
Face horror in an overtaken bunker by horrifying threats, go smart and quiet, or loud and obvious, but always be ready for what's around the corner. Are you prepared to face them?
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About
In an apocalyptic reality, where madness reigns, you are forced to face it in an enormous bunker. But is escaping to the outside any better?

The World:
The rules have changed.
Our home has become a desolate wasteland, taken over by Lost individuals.
Lost:
"A human suffering from UPT (Umbra Post-Trauma)"
UPT individuals suffer from extreme dissociation. This removes all limits the brain imposes on us (e.g.: Rotating your eyes in impossible ways, running with no feeling of getting tired, and losing social interests).
Never try to interact with a Lost individual.

Multiple challenges
Varied enemies, each with different traits
Dreadful, semi-liminal atmosphere
Original Soundtrack
Multiple options to face your challenges, either go smart and sneaky, or dumb and loud
Good optimization, allowing players to enjoy smooth gameplay on low-end systems
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
look at the Game in Action I also Have the Developer Talking to me As i Play Enjoy https://www.youtube.com/live/wNCR-AU5m3Q
The game is fun but a bit short. The enemies are creepy but feel easy to beat. The graphics are very nice ; the overall ambience and aesthetics of the game are really good. You feel creeped out and in danger at all moments, though the enemies don't match the danger you feel. The voices are good, though there are not many voice lines. Overall, the game is fun , is cheap, and is a good play for a lazy afternoon. score : 7 / 10
Similar to previous games in the series you start the game deep within some type of facility, in this case it being a bunker. The plot in of itself is pretty simple, you navigate the bunker solving various puzzles whilst trying to escape the few killers who are chasing you. It would be nice if there were some more details regarding the story since a lot of it is pretty vague and it seemed like it had a lot of potential. Setting story aside, there are some nice ambient tracks in the game and some of the choices for the chase music are particularly nice, however the game is lacking in some qol features and the menus can be a little awkward to move through. Regardless of its flaws it can be a fun experience. (also a sensitivity setting somewhere would be nice)
Very fun game! I recommend alot, makes you think. made by a small developer that should be supported!!
Good game i enjoyed it. The dancing guy level was awesome.
Umbra: Veins of Vengeance developed and published by Leslie Phillips is a first-person survival horror experience that leans into psychological tension and environmental storytelling, delivering a compact but immersive journey set within a decaying underground bunker. The game establishes its tone immediately, presenting a world where society has collapsed and the remnants of humanity have become something far more dangerous. Rather than offering safety, the bunker serves as a claustrophobic labyrinth filled with unpredictable threats, reinforcing a constant sense of unease. The narrative is deliberately restrained, focusing more on atmosphere and implication than direct exposition. Players are left to piece together what happened through scattered details, environmental clues, and the behavior of the inhabitants themselves. The concept of the “Lost”—individuals driven into madness—adds a layer of psychological horror, suggesting that the true danger lies not just in physical threats but in the breakdown of human identity. This approach keeps the story engaging without overwhelming the player with information, allowing the mystery to unfold gradually as exploration progresses. Gameplay centers on survival through choice and adaptability. Players can approach encounters in multiple ways, whether by avoiding enemies entirely through stealth or confronting them when necessary. This flexibility creates a dynamic tension, as each situation requires quick judgment. Moving quietly through narrow corridors, listening for subtle cues, and observing enemy patterns becomes just as important as direct action. The design encourages cautious play, rewarding patience and awareness while punishing reckless movement. One of the game’s defining features is its emphasis on unpredictable enemy behavior. Rather than following rigid patterns, threats react in ways that feel more organic, making it difficult to rely on memorization alone. This unpredictability enhances the horror, as players are never fully certain how an encounter will unfold. Even familiar areas can become dangerous, maintaining a level of tension that persists throughout the experience. Exploration plays a significant role in shaping the pacing. The bunker is structured as a network of interconnected spaces that gradually open up as players progress. Each area contains subtle details that hint at past events, encouraging players to observe their surroundings carefully. This method of storytelling strengthens immersion, as the environment itself becomes a source of narrative rather than just a backdrop for gameplay. Visually, the game focuses on creating an oppressive atmosphere rather than showcasing technical complexity. Dim lighting, confined spaces, and carefully placed shadows contribute to a sense of isolation and vulnerability. The environments feel grounded yet unsettling, with a design that emphasizes mood over visual spectacle. While the graphical fidelity is modest, the consistent art direction helps maintain immersion. Sound design is particularly effective in reinforcing tension. Ambient noise, distant sounds, and sudden audio cues play a crucial role in guiding player awareness. Silence is used just as effectively as sound, creating moments where the absence of noise becomes its own source of discomfort. This careful use of audio enhances the overall experience, making exploration feel more deliberate and immersive. Despite its strengths, the game’s limited scope becomes noticeable over time. The bunker setting, while effective, can lead to a sense of repetition as players revisit similar environments. Gameplay systems remain largely consistent, with few new mechanics introduced as the game progresses. This can make the experience feel somewhat static, particularly for players looking for evolving challenges or deeper systems. Even with these limitations, Umbra: Veins of Vengeance succeeds in delivering a focused and atmospheric horror experience. It prioritizes tension, player choice, and environmental storytelling over complexity, creating moments that feel genuinely unsettling. The game may not offer extensive content or mechanical depth, but it demonstrates a clear understanding of how to build suspense within a confined space. In the end, Umbra: Veins of Vengeance is best appreciated as a concise survival horror experience that excels in mood and immersion. It offers a steady, tension-driven journey that rewards careful play and attention to detail, making it a worthwhile choice for players who enjoy slower, more deliberate horror games. Rating: 7/10
Well, this game has improved A LOT since I've played the beta almost a year ago. The details first of all. The map feels less empty and it's more pleasing to the eye. The characters feel that they do fit into the map and each one has been modeled very nice. Amon recieved a rework since the first series of the game which he looks more detailed especially the mask. There is a couple of bugs with the UI, when accesing the inventory or viewing the notes. But it doesn't break the game so it's fine. I've seen indie games that were made by multiple people that were not so good. But this game is made by only one developer which is pretty insane on how it turned out. Very nice Phillips keep it up! You're improving everyday that passes. 👍🏼
Great game with scary environment and atmosphere, facing different killers also brings more challenge and surprising behavior in each level.
Even better than the first one. The atmosphere is darker and scarier. Searching for pages, figuring out codes, and breaking doors while being chased keeps you tense all the time, and that tall guy scene with the old music is the scariest part. Great sounds and visuals overall. Runs great on Steam Deck too. Totally worth it, especially for the price.
Awesome indie game! Had a lot of fun with this one. Was kept entertained the whole way through. Awesome music, voice acting, and world detail. Great game by a solo developer!
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