
You are on your first solo ghost hunt, under the watchful instructions of Bear and Jen from the O.P.G paranormal team. Use real gadgets in a real location, a house investigated by the developers on the request of three different owners. It is a case worthy of a video game, so welcome to Incubus.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very enjoyable ghost-hunting game. Although the story wasn't to my taste (it isn't bad as such. I thought it a bit underwhelming and straight-forward when compared to the previous titles by DarklingRoom), the overall game is quite the experience. The ghost-hunting gadgets were nice and easy to use. Hunting for supernatural phenomena was super fun and I wish there was some sort of endless mode where you could just search for phenomena day after day, night after night.
Чудова гра, лячна і подумати треба, без скримерів, але дуже моторошна
I would give this more of a neutral rating rather than a thumbs down. There were aspects of it I liked but it got so repetitive I just got bored and didn't bother to finish. I like how they used an actual location, I liked the different ghost hunting tools and how the ghosts were categorized. But again, searching the small house over and over again just didn't hold my interest. Maybe if there were other puzzles or something else to break up walking through the place with different tools would have made it better. If you are just fascinated by different ghost hunting tools and don't mind the repetition - you may like this.
Good game idea and creation, little buggy later in game with crashes but as long as you save often it wont set you back far. (save in slot 2 as first is the auto save and if used that for manual save it will stop auto save working). Enjoyed the game and the scares got me, I nearly didn't finish the game, played in the daytime and got to the end. Good ending, left with positive thoughts and interested with what the Devs have next :)
Another example of an ok game that could have been really good. Gives the feel of old flash games but much less creepy, especially with those stupid puzzles involving the bells. If you make a sequel ffs please don't add anything like that again and put the work into the atmosphere and actual ghost hunting.
A nice little game a bit repetitive and short. There are still some bugs, like wrong named cameras on the laptop, a ghost calling me to the kitchen, after it should be gone and stuff like that. But a bit of ghost hunting is always nice. Even if the last one(in the childrens home) was a good touch more ghostfeelish,
I'm making a habit of playing this at night with the lights out.
I will not give this game a comprehensive review for 2 reasons: There is a critical error which prevents playing the game, and the devs have ghosted buyers & vanished.
Far too glitchy, confusing instructions, and a bit limited in gameplay. I love the idea and the game itself looked great, the nighttime especially was really spooky and affective but the singular location got a bit old, and it was just not enjoyable to physically play at ALL. It crashed so many times, I had to replay the second day daytime baseline four times, then crashed after my night investigation and went BACK to the second day baseline and I just couldn't play it again. The constant chatter from the other team members was irritating, and ISTG you do not have to have the "shaky VHS tape" effect on EVERY CALL. I really wanted to like this but sadly it was unplayable for me, and I was just annoyed the last time and uninstalled it. I don't think the autosave works, but at this point, I'm just done.
Great fun. Properly creepy in places!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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