
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
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About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 166 reviews with recorded playtime.
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Честно говоря, я в восторге. Индика определённо запала в моё сердечко и никогда и никуда оттуда не денется. Абсолютно шикарная игра, заставляющая задуматься над многим, вгоняя в пучину экзистенциального кризиса. Определённо стоит своих денег и пиратить её-кощунство.
Este juego me hizo adicto a las locas. Gran juego.
Индика глупая монашечка, которая зачем-то вылечила своего друга демона и не стала сношаться с Ильей
Oyunu sürekli 2 yol gösterip iki yolun sonucu da aynı yere çıkması indika'nın yaşadığı hayatı çok iyi anlatıyor aslında. alır almaz bitirdim çok keyifliydi.
Отличная игра, сама суть в диалогах и смысле в них (много цитат), довольно атмосферная, быстро проходиться. Я понял что я дьявол
топчиково
让人想起卡拉马佐夫兄弟里的宗教大法官这一章,非常喜欢...
ゲームとしては面白くない。映画だったら面白いと思う。
Indika perfectly captures the experience of trying to be a good person while a tiny sarcastic demon in your ear fact-checks your entire existence. The game gives you literal XP points for praying, only to mock you for caring about video game numbers. A beautiful, surreal fever dream.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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