
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For an Alpha this is more than decent. I will wait for a full release to actually play it because at the moment the locations feels a bit empty, especially when you enter the buildings. Also worth noting that the game crashes after a while but I believe it's because I have two monitors and to actually play it I had to play in borderless mode, otherwise the resolution was too small for my monitor.
Mann merkt dem Spiel seinen frühen Status auf jeden Fall noch an. Was mich verwundert hat, ist das sich das Spiel wohl noch in der Alpha befindet. Sofern sich weiterhin um das Spiel gekümmert wird und Bugs gefixt werden und auch das ein oder andere Quality of Life feature eingebaut werden, hat das Spiel großes Potenzial. Wichtig ist es das von Seiten der Entwickler nicht mehr zu viel Zeit und Arbeit in die Gegner-KI fließen zu lassen. Im Moment hat es für mich den Anschein als wolle man unbedingt eine Unbezwingbare Gegner-KI zu erschaffen. Das brauch es allerdings gar nicht, dann wenn ich im Singleplayergame genauso schwitze wie im PVP kann ich auch drauf verzichten so ein Spiel zu Spielen. Wichtiger wäre es tatsächlich die Spielwelt lebendiger zu gestallten und so einige Komfortverbesserungen einzubauen. Die Gegner-KI ist bereits mehr als gut so wie Sie ist. Da sich die KI, an seinen eigenen Spielstil, anpassen lässt kann das Spiel nie zu Schwer oder zu leicht werden. Bin gespannt wo die Reise mit dem Spiel hingeht, ich hoffe auf mehr Content und eine Lebendigere Spielwelt sowie ein lebendigeres Safehouse. Eventuell die Möglichkeit seltenen Loot aufzustellen oder ein Radio einzuschalten und coole Rockmusik zu hören. Also liebe DEV´s mehr Liebe für die Spielwelt und weniger für die KI, dem Spieler das Leben in dieser leichter und angenehmer machen. Wir sehen uns wenn es wieder heißt, good morning Vietnam.
I'm loving the game so far, however I would like to see the following improvments made in future updates - Better optimization (especially for CO-OP, i had frequent issues with lag.) - More clear and visible optics/scopes, the ELCAN Specter was difficult to see. - Reworked M2 reload, the reload looks a bit floaty if you looks at it closely, the shell looks like its floating slightly above the hand. And It would be great if Clicking the fire button cancled the reload like with the SKS. - Reworked AI, for the most part I like the Ai but i had some issues like the AI shooting diractly at me and hitting the wall between it and I that it should not know i am behind and general ominciance on where the player is like in Ready or Not. - (Not an issue) I would like to see the Console commands/Debug menu kept in the game for finished product.
I wouldn't sleep on this one if you're sick of pve extraction shooters with sweats and cheaters. The most recent update has greatly improved the AI (amazing work from the same dev of the single player tarkov mod from what i've heard) and their behavior and difficulty be tweaked to your liking. You can make them aggressive aimbot terminators or potato stormtroopers that can't hit the side of a barn, there's much more control over the experience and its why it gets a good review from me. It's not open world like most others and is built more so on a raid/mission system. After a while it can seem repetitive, with the only things that vary is the weather, the amount of enemies at a POI and variable loot spawns (except for extremely valuable loot safes generally located behind a locked door) The game is still in alpha as of writing. There are a few bugs and anomalies that need fixed and kinda long load times, but still performs well overall and I have high hopes this can be a great game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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