
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would be nice to have a "Mixed feelings" option. [h1] Made to be a film [/h1] INDIKA is a short cinematic experience that does not shy away from portraying a deeply personal story while elegantly delivering both the gruesome and cathartic moments, and tacitly pushing you to reconsider your own relationship with your beliefs. However, I struggle to recommend INDIKA as a game, because its gameplay, for the most part, serves a different purpose and does not convey the same effect as its non-interactive counterpart; I would rather watch INDIKA as a full-length animated or live action film, which I think is the more effective medium for telling this story. [h2] Lie not to thyself [/h2] Guilt, expectations, and self-acceptance presented through the lens of religion and faith seem to be the central points to the plot of Indika. I appreciate the general, art and cast directions, the music, sound design, dialogue, choreography, and localisation because they communicate those emotions in meaningful ways that play to the strengths of each creative discipline. [h2] Illusions of play [/h2] Unfortunately, for almost the whole duration of the game, I did not find the thematic ideas to be reflected meaningfully in the gameplay itself, which, at times, is buggy enough to feel frustrating. I do, however, wish to properly address this, as I adored almost everything else. Let me provide an example with a walking simulator to illustrate why INDIKA's gameplay doesn't support the thematic framework of the game. When you play a walking sim, you know what it is; you know what to expect; you don't get frustrated it's not something else. When you play INDIKA, it's kind of the opposite because it's unclear what it's trying to be. It feels like a walking simulator but sometimes, it cosplays as a puzzle game; other times, it tries to be an arcade game. Nothing wrong with either of those genres and the act of combining them; it's about whether they contribute. In the event that you have played or do play INDIKA, or a game that does the same with its gameplay, after you're done, ask yourself how you feel about the gameplay, and if the answer is "meh" or something similar, then what would you say - [u]has the gameplay enriched your experience?[/u] If no, then the gameplay does not serve the larger narrative, and is therefore performative but non-functional. For those interested, here is what I specifically liked and disliked about the gameplay: - I found the scenes at the beginning where you perform your tasks as a nun to be representative of the struggle Indika is going through. That set my expectations for the integration of the gameplay into the story rather high. - [b]Most of the puzzles feel like regular puzzles, unrelated to the experience of Indika.[/b] There is one - [spoiler]a room inside the factory that is connected to another room which mirrors everything you do[/spoiler] - that hinted at something more surreal that breaks the boundary of reality, but it simply... happened? I didn't see a cutscene that led to it; one chapter ended, and another started, which was where you had to do that puzzle, and then... nothing; our companion made no comment, Indika made no comment, no cutscene played... It felt as if someone had forgotten about adding a point of transition that further develops the character. - Achievement hunting is made easy thanks to the option to reload chapters and their length as a whole. It is also where I found the game to feel the buggiest - getting stuck and having to reload from the beginning, ledges ([spoiler]the concrete block leading to the lewd book[/spoiler]) not showing the interact button and making me think I can't interact with them, etc. - For how polished the presentation is, there are gameplay deficiencies that lower the overall immersion. They were minor, and I do not mind them, but for some, it may take away from the experience. - The flashback scenes that turn Indika's past into a retro mini game series... I found those distracting, and uncertain as to how they fit Indika's character. From what I can surmise, they suggest a playful nature that still has the capacity to see things much more vibrantly than her current self living in a monastery with people who openly show their intolerance towards her. and her own choice to [spoiler]try and force herself to believe in something she doesn't[/spoiler], as a form of self-punishment perhaps (?). - If the above is the original intent of the developers, then the usage of those flashbacks and a leveling mechanic is actually kinda neat. The latter hints at Indika literally keeping score of how faithful she is, which ties in well with the flashbacks. I have to admit, though, it did feel slightly confusing to see such an abrupt shift in style; it made me think different things about the character, which felt distracting... but that could be just me. - The ending managed to take the leveling mechanic and transform its meaning, which I appreciated. [h2] Beautiful but runs hot [/h2] I admire the graphics, a lot. The camera use here, specifically, is spectacular and captures the eerie feelings that grow over time, as well as the more intimate moments between characters. The facial expressions, idle animations and overall transitions from state to state are smooth and pleasant to watch. That said, I don't think the game is optimised. My configuration puts me at an advantage to most people, yet during some scenes, and the last one especially, the game was running at 15-30 FPS with the settings at Ultra and FSR set to Quality. From the little I am aware of how game engines work, I imagine that changing how elements are loaded in during scenes could help improve performance there, even if by a little. [h2] Play if you insist on the interactability [/h2] I'll remember the story of INDIKA, and I'll continue feeling slightly duped because of the gameplay. I'm not sorry I played it, but I would've preferred seeing it in a theater. Still not too late..!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Walking simulator muy bizarro y estéticamente precioso, pero muy triste. Pero lo entendí todo: los rusos en los 1800s estaban mal de la cabeza y la religión no vale madres.
宗教,多么美妙的一个词,使痛苦和牺牲合理化,鸵鸟头上的沙堆,给绝望之人的最后一处精神避难所。 作为没有体量那么庞大的 剧情游戏来说,画面配音和氛围塑造都是顶级,用键鼠人物操控非常非常丝滑,难度偏低,使用祈祷可以从里世界切换回reality的设计很惊艳。 “法法法元无法,空空空亦非空”。 TO HELL WITH GOD.
I loved the story, but the gameplay was god-awful.
Одни и те же негативные комментарии, которые пишут об одном и том же: - это не игра, а короткий метр - пиксельгейм испортил все - игра недостойна внимания Но я так не считаю, потому что это интересный опыт. Признаться, я не знал об игре ничего и крайне удивился озвучке на русском, да еще и с бл%ками-eбaкaми! Люди воспринимают такие проекты как проходные, потому что там нельзя ничего делать. Ничего привычного - потому что игра не об этом. И игра точно не для всех, хотя в ней ничего глобального, а все те же старые как мир вопросы и сомнения. Но подача - нечто! Единственное, чего мне не хватило - времени. Времени погрузиться во тьму, времени проникнуться к Индике, времени на размышления. Будто мне что-то не рассказали и не показали. Но как филигранно они оборвали игру! В общем, я вряд ли сыграю еще во что-то подобное и очень надеюсь, что люди начнут воспринимать разный характер игр, где можно не только бездумно eбaшитьcя на сцене, но и поговорить с внутренним демоном.
Яркий пример того, что видеоигра может быть настоящим произведением искусства.
ну топовый Артхаус
I'm on my third bucket of water in the first part.. OH MY GOD this is a SLOOWWW PAAACCEEEEEE. I kind of want to rage quit, say the heck with this and uninstall.... It's interesting, looks good but.. wow is this painful. I'm gonna finish filling this barrel and see if anything improves but its not looking good.
♥♥♥♥ гордость русского геймдева, но какие ♥♥♥♥♥ 6500 тенге
На Бога надейся, а сам не плошай.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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