
In Nightmare is a narrative-driven horror adventure game combining sneak action with diverse puzzles. It follows a young boy in search for the last hope of love who is working out his own salvation by navigating through his fear.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 97reviews | 82% | — | $21.5K |
| $19.99 | 167ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]国产黑色童话,心理治愈;《暗夜长梦》,怪异未明[/h1] 推开那扇大门,我才知道面前还有无数个小门等着我,说实话从来没有想过恐怖游戏能通过玩法和地图做到那么长,从来没有过。 这是一款潜行+逃生的解谜类叙事游戏,玩家所扮演的无非心灵受创的小男孩与闪着微光的梦精灵而已,可是面对的却是数个诡异而强大的梦魇,仅于此处本作与《小小梦魇》相似,“游戏里的一切怪物都来自于主角心底。From制作人于帆”,其余都是单独设计出来的堆量迷宫逃生与解密。 可以说《暗夜长梦》并不出色,他没有那么强烈的暗黑风味与心理恐怖要素,画面冲击感只能位居二流水准,剧情更是大白话都能听懂;可是那又怎么了? 这是小男孩比尔,假如每一位玩家都能在游戏里同他一样得到治愈,我想本作就已经成功了。 而排开游戏所自带的青涩与味道,来自神奇鱼工作室🐟本身的独立创作的口味便足够丰富,或许恐怖游戏类型本身就是小众的,讨论度与游玩人数比我想象的人更少,因为这个游戏你可以直接预见的可口,匠心独具的推箱地图改造、效仿无尽梦魇的Hiden环节、多样化的梦精灵操作,无不彰显出制作团队对于游戏的热爱。 所以我觉得是可惜的,我曾试图着笔于游戏本身的叙事,发现这并不是值得分享的角度,每一个人在《暗夜长梦》中所应得到的感情是不同的,即来源于比尔在梦境中的冒险,也来自于现实生活中的我们,这是只有亲身经历才会明白的事情。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
首先抱着试试的态度玩的这款游戏,但发现这款解密的游戏意外的好玩 可玩性还是很高的一款国产游戏 能做成这样是已经很厉害了 每个场景和建模也能看出是很认真的去完成的,故事背景也是非常的有趣,像在克服内心世界的恐惧,真的很值得大家去玩的时候带着去探索的心理去了解这款游戏 非常的棒 游戏制作很精细。细致的画面,不重复的解密,每一个精心设计的场景画面,完整的游戏叙事过程,成就了这么一个国内解密觉得算得上很好的游戏,完成度还是较高的,玩下来也没遇到什么bug,非常棒的美术风格,其次 特别喜欢这款游戏要表达的意思,以游戏的形式表达出再成长的道路上内心世界和外界的冲突和不一样 里面的怪物就是由于内外世界的差异 造成了他们在内心世界具象化 主人公需要不断地前进来重建自己的内心世界 长大也是如此。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一款独立工作室自己制作的悬疑类解密游戏,我个人觉得是中上水平了,首先在操作上面,我没有用手柄玩,但是用键盘依然感觉操作非常顺畅。针对游戏性,每个密室都需要玩家很仔细的观察每个地方和细心分析得到的线索才能通关,游戏是有难度的,在收集任务物品的时候部分设计比较繁琐复杂,需要花费一些精力和时间,但是解密游戏如果没难度就没意思了对吧?在游戏建模上可以再精细一点,也是还有进步的空间的。但不得不提的是游戏的音效做得非常出色,让我在玩的时候可以非常沉浸式的投入到恐怖悬疑的解密状态,夸张点说是给到了我在玩密室逃脱的体验感。Over all, 个人是很推荐这个游戏的,喜欢愿意解密类游戏的不要错过!
作为国产游戏在这个题材中做的算是还行的作品了。成功吸引了我这位解密游戏爱好者的注意 在游戏中,玩家将被困在一个个设计精巧的密室中 ,需要通过细心观察、逻辑推理和巧妙操作来解开谜题,找到逃离密室的关键线索。每个密室都充满了未知和惊喜。视觉与音效方面,游戏的表现也相当出色。密室内的布置和道具设计都充满了细节和创意, 同时,游戏中的音效也做得相当到位。游戏性方面,谜题设计既富有挑战性又不失趣味性,也能感受到逃脱成功的成就感。不过,游戏中也存在一些不足之处。 收集道具的设计过于复杂,收集物品太多导致玩家需要花费大量时间进行尝试和摸索,这在一定程度上影响了游戏的流畅度和体验。 总的来说,虽然存在一些不足, 但这并不妨碍它成为一款优秀的国产解密逃脱游戏。
About 11 hours of playtime for me. It was a toss up between not leaving a review or letting me vent a little in a negative review. I did enjoy the game in parts. The problem is that the game isn't really sure what it wants to be. Is it a in-depth journey into the psyche of a trouble youth? Is it a stealth mission in order to complete a level without getting caught? Is it a run for your life to make it to the exit? Is it a try to collect all the collectables game? Yes and in there in lies the problem. It tries too hard to be too many things. I wanted to try to collect more but the constant hiding and running for your life made it hard to do so. The story line of the trouble youth while cliche is fairly well done. The snippets of his life, including flashbacks, notes and various items are well thought out. It is just too bad that half of the time you are racing by them in order not to be caught. I felt I was continually running past important plot items as I raced to the exit in order to survive. Towards the end, I was almost giving up caring about the story and just wanted to finish the game which is just too bad. The way the whole game is laid out makes it hard to fix this issue which saddens me. As such, it feels like the game needs a whole rewrite/rethink about what it wants to be, It is telling that less than 10% of players actually finish the game. I guess there are three different endings as far as I can tell but I'm not really sure which ending I got. There is a central hub that tells you these things but at end game it just kicks you out to a main menu. It felt so incomplete. Also, the ending moral lesson, as far as I can tell, is just suck it up and deal with life....your life isn't as bad as you believe it to be. Maybe I missed something or maybe I misunderstood it. Most levels have generous check points so nothing seems too frustrating. The graphics are nicely detailed and fill the game with a dark atmosphere. The music fits the environment. Game play is simple and straight forward. I couldn't really figure out what the Dream Essence was for and didn't use it much. Controls are easy to pick up. The games does have a few clipping bugs and places to fall off the map but nothing game breaking. I can't recommend the game as is. I feel it needs to be fixed but I really can't see how without a complete rebuild. It is such a let down as I really wanted to enjoy it but felt hampered by the game design itself.
Sehr schönes Spiel für Zwischendurch. Gute Grafik und läuft selbst auf meinem uralt-System flüssig und ohne jede Abstürze. Das Spiel selbst handelt zwar von "Albträumen", aber es kommt ohne Jump-Scares oder ähnlichem daher. Von daher keine "Angst", dass hier der Spieler erschreckt werden soll. Ich mag das Spiel. Es hat einige nicht allzu schwere Rätsel und speichert automatisch an genau den richtigen Stellen. Wenn man also mal erwischt wird oder stirbt, muss man nur die letzten paar Aktionen wiederholen. Das passiert allerdings (leider) recht häufig, da man erstmal rauskriegen muss, wo der Weg eigentlich lang geht und wie man die Monster am besten umgehen kann. Aber gerade das macht den Reiz aus. Story gibt's natürlich auch ein wenig. Die entdeckt man nach und nach anhand der Fundstücke (Briefe, Rückblicke, usw.). Nicht mitreißend, aber ganz ok. Wie gesagt: ich finde, das Gameplay macht den Reiz des Spieles aus, also das Tüfteln wie man in den einzelnen Gebieten weiterkommt.
喜欢暗夜长梦的故事叙事,它在紧张和恐怖氛围方面表现出色。游戏内容丰富,谜题设计精妙,给我留下深刻印象。尽管有时被谜题难倒,但当注意到一个小细节时,整个谜题便可迎刃而解。攻克难关时的成就感无与伦比,隐藏在场景中的答案设计巧妙,令人赞叹。制作方的用心可见。虽然游戏有些太暗
我就这么说吧,开局指引太少很沉闷节奏很慢,玩不下去了
《暗夜长梦》是一场心灵之旅,深深吸引着玩家探索内心深处的恐惧与希望。游戏以旁白叙事的方式,将玩家带入了一个充满惊悚和谜题的世界。主角作为一个正在寻找最后爱的希望的小男孩,引发了玩家对于自我救赎的思考。游戏中融入了潜入行动和各种谜题,这使得游戏过程更加多样化和有趣。在潜入行动中,玩家需要小心翼翼地避开危险,尽可能保持隐秘性,增加了游戏的紧张感和挑战性。而各种谜题则需要玩家动脑筋、观察周围环境,解开每一个谜题都让人感到成就满满。除此之外,《暗夜长梦》还通过主角的探索之旅,呈现了一系列深刻的主题,如成长、勇气、希望与爱。玩家随着主角一同探索恐惧世界,不仅沉浸在剧情的发展中,也在心灵上得到了一次触动和思考。总的来说,我非常喜欢《暗夜长梦》这款游戏。它故事情节精彩、玩法丰富多样,让我在游戏中体验到了探索、惊悚与思考的乐趣。强烈推荐给喜欢心灵冒险与谜题挑战的玩家
手感稀烂
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Players by region
Where this game's players are, estimated from review languages.
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