
A maiden(Meme) from another world is trying to summon you to help her prevent an assassination that is going to happen in 30 days. Your choice will not only affect your card deck and your battle style, but also affect the personality of the girl, which may lead to different ending.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
头铁,没看评论区就裸开游戏。 成功碰上了所有问题。 一周目作死,最后一天没赴约。好嘛,重开二周目。 二周目通关,换名字打新剧情。 Mirai的boss战流程让我印象比较深,想了一下,打了个Mirai 好嘛,我居然顶着Mirai的名字进了三周目普通剧情流程…… 我寻思你们是没做Mirai的第一人称故事线吗? 打不动惹,等明天再试试是不是我打错名字,怕了怕了。 另外 这个战斗卡牌的防御机制 好像和背景音乐卡不太起来吧? 我还是自己打着拍子点的 在看评论区以前,我甚至没发现频率和节奏有什么关系 很强
突然就想着写评测了。好久以前玩的,大学宿舍熄灯断网了在床上坐着玩的。还记得不少细节 结论是不建议买。最大的减分项是UI,个人觉得这UI实在是我玩过的文字冒险游戏中做得相当差的了。 剧情还行,但肯定不算优秀,如果10分我给7。 用卡牌进行战斗的那个环节做得很不流畅并且手感不好。 画风见仁见智吧,买的时候觉得很新颖,进去了就觉得比较粗糙。
I'm not sure whether these words will ever reach the developer, but after over 4 years I finally gave this game another shot. The reason I never finished the game initially was the real-time-based timer. I started the game and tried to finish about 2 weeks later, but with the way in-game actions accelerate it, the game really needs to be finished in the span of about a week, so keep that in mind if you plan on playing the game. With that said, I love the ambition of the game and the care clearly put into it. The art and music were charming, the story and gameplay were engaging, and tying the two together is something I always greatly appreciate in a game. I haven't played anything else quite like it. When I realized what's effectively only part 1 of the game is actually finished I was very disappointed. I think the translation issues might have something to do with this game's lack of popularity, but regardless of the reason, I just wish I could experience more of it. If you're still undecided on buying this game, I definitely recommend it, because it's a great experience you won't find anywhere else, and I'd love to see more from NotDeadLuna.
[h1] 出色且新颖的Meta‘卡牌’游戏 [/h1] 关键词:Meta,文字冒险,卡牌,即时战斗,分支,独特的美术风格,5小时左右流程 ①游戏设定,女主是未来传送回来为了阻止几起导致世界毁灭的刺杀事件,然后经典拉了跨记忆受损一片空白,所以召唤“玩家”作为高维生物来引导。刺杀【30天】后会发生,会读取电脑时间的现实流速,也可以手动探索回家下一天。每次只能选地图里的一个地点探索,那个地方可能连个能点击触发的东西都没有,也算过一天。主线和支线完成大概需要【22-23天】,即玩家有7天左右的自由时间探索/强化/留给现实世界。如果30天时没去最终boss地,时间倒回最开始,道具等全清空。 ②因为女主记忆已经一片白纸,所以文字游戏的部分选项会带有颜色,将女主从绝对中立推向/善良/邪恶/混乱/守序的倾向,改变倾向后部分选项会解锁,在选择倾向时也会获得相应风格的卡牌加入构筑。比如欺骗选项多是混乱倾向,获得的是中毒系卡牌,帮助NPC-A的善良倾向是她的飞刀系卡牌,NPC-P的守序倾向是她的叠甲系卡牌。 ③战斗模式是即使战斗+卡牌,叠甲会在下一回合清零,伤害牌可在合适时机点击格挡,perfect无消耗,good消耗一费,miss受伤,共享一个回合,手快打出去就先生效。 ④因为是阻止暗杀的剧情,所以剧本走向是偏悬疑推理,出现有10个左右角色的群像剧,五个左右的嫌疑人,走向还算是挺不好猜的,氛围营造得不错,我都到最后一天了才勉强猜出刺杀者。但猜不出也无所谓,反正最后一战应该是不可避免的,只刷了三周目不保证。 综上,一个国产小作坊的处女作,包含了相当多的创意和创新精神,这是最令我激动和推荐的一点。将文字游戏的选项,性格倾向和获得的卡牌风格结合,倾向又有后续选项的接应,甚至还有巨TM有创意的即时战斗打牌,想象力和实践能力令人赞叹。推荐一买! 缺点写在最后,没有手动存档没有手动存档没有手动存档没有手动存档,对一周目试错和多周目刷分支十分不友好。 UI超简单,BUFF栏的状态就是个字,设置栏只有语言/删档和退出游戏,说白了还是没有存读档功能的锅。 即时战斗卡牌对部分玩家不太友好,底下差评多是为此,往不同方向按照不同顺序飞出的伤害牌,偶尔后牌会盖在前牌上只露出一个边缘,实质音游,全部完美格挡难度不弱于只狼,我手和脑子都过载得快烧掉了才在正常难度通关,劝没有自虐倾向的玩家在最后调成简单模式与自己和解。
卡牌部分不喜欢,剧情还是不错的。
非常有趣的设定和游戏机制,对操作苦手的剧情党有贴心的简单模式且不影响剧情w 虽然开始的时候有点一头雾水,但随着游戏的深入能逐渐的感受到宏大的世界观,其他续作w
cc98心灵观光团前来支持
视觉小说部分尚可,但卡牌对战部分实在是烂到难以形容,我是因为卡牌标签玩的所以不推荐 通关之后让我用角色名字重开,结果主角和侦探名字不让用,刀妹名字进去两句话就结束了根本没做,什么鬼?
就当是为了绚丽的角色支持吧
I like this game. (i can read Chinese, so...) I feel like the UI could do with some work, main story is good enough from me. I think it would be nice having more points where your choices can affect the story line and a bit more options in general. Also i love the art-style. Great world-building here and really want this to not go to waste so make more episodes please!!! ALSO MALE MAIN CHARACTERS WHERE!?!?!?!?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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