
In this modern urban-themed RPG, you can collect 80+ different dragon spirits, experiment with skill setups, assemble teams, and devise strategies to build your dragon spirit squad. Adventure through the virtual spaces in Metapolis, and uncover the conspiracy behind it all.
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About
Dragon Spirits 2 is a creature-collecting RPG set in a modern urban environment with a storyline about 300,000 words. Players can explore a city filled with urban legends, venture into various otherworldly spaces, and form contracts with different dragon spirits. You can nurture these spirits, customize their abilities, strategize team compositions, and build a formidable dragon spirit squad.
The protagonist is a game developer living in bustling Metapolis. Her ordinary life is disrupted when dragons from the game she developed appear in reality! Upon forming contracts with these dragon spirits, the protagonist realizes that the real world is being invaded by more dragons of unknown origin. The once vibrant city is no longer just a sleepless town of bright lights; people's minds are being increasingly contaminated, and the line between fiction and reality has blurred!
The protagonist, also known as a pactsealer, embarks on a journey with dragons to uncover the mystery behind these events, restore the city to its former state, and form bonds with more dragon spirits.
Assemble your dragon spirit team and command them in battle. But, before recruiting them as your new companions, you must fulfill their unique needs.
Each dragon spirit has its strengths and team roles, requiring careful consideration when training and in battle. Analyze each dragon's abilities, tailor a unique combat strategy, and adjust their stats through skill setups and equipping items.
Metapolis is a vibrant place, but the virtual world contamination has made it even more chaotic. Special zones known as Cocoon, scattered throughout the city, are responsible for breaking the boundary between virtual and reality.
In the game, players will explore various Cocoons, each a chaotic vortex of unstructured information and lurking dangers. Of course, there are also wild dragon spirits and other enemies waiting.
Apart from the Cocoons, there are plenty of regular areas in Metapolis. Navigate different parts of the city to uncover the mastermind behind this crisis. Along the way, you can also take a moment to enjoy the city's scenery and immerse yourself in Metapolis's everyday life.
Meet other pactsealers and their dragon spirits in side missions along the city. Enjoy battles against them, decipher their strategies, and deepen your bond with your dragon spirits, growing together into an unbeatable team.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很难评 主要和前作比还是挺出戏的 虽然前作后期作者也是放飞自我了 能看出来这么多年过去 美术力是有所提升 但这背景设定真的挺难代入 真的还不如把一代高清重制化 然后把后面的剧情好好改改 别每天瞎塞进些不知所谓的 这几十块钱就当给你俩喜酒钱了 我们老玩家们磕了这么久 你俩不结婚真的很难收场
[h2][b][u]Note:[/u][/b][/h2] This is a review originally written for [url= https://www.opiumpulses.com] Opium Pulses [/url]. The full article can be found [url= https://www.opiumpulses.com/article/867/dragon-spirits-2-review] HERE [/url]. Feel free to take a look at the Opium Pulse Steam Curation page [url= https://store.steampowered.com/curator/3800356/] HERE [/url] as well. Dragon Spirits 2 is the sequel to Dragon Spirits, created by an indie developer who goes by the handle FHNBHJ. The prior works they have listed are all predecessors of the DragonSpirits Titles. While I have not played the former, I am a sucker for a good monster collector/battler, so I was absolutely excited to take a look and see what the game has to offer. I will say immediately, this feels much more akin to a visual novel- so while there is combat involved, players looking for something akin to Pokemon may want to try out the demo before committing. If you can, however, imagine immersing yourself in a story line that feels similar to something out of a Digimon game, presented in a style closer to Danganronpa- this might just be for you. One thing to note going into Dragon Spirits 2, as stated above, as it is more of a Visual Novel style game: There is a LOT of reading. If you’re looking for a title jam packed with loads of action and adventure: You won’t find it here. Not in the way you want. Slow readers may be frustrated, or skip the dialogue all together. In the same note, the localization of the title is rough. While entirely readable, the mentality of the wording, use of phrases, and other aspects are very obviously geared in the native language (Chinese). The translation provided is really for sole functionality- not for a native English speakers enjoyment. Some players might find this harder to follow, as there is a lot of philosophical deviation, and it can become distracting to the plot. There is an obviously a huge influence here from other familiar titles, as mentioned above. You’ll absolutely get Pokemon, and BLATANT Digimon vibes, mixed with the visual novel approach of Danganronpa. Interestingly enough, I personally felt there was some inspiration from Shin Megami Tensei works as well (Persona, Digital Devil Saga, Nocturne). This begs the question, for all the inspiration, how functional is the title? As far as exploration, Dragon Spirits 2 feels fairly linear, while still allowing you some room to “explore”, in it’s limit capacity. Most movement is dictated thought prompts, or some map-like menus. There are specific location that will have random encounters (and I do say “random” QUITE loosely), and some locations where you can battle with other “users”. Other locations are littered with point and click prompts to further give narrative to the world Dragon Spirits 2 takes place in. Some are merely text, others provide you with items, or full heal for your team. While far from perfect, the core overall interface is really functional, and gets the job done. When it comes to managing your dragons, I was pleasantly surprised with how well done the menu is. Again, far from perfect, and perhaps missing some QOL polish most of us have come to expect, but I was thoroughly impressed for an indie title. Dragons level through gained experience, or by bottles of “will” that act as instant exp boosters. As dragons level, they gain stats as well as additional abilities, all of which are managed through your menu. At any given time, a dragon can have 4 equipped abilities, as well as one trinket slot. It’s very easy to use, leaving no real room for confusion. Overall, when it comes down to technical management, I think it’s quite well done for an indie title. Technical aspects aside, there is also some solid game play. Behind a lot of dialogue, there is some fairly creative combat at play. Mechanics are about as standard as you would expect for a creature battler, with a fairly straight forward game play loop. However, the main thing to keep in mind is, this is a very “lite” version of a creature collector visual novel. Select from 4 attacks (you have many more to select from, each having different effects, as well as damage types) as well as a trinket to equip. You can have a team consisting of 4 dragons which you collect by making pacts. Pacts are effectively defeat conditions: Beating them with a certain damage type, beating them while they have no specific status ailment, or owning a specific item, for example. In total there are 80 dragons to collect, each one you gain also unlocking a Steam Achievement. (Completionists, beware!) Overall, Dragon Spirits 2 is a shockingly well crafted game, considering how small of a development team they have. I was surprised by how cohesive it was functionally, though the story was not nearly as engaging as I had hoped. While I see a glimmer of interest there, I think for native English speakers to really grasp on to what the story really is, it will absolutely require additional support. While translated LITERALLY, it isn't translated in a way a Western audience would find immersive, hence potentially limiting it's own scope. The art is stunning and beautiful, from character design to the dragons themselves. If you are a sincere visual novel enthusiast, achievement hunter, and creature battler, this is a game you very well may enjoy, though more casual gamers may opt to give this title a pass.
You'd think 14$ is cheap for a game but even then this game feels like a rip off for what it offers. Poorly made, boring story, confusing gameplay, yet combat is extremely simple.
I am mixed about the game. Dragon Spirits was my game of the year 2023, unfortunately this next intallment is inferior in several aspects while keeping the great combat system that was the first game's standout point. What it does better: the visuals and the plot. The interface is and graphics are noticeably better, but some of the QoL issues from before persist (no search, filter/sort). There is still an opacity about values. The story is more interesting and cleverly coherent with the concept of dragon spirits in a modern world setting. Now the main drawback with this sequel, which made it so tedious for me to progress (and the reason I still didn't finish it yet): the navigation/exploration. It is very unsatisfactory and painful. The mind levels (half the game) are quite ugly and a chore to go through. There is no pleasure to discover new places, the world building is limited to a map and several locations with few artworks and a visual novel style articulation. It all feels so tiny and limited. There are no characters to interact with outside the main story. I imagine the length of DS2 is less than half of DS1. The music is sometimes bad. Also notable compared to the first game, there is half the number of dragons in this one, and their abilities/skills are different (debatable if good or not) So this would be more of a side thumb or neutral if it was possible. The combat system saves it. Dragon Spirits is much batter value (but it's also arguably underpriced).
Turn based combat with great story and gameplay First 40 minutes gameplay : https://youtu.be/HOSMRbDKBdc
龙性恋必吃榜
这是一部非常非常精彩的游戏,我曾在手机上玩过试玩版,然后立即上电脑买下了这款游戏。我本人非常喜欢龙,这里面的许多立绘深得我心,并且比起1代我更喜欢2的战斗方式。最后我强烈建议喜欢龙的朋友来试一试这款游戏,也希望作者未来会有更多精彩的作品!
这一作真的很奇怪,可能除了龙的美术变好了其他都很奇怪。还是一代更好玩,这一作是玩不下去了
这种艺术对于我来说还是太超前了,玩玩一代得了,二代就算了
全成就了,所以来写一下感想。 首先游戏内容其实很充实,我不是前作玩家,第一次接触的就是这个作品,个人感觉剧情中规中矩但是很连贯,也没有出现非常奇怪的行为逻辑和自相矛盾的人设,每一个角色刻画都非常鲜明,各有各的性格与缺点。 龙魂也设计的各有特点,不同的天赋与配招带来了很多的变数与可能性,很多地方我都是无脑用烟鱼龙过的_(:з」∠)_ 还是很值得入手体验的!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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