
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
YEPP
Jogo bom de jogar sozinho e com amigos. eu Recomendo.
alpha版とは言えAIについては文句がなく程よく強く超長距離からヘッドショットされるという理不尽感はない。ただ突撃気味な感じはする。missionについても全部回って1回で脱出というtarkovの狂気じみた仕組みではなく1回死んでも達成には近づくという優しい仕様だから幅広く受けるのではないだろうか。ただ、ターミナルでのハッキングはわざわざプロンプト打たないといけないらしいのでやめてほしい。ガンファイトはtarkovが上。というか1等倍なのにズームするってどうなのだろうか。まあ、tarkovを薄く味付けしたのが本作。 おすすめできるかというと微妙よりではあるがtarkovがきつくて合わない人なら楽しめる可能性はある。
it is fun, but still very much in alpha.
Been wanting an extraction shooter without the stress of PvP and this one absolutely scratches that itch. Highly recommend this title.
Good game
The game has some issues. for example stuff sometimes phasing through other stuff (documents through the paletts). the sound of footsteps, that one is actually iritating cause the others aren't in all honesty. the sound goes through walls and ceilings and sometimes feels close even though the enemy is behind a wall. With all that being said, i love it. the big maps, the gun feel and customisation, the missions. the terminal where you actually have to write like you would write in a cmd is awesome and has been missing in every game that makes you use a computer. Right now i realise that the game is in early access and is not finished so every issue is forgiven because the gameplay at this stage is already awesome. In the future i would like to ask for more attachments, more bosses and some new lines for enemies (also i noticed some of them saying, "we lost him" while they haven't, so that is weird), and an option for difficulty setting where you can set from how far the shots are heard. right now it is too close. i want them to hear me at the next street at least. And coop works great and is fun :)
One hell of a game
I love the game and how it gets rid of the sweaty pvp of other extraction shooters and has taught me to slow down and listen for foot steps and simply hold my position, i do have a few nitpicks about the game like not being able to go prone and climb ladders witch could be put in the game latter on, the one thing i hate about the game is your supposed highly skilled mercenary heals so slow, i'm thinking "like my guy you should not be this slow to pop a pill or put on a bange" and there are times were i'm yelling at the screen to try and make him heal faster.
esta bien sabroso el juego
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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