
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty unique game it's a must play also one of the better optimized UE5 game. Ran high settings with DLSS on balanced got on average 100 fps
Игра про внутренние переживания и размышления. Мне кажется с нами разговаривает не черт или бес, а собственное Я, как-будто психика изобразила внутренний голос дьяволом, который ставит все под сомнения. По ходу игры, я заметил, чем дальше мы уходим от веры и бога, тем сильнее меняется окружающий мир (Если будете сами играть, думаю заметите), не знаю так задумано авторами или это так и должно быть, но выглядит интересно, можно по разному это трактовать. Есть такая вкладка в настройках, пропускать мини-игры, так вот, этого вообще не стоит делать. Если вы так сделаете, вы упустите часть контента и часть сюжета, который повествует о прошлой жизни Индики. Огромный минус это отсутствие кнопки пропуска катсцен. Для тех кто будет перепроходить игру для ачивок очень не удобно. В игре так же есть фризы, может быть из-за выставленной настройки длсс на ультра графику, либо они у всех такие, если у вас так же попробуйте поставить баланс, может поможет. Покупайте по большой скидке или ключом, для такой короткой игры полная стоимость не оправданная. С учетом всех плюсов и минусов оценю на 7/10 ШОВНЕМ??
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В женский монастырь ни ногой и Илюхам не помогаем.
Давно хотел притронуться. Притронулся. Тронут.
хорошая история, отличный дизайн, кино понравилось.
海报实在是太吸引人了
This game left me...disturbed. [b]Story (Some Spoilers)[/b] INDIKA starts off with this weird dark comedy: a tiny nun dancing out of a person's mouth, the commentary by the "Devil" and the game even straightup tells you that the points you earned are "pointless"- challenging the players why we even bother chasing them in the first place. Then Ilya comes along, and the tone gradually shifts, especially during the guitar/hand puppet scene. How sweet...or is it? The final arc of the story descends into something far darker...Even when Indika gets what she wants in the end- to get rid of the "devil"- she is also left disillusioned by the reality. T.T [b]Gameplay/Style[/b] The gameplay is relatively short (under 4 hours), and the puzzles and mini games are fun but slightly tricky. You even get achievements for failing them. [b]Overall[/b] What I like about INDIKA is how it designs the game to fit the narrative. Like how it is intentionally slow-paced at the start when Indika was in the convent (to mirror her life there). The split-screen between the devil and Indika's prayers at certain parts of the game. The 16-bit mini-"flashback"-games, and the retro music, are enjoyable. It’s strange, funny but also deeply unsettling.
[h1]Absolute CINEMA. 🙌[/h1] …только помыться хочется.
INDIKA — это не просто приключение, а глубокое, местами пронзительное размышление о вере, свободе и цене ярлыков. В альтернативной России конца XIX века юная монахиня Индика, которую считают одержимой, отправляется в путь, где каждый шаг — испытание для её убеждений. Компанию героине составляют беглый каторжанин Илья и её внутренний голос — ироничный бес, чьи вопросы бьют точно в цель. Вместе они проходят через заснеженные пустоши, сюрреалистичные видения и гротескные индустриальные пейзажи — и всё это будто сошло со страниц Достоевского и Булгакова. В игре нет сражений: конфликты решаются через диалоги и головоломки, а реальность то и дело искажается, отражая внутренний разлад Индики. Короткие, но яркие 2D‑платформерные вставки добавляют динамики, а саундтрек из электроники и чиптюна подчёркивает абсурдность происходящего. Если ты ищешь не экшен, а историю, которая заставляет задуматься и остаётся с тобой после титров — INDIKA для тебя.
- 2d여주가 귀여움 - 큰 틀은 워킹시뮬인데 중간중간 퍼즐도 있고 사람들이랑 대화도 있어 사람도 못 만나고 마을만 싸돌아다니는 싸구려 워킹시뮬레이터보다 훨씬 나음 - 종교 까는 내용이므로 신앙심이 깊으면 안건드리는 게 낫다. - 일본어로 플레이 했는데 폰트가 읽기 약간 불편 - 엔딩스탭롤은 스킵하지 않아야 도과 획득 가능
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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