler]The whole game is her journey through this harsh, unforgiving landscape trying to figure out what she believes and who she really is.[/spoiler] [hr][/hr] As the story went on, I got more and more invested. It's heavy. It deals with trauma, faith, and hypocrisy in ways that felt real and uncomfortable. But the game never forces its message down your throat. It just lets you sit with it. All in all, [b]INDIKA[/b] surprised me. It's not a feel-good game. It's not for everyone. But if you want something that makes you think and feel long after you've put the controller down, give it a shot. Just be ready for some emotional weight.
[h1] Bizarre, captivating, but way too short [/h1] INDIKA has a really weird vibe, but it somehow hooks you right away. The puzzle mechanics and overall gameplay work surprisingly well, and the unique theme and atmosphere really pull you in. My main gripe is that it feels unnecessarily short—I really wish the story was at least 5 to 6 hours long. It ends on a strange, open-ended note that leaves you wanting more. Pros: The art direction in the pixel art sections is very sweet and gorgeous. Bizarre yet super engaging atmosphere and theme. Puzzle and core gameplay mechanics work well. Spreading the topic of religion around, it's not the main subject. Cons: Unnecessarily short (wished it had at least 5-6 hours of story). The ending feels a bit too strange and open-ended. I would have liked more creatures and escape sequences, a bit more Resident Evil-esque. Overall, it's a very weird game that manages to grab your attention. It definitely feels like it needs a DLC or a second game to complete the experience!
快跑,纯折磨人,艺术性很高,但我是来玩游戏的
Indika to słodko-gorzkie doświadczenie. Krótka, intrygująca narracja, pięknie wykonane ascetyczne otoczenia. Piękna animacja śniegu, który robi chrup-chrup, gdy po nim biegniemy. Przedziwne, przedłużone turpistyczne ekspozycje. Pomimo krótkich rozdzialików bywała męcząca, mechanika toporna, zagadki łopatologiczne. Chciałabym ją polecić, ale nie wiem komu, bo na pytanie, czy warta jest tego, aby trochę przy niej pocierpieć, odpowiadam "nie wiem". Powinna się sprawdzić dla mniej doświadczonych graczy, którzy szukają mocnej narracji i artystyczno-kulturowego doświadczenia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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