
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.4/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Optimizasyonu korkunç, oynanabilir değil maalesef potansiyeli olmasına rağmen.
Immortals of Aveum is a first-person magic shooter that tries to merge the pacing of modern action games with a fantasy setting built around spellcasting instead of guns. The premise follows Jak, a street-level thief turned battlemage, who is pulled into a large-scale conflict known as the Everwar. The narrative focuses on personal growth and political intrigue, giving the campaign a clear emotional through-line even when the worldbuilding becomes dense. The core appeal is its spell-based combat. Instead of traditional firearms, you wield three color-coded schools of magic that fill the roles of shotgun, rifle, and rapid-fire weapons. Each school has several abilities and alternate modes that can be layered together, and the game encourages constant switching. Encounters feel fast and aggressive, with mobility and timing playing a large role. Progression is skill-tree driven. You earn points to enhance specific spell archetypes or unlock new tactical options. The system adds variety without overwhelming you with unnecessary complexity. Gear and sigils provide additional stat tuning so you can lean into burst damage, control effects, or survivability depending on your preferred rhythm. Level design is mostly linear, but optional rooms and traversal puzzles break up the action. These segments use magical tools gained through the story, creating Metroid-like backtracking opportunities. They are not difficult, yet they help pace the campaign and showcase the world’s visual style. The game’s presentation is one of its strengths. Environments feature bright color palettes, crystalline structures, and sprawling battlegrounds. Spell effects are elaborate and readable, and the soundtrack reinforces the high-fantasy scale. Performance varies by platform, because the game relies heavily on visual effects, but recent patches have improved stability. Enemy variety is adequate. You fight armored soldiers, spectral creatures, and larger bosses that require specific spell combinations to break shields or exploit weaknesses. Combat readability stays consistent, and even chaotic fights remain manageable once you understand the color-coded systems. Immortals of Aveum succeeds when it leans into its identity as a spell-shooter with momentum-driven combat. The story is straightforward but earnest, the world is vibrant, and the progression loop is satisfying. While its linear structure and performance demands may limit its reach, the overall experience delivers a distinctive take on the first-person action genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you can overlook the game's weak story, its dull dialogue, and its poorly constructed plot, you'll genuinely enjoy it. Unfortunately, the bad writing isn't easy to ignore. The gameplay and combat are fun — and I'm not usually a fan of first-person shooters, but I found myself really enjoying it. The variety of weapons and abilities is entertaining, even if somewhat limited. Visually, the game is stunning — vibrant and colorful, with excellent graphical quality. Enemy variety is decent, but they become very repetitive, and combat patterns grow stale in the final third of the game. The story is the game's biggest weakness. The way the narrative and dialogue are presented is painfully bad — almost indescribably so. In my opinion, had the developers paid more attention and care to the story, this could have been a game worthy of a score above 85. As it stands, my final rating is 75/100 — and that's being generous. I'd only recommend buying it on a very deep discount. إن تجاهلت قصة اللعبة الركيكة وحواراتها الغبية وحبكتها المنتهكة فستسمتع باللعبة جدا, للأسف ليس من السهل تجنب سوء القصة مع ذلك. أسلوب اللعب والقتال ممتع, وأنا لست من محبين ألعاب تصويب المنظور الأول لكن استمتعت بها جدا, تنوع الأسلحة والقدرات ممتع وإن كان محدودا إلى حد ما. اللعبة بصريًا جميلة جدا ومليئة بالألوان وجودة الرسومات فيها ممتازة. تنوع الأعداء جيد لكن يصبحوا مكررين جدا وأساليب القتال مكررة في الثلث الأخير منها. القصة هي سلبية اللعبة الكبرى, وطريقة طرح القصة والمحادثات فيها قبيحة بشكل لا يوصف, في ظني لو أولوا القصة اهتماما أكبر وحرص لكانت لعبة تستحق تقييم يصل آلى فوق 85 . لكن تقييمي النهائي لها 75 من 100 مع الرأفة, أنصح بشرائها مع تخفيض قوي جدا فقط.
Good game. The graphics are great and the world is well built. It is a bit of a mix between open-world and metroidvania style where you have to come back for side content once you unlock more and more abilities. The lore is interesting. The soundtrack is amazing as well. The overarching story is great. But some characters were quite annoying. Thankfully there were more good characters than bad ones though. Gameplay is where this game shines, if you want to wield magic as if it were guns and you want to reload your hands, this game is for you. The abilities and different spells were great to use. Enemy variety is not that great though. Game runs great with no FPS dips. Some crashes though. I had about 4 crashes in my playthrough. 7/10
I am not sure how I missed this one during its retail release. I just finished the main story of the game and I was extremely impressed. Graphics are great, enemy variety is good, story is well fleshed out, voice acting is good, and puzzles are fun and engaging. The weapon/spell play feels really smooth. My one gripe is that on Immortal Difficulty some of the enemies had a ridiculous amount of health that made the fights take forever even after you figured out a good strategy. I am going to be going back and doing the six before I set the game down. This was a very pleasant and welcome surprise.
the particle effects combined with the gameplay is good but they seriously could've levelled up their writing in the later segments. Buy this only when its on sale
This game is cool and fun and feels good to play! I did not 100% it as the optional bosses got too difficult for me but I'm really happy with the 20+ hours I spent with the game. The setting and characters remind me of the Jak and Dexter games (complimentary) but the first person gameplay is obviously much different. All the equipment variety is nice to find ones that feel good for your play style, but I wish it was easier to tell at a glance how equipment compares (beyond the provided raw damage, fire rate, and ammo numbers). Puzzles are sometimes complicated and almost always satisfying to solve. A few of the optional puzzles were less straightforward and led to me stumbling into solutions by what felt like chance. The writing is decent and the story is fun, if a bit predictable. The characters at times are hardly more than charicatures, but great performances (and great performance capture) keep scenes interesting and fun to watch. The themes of loyalty and morality are meaningful but neither deep or subtle.
Recommend if you know that is basically a linear action shooter with peak Marvel-ized writing. They can't let the suspense build at all without some immature shot of aloof comment or jab. On top of that pack in a bunch of collectibles and puzzles which most can't solve until you are 90% through the story. Otherwise, it was a fairly generic yet quick action game worth the deep discount price I grabbed it for. The settling was well thought out and could have been another Dragon Age in terms of world depth.
This is a bad game, sir. I remember seeing some trailers for this game and before I knew the title my initial thought was "is this a rebooted Dragon Age". Oh how I wish that were the case as at least that games world is interesting and populated with interesting characters that you want to know more about. Immortals of Aveum is a lifeless, poorly written, hodge podge of better ideas taken from a few other games and poorly assembled. I've seen other people call out the odd writing choice as bold and helping to ground the story. Characters speak without accents and use very plain language to describe things that in other high fantasy games might be dressed up a bit. The 3 types of magic in this game are cleverly called: red, green, and blue. Now I'm not saying that all fantasy games need to have dialog that vaguely sounds Shakespearean. But I am saying that I think we could have done better than having the main character describe an area as "covered in metal ♥♥♥♥". This game technically speaking is impressive running on the latest version of UE5 it has every ray traced and image scaling feature you'd come to expect. During my time with the game I ran at 4k with every setting dialed up to max and I was comfortably getting 120fps. (For context: I run a 4080 super, 7850x3d, 64 gigs of memory.) However while I found this game technically impressive I do think that visually this game leaves a lot to be desired. The art direction is all over the place with some characters looking stunningly detailed while others look like they might be stuck in some kind of low detail model. Pop in was also fairly common in cutscenes and especially in any cutscene with a fast changing camera angles it was very common to see lighting, shadow, and texture pop in. Which is a huge presentation blight on a game that seems to be as proud of its cutscenes as Immortals is. This game has a story and it REALLY wants to show it to you with how frequently control is taken away from the player. Which wouldn't be a problem if this was some great story but as hinted at above: this is anything but. You could honestly swap out all the magic in this game for guns and grenades and this would just look like any other sci fi fps. This commitment to the story would be forgivable if we could skip the cutcsenes however that is not possible here. You can however skip the dialog sequences when you're interacting outside of cutscenes. As far as what you'll actually be doing the moment to moment gameplay is fairly straight forward FPS gameplay broken up by platforming and puzzle sections. Some of the platforming/puzzle sections require you to solve environmental puzzles such as lighting up stones in a specific order. Things get a bit more exciting when you are in combat. The 3 magic types mentioned more or less translate to: Rifle (blue), SMG (Green) and Shotgun (Red). You use these magic guns in combination with your casting abilities to charge your ultimate. You also have a shield and several off hand options like a magical whip that can be used for attacking and traversal. Now you would think that with all these great options it would lead to good amount of gameplay variety. But most of the encounters can really be solved with a few well placed blue shots and the spamming fury spells. At every turn I felt like I could have been playing any number of games that do what this is aiming to do better. The alternate realm puzzles taken straight from Control. The whole world look and vibe feeling like an off brand God of War 2018 clone. Many of the core gameplay mechanics coming straight out of games like Doom 2016/Eternal and Shadow Warrior. Normally I'd say wait for a discount for something like this but even discounted I don't think this game is worth anyone's time. For more of my reviews: https://backloggd.com/u/BackingTrack/
游戏机制和地图设计都挺好的,8/10 剧情5/10 任务建模0/10 [strike] 有个地有五口井抽石油还配了一群维护人员,后来有人来了之后,把维护人员灭了自己开始抽石油,石油抽的太多了导致地陷,活着的人为了争夺没塌的地和别人家的油井对立厮杀,主角老家因为抢石油被轰没了,悲愤交加觉醒了RGB之力,灭了拆家达人之后被黑人大妈忽悠瘸了当黑奴 [/strike]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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