
In Nightmare is a narrative-driven horror adventure game combining sneak action with diverse puzzles. It follows a young boy in search for the last hope of love who is working out his own salvation by navigating through his fear.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
宝藏游戏,俯视类小小梦魇,质量可以,单买13.6内推荐入库。云存档没有工作,担心换设备等,还是搁置了。 特有规则或键位备忘:有类似蝴蝶标志的时候自动存档,退出后继续即到此时。 画面:**** 音乐:**** 剧情:*** 演出:*** 玩法:*** 创意:*** 手感:*** 难度:**** 丰富:**** 耐玩:**** 优化:*** 更新:* 热情:* 细节:*** 打磨:*** 诚意:**** 不足,bug,建议等:云存档没有工作,请检查。蝴蝶的能量使用,应当有视觉效果提示。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
手感稀烂
great game :D
挺好玩的,美术风格也属于眼前一亮那种,在国产里也属于精品了,值得一玩。
追逐与解谜的玩法设计得不错,收集的内容也很丰富
About 11 hours of playtime for me. It was a toss up between not leaving a review or letting me vent a little in a negative review. I did enjoy the game in parts. The problem is that the game isn't really sure what it wants to be. Is it a in-depth journey into the psyche of a trouble youth? Is it a stealth mission in order to complete a level without getting caught? Is it a run for your life to make it to the exit? Is it a try to collect all the collectables game? Yes and in there in lies the problem. It tries too hard to be too many things. I wanted to try to collect more but the constant hiding and running for your life made it hard to do so. The story line of the trouble youth while cliche is fairly well done. The snippets of his life, including flashbacks, notes and various items are well thought out. It is just too bad that half of the time you are racing by them in order not to be caught. I felt I was continually running past important plot items as I raced to the exit in order to survive. Towards the end, I was almost giving up caring about the story and just wanted to finish the game which is just too bad. The way the whole game is laid out makes it hard to fix this issue which saddens me. As such, it feels like the game needs a whole rewrite/rethink about what it wants to be, It is telling that less than 10% of players actually finish the game. I guess there are three different endings as far as I can tell but I'm not really sure which ending I got. There is a central hub that tells you these things but at end game it just kicks you out to a main menu. It felt so incomplete. Also, the ending moral lesson, as far as I can tell, is just suck it up and deal with life....your life isn't as bad as you believe it to be. Maybe I missed something or maybe I misunderstood it. Most levels have generous check points so nothing seems too frustrating. The graphics are nicely detailed and fill the game with a dark atmosphere. The music fits the environment. Game play is simple and straight forward. I couldn't really figure out what the Dream Essence was for and didn't use it much. Controls are easy to pick up. The games does have a few clipping bugs and places to fall off the map but nothing game breaking. I can't recommend the game as is. I feel it needs to be fixed but I really can't see how without a complete rebuild. It is such a let down as I really wanted to enjoy it but felt hampered by the game design itself.
Sehr schönes Spiel für Zwischendurch. Gute Grafik und läuft selbst auf meinem uralt-System flüssig und ohne jede Abstürze. Das Spiel selbst handelt zwar von "Albträumen", aber es kommt ohne Jump-Scares oder ähnlichem daher. Von daher keine "Angst", dass hier der Spieler erschreckt werden soll. Ich mag das Spiel. Es hat einige nicht allzu schwere Rätsel und speichert automatisch an genau den richtigen Stellen. Wenn man also mal erwischt wird oder stirbt, muss man nur die letzten paar Aktionen wiederholen. Das passiert allerdings (leider) recht häufig, da man erstmal rauskriegen muss, wo der Weg eigentlich lang geht und wie man die Monster am besten umgehen kann. Aber gerade das macht den Reiz aus. Story gibt's natürlich auch ein wenig. Die entdeckt man nach und nach anhand der Fundstücke (Briefe, Rückblicke, usw.). Nicht mitreißend, aber ganz ok. Wie gesagt: ich finde, das Gameplay macht den Reiz des Spieles aus, also das Tüfteln wie man in den einzelnen Gebieten weiterkommt.
首先抱着试试的态度玩的这款游戏,但发现这款解密的游戏意外的好玩 可玩性还是很高的一款国产游戏 能做成这样是已经很厉害了 每个场景和建模也能看出是很认真的去完成的,故事背景也是非常的有趣,像在克服内心世界的恐惧,真的很值得大家去玩的时候带着去探索的心理去了解这款游戏 非常的棒 游戏制作很精细。细致的画面,不重复的解密,每一个精心设计的场景画面,完整的游戏叙事过程,成就了这么一个国内解密觉得算得上很好的游戏,完成度还是较高的,玩下来也没遇到什么bug,非常棒的美术风格,其次 特别喜欢这款游戏要表达的意思,以游戏的形式表达出再成长的道路上内心世界和外界的冲突和不一样 里面的怪物就是由于内外世界的差异 造成了他们在内心世界具象化 主人公需要不断地前进来重建自己的内心世界 长大也是如此。
在B站看到宣传的,宣发很少,发售了才自己发了个宣传视频。这游戏吸引我的是怪物的造型
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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