
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
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Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 166 reviews with recorded playtime.
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Denenmesi gereken garip bir oyun.
directing, art, and game design is one of the best ive ever seen easily a 10/10 game wonderful in everything
走路模拟器
Индика. Добротный чернушный артхаус the game. Если можно так высказаться о симуляторе ходьбы. Какой-то минимальный геймплей тут есть, но так, на уровне того чтобы минимально разнообразить происходящее, максимум пару раз дать пошевелить извилинами. Скорее хорошо что он есть. Выглядит и поставлено в целом норм. Местный монументальный стимпанк - в меру любопытен и необычен. Но это всё обертка, и главное тут безусловно история, взаимодействие персонажей, то как они озвучены… По сути тут путешествие шизанутой монашки периодически беседующей с внутренним голосом/чёртом, которую за дело на дух не переносили окружающие и с того послали куда подальше тащить какое-то письмо. И раненого беглого каторжника с гниющей рукой, который надеется на какую-то святыню из рекламного проспекта. В не предвещающем совершенно ничего хорошего сеттинге. Наверное это не то что способно сильно заинтриговать… но по факту взаимодействие этих персонажей прекрасно вывозит на себе игру не хуже чем радиопереговоры тащили фаервоч. Параллельно наверное поднимая в меру занятные околорелигиозные вопросы. Не то чтобы я был фанатом тематики. Что против религии из-за совсем уж неумелых набросов, что за религию из-за отшибленного морализаторства… Но здесь оно хоть и явно ближе к первому, но как минимум делает это не бездарно. Поиграть было занятно. 7/10
Una trama muy original y una bella factura técnica acompañan a este juego que tiene unas temáticas que no dejarán a nadie indiferente.
[h1] Bizarre, captivating, but way too short [/h1] INDIKA has a really weird vibe, but it somehow hooks you right away. The puzzle mechanics and overall gameplay work surprisingly well, and the unique theme and atmosphere really pull you in. My main gripe is that it feels unnecessarily short—I really wish the story was at least 5 to 6 hours long. It ends on a strange, open-ended note that leaves you wanting more. Pros: The art direction in the pixel art sections is very sweet and gorgeous. Bizarre yet super engaging atmosphere and theme. Puzzle and core gameplay mechanics work well. Spreading the topic of religion around, it's not the main subject. Cons: Unnecessarily short (wished it had at least 5-6 hours of story). The ending feels a bit too strange and open-ended. I would have liked more creatures and escape sequences, a bit more Resident Evil-esque. Overall, it's a very weird game that manages to grab your attention. It definitely feels like it needs a DLC or a second game to complete the experience!
快跑,纯折磨人,艺术性很高,但我是来玩游戏的
Indika to słodko-gorzkie doświadczenie. Krótka, intrygująca narracja, pięknie wykonane ascetyczne otoczenia. Piękna animacja śniegu, który robi chrup-chrup, gdy po nim biegniemy. Przedziwne, przedłużone turpistyczne ekspozycje. Pomimo krótkich rozdzialików bywała męcząca, mechanika toporna, zagadki łopatologiczne. Chciałabym ją polecić, ale nie wiem komu, bo na pytanie, czy warta jest tego, aby trochę przy niej pocierpieć, odpowiadam "nie wiem". Powinna się sprawdzić dla mniej doświadczonych graczy, którzy szukają mocnej narracji i artystyczno-kulturowego doświadczenia.
Es un viaje por el nihilismo que te quiebra junto con la protagonista, simplemente es un juego para ti, si deseas una historia que se desarrolla lentamente y a su vez que no te lleva a ningún sitio
Wow... I almost gave up on this game 5 minutes in, due to how mundane it starts, but it's eeriness and quirk kept me intrigued. The landscape is visually stunning and yet bleak and ugly at the same time, perhaps a good way to describe the story also. The theming is strong and not the the weak of mind or heart. The game play is mediocre but the story and the feeling I am left with is what makes this game a win for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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